use renderer's max anisotropy, dispose of more resources

This commit is contained in:
Brian Beck 2026-03-12 20:57:59 -07:00
parent d31f3506a8
commit 409df9fcaa
68 changed files with 426 additions and 232 deletions

View file

@ -56,6 +56,7 @@
.Table {
width: 100%;
min-height: 0;
border-collapse: collapse;
font-size: 13px;
}
@ -133,6 +134,7 @@
.Footer {
display: flex;
align-items: center;
justify-content: space-between;
gap: 16px;
padding: 10px 12px;
border-top: 1px solid rgba(0, 190, 220, 0.25);
@ -187,15 +189,11 @@
margin: 0 auto;
}
@media (max-width: 719px) {
.Dialog {
width: 100%;
height: 100%;
max-width: 100dvw;
max-height: 100dvh;
border-radius: 0;
}
.Actions {
composes: Actions from "./GameDialog.module.css";
}
@media (max-width: 719px) {
.Hint {
display: none;
}
@ -208,3 +206,29 @@
margin-left: auto;
}
}
@media (max-width: 539px) {
.Footer {
flex-direction: column;
gap: 8px;
}
.Actions {
width: 100%;
}
.WarriorLabel {
font-size: 14px;
}
.WarriorInput {
font-size: 16px;
min-width: 12em;
}
.JoinButton,
.CloseButton {
flex: 1 0 auto;
height: 32px;
}
}