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add more shapes
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3 changed files with 9 additions and 0 deletions
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@ -32,6 +32,7 @@ export function InspectorControls({
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return (
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<div
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id="controls"
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onKeyDown={(e) => e.stopPropagation()}
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onPointerDown={(e) => e.stopPropagation()}
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onClick={(e) => e.stopPropagation()}
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>
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@ -11,6 +11,8 @@ import { ShapeModel, ShapePlaceholder } from "./GenericShape";
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const dataBlockToShapeName = {
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AmmoPack: "pack_upgrade_ammo.dts",
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Beacon: "beacon.dts",
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Chaingun: "weapon_chaingun.dts",
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ChaingunAmmo: "ammo_chaingun.dts",
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CloakingPack: "pack_upgrade_cloaking.dts",
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DiscAmmo: "ammo_disc.dts",
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@ -13,15 +13,21 @@ const dataBlockToShapeName = {
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Banner_Honor: "banner_honor.dts",
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Banner_Strength: "banner_strength.dts",
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Banner_Unity: "banner_unity.dts",
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CreativityPad: "station_teleport.dts",
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ExteriorFlagStand: "ext_flagstand.dts",
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FlipFlop: "switch.dts",
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GeneratorLarge: "station_generator_large.dts",
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InteriorFlagStand: "int_flagstand.dts",
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LightMaleHuman_Dead: "light_male_dead.dts",
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LogoProjector: "teamlogo_projector.dts",
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SensorLargePulse: "sensor_pulse_large.dts",
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SensorMediumPulse: "sensor_pulse_medium.dts",
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SolarPanel: "solarpanel.dts",
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StaticShape: "switch.dts",
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StationInventory: "station_inv_human.dts",
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StationVehicle: "vehicle_pad_station.dts",
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StationVehiclePad: "vehicle_pad.dts",
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Teleporter: "nexusbase.dts",
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};
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let _caseInsensitiveLookup: Record<string, string>;
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