mirror of
https://github.com/exogen/t2-mapper.git
synced 2026-07-14 16:04:51 +00:00
re-export new GameData folder from fresh QoL install, updated DynamixThreeSpaceBlenderAddon
This commit is contained in:
parent
7d10fb7dee
commit
27663875ea
7280 changed files with 105217 additions and 119370 deletions
|
|
@ -63,6 +63,8 @@ print(f"[dif2gltf] Processing {len(input_files)} file(s)...")
|
|||
|
||||
# ---- process each file ----
|
||||
total = len(input_files)
|
||||
success_count = 0
|
||||
failure_count = 0
|
||||
for i, in_path in enumerate(input_files, start=1):
|
||||
# Derive output path: same location, same name, but .glb/.gltf extension
|
||||
ext = ".gltf" if args.format == "GLTF_SEPARATE" else ".glb"
|
||||
|
|
@ -81,6 +83,7 @@ for i, in_path in enumerate(input_files, start=1):
|
|||
if "FINISHED" not in res:
|
||||
raise RuntimeError(f"Import failed via {op_id}")
|
||||
except Exception:
|
||||
failure_count += 1
|
||||
print(f"\n{RED}[dif2gltf] [{i}/{total}] FAIL:{RESET} {in_path}")
|
||||
continue
|
||||
|
||||
|
|
@ -95,9 +98,11 @@ for i, in_path in enumerate(input_files, start=1):
|
|||
export_yup=True,
|
||||
)
|
||||
if "FINISHED" not in res:
|
||||
failure_count += 1
|
||||
print(f"\n{RED}[dif2gltf] [{i}/{total}] FAIL (export):{RESET} {out_path}")
|
||||
continue
|
||||
|
||||
success_count += 1
|
||||
print(f"{GREEN}[dif2gltf] [{i}/{total}] OK:{RESET} {in_path} -> {out_path}")
|
||||
|
||||
print(f"[dif2gltf] Done! Converted {len(input_files)} file(s).")
|
||||
print(f"[dif2gltf] Done! Converted {success_count} file(s), {failure_count} failed.")
|
||||
|
|
|
|||
|
|
@ -1,53 +1,112 @@
|
|||
# dts2gltf.py
|
||||
import argparse
|
||||
import bpy, sys, os, addon_utils
|
||||
|
||||
def die(msg, code=2):
|
||||
print(f"[dts2gltf] ERROR: {msg}", file=sys.stderr); sys.exit(code)
|
||||
# ANSI color codes for terminal output
|
||||
GREEN = "\033[92m"
|
||||
RED = "\033[91m"
|
||||
RESET = "\033[0m"
|
||||
|
||||
# ---- args ----
|
||||
argv = sys.argv
|
||||
if "--" not in argv: die("Usage: blender -b -P dts2gltf.py -- <in.dts> <out.glb|.gltf> [--addon io_scene_dts] [--format GLB|GLTF_SEPARATE]")
|
||||
argv = argv[argv.index("--")+1:]
|
||||
if len(argv) < 2: die("Need <in.dts> and <out.glb|.gltf>")
|
||||
in_path, out_path = map(os.path.abspath, argv[:2])
|
||||
# Extract arguments after "--" (Blender passes its own args before that)
|
||||
if "--" in sys.argv:
|
||||
script_args = sys.argv[sys.argv.index("--") + 1:]
|
||||
else:
|
||||
script_args = []
|
||||
|
||||
addon_mod = "io_scene_dts"
|
||||
forced_op = None
|
||||
export_format = "GLTF_SEPARATE"
|
||||
i = 2
|
||||
while i < len(argv):
|
||||
if argv[i] == "--addon" and i+1 < len(argv): addon_mod = argv[i+1]; i += 2
|
||||
elif argv[i] == "--format" and i+1 < len(argv): export_format = argv[i+1]; i += 2
|
||||
else: die(f"Unknown arg: {argv[i]}")
|
||||
if not os.path.isfile(in_path): die(f"Input not found: {in_path}")
|
||||
parser = argparse.ArgumentParser(
|
||||
prog="dts2gltf.py",
|
||||
description="Convert DTS files to glTF/GLB format",
|
||||
usage="blender -b -P dts2gltf.py -- [options] <input.dts> [<input2.dts> ...]",
|
||||
)
|
||||
parser.add_argument(
|
||||
"input_files",
|
||||
nargs="+",
|
||||
metavar="INPUT",
|
||||
help="Input .dts file(s) to convert",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--addon",
|
||||
default="io_scene_dtst3d",
|
||||
metavar="MODULE",
|
||||
help="Blender add-on module name (default: io_scene_dtst3d)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--format",
|
||||
choices=["GLB", "GLTF_SEPARATE"],
|
||||
default="GLB",
|
||||
help="Export format (default: GLB)",
|
||||
)
|
||||
|
||||
# ---- reset FIRST (so we don't lose the add-on afterward) ----
|
||||
bpy.ops.wm.read_factory_settings(use_empty=True)
|
||||
args = parser.parse_args(script_args)
|
||||
|
||||
# ---- enable add-on ----
|
||||
addon_utils.enable(addon_mod, default_set=True, handle_error=None)
|
||||
loaded, enabled = addon_utils.check(addon_mod)
|
||||
# Resolve and validate input files
|
||||
input_files = [os.path.abspath(f) for f in args.input_files]
|
||||
for in_path in input_files:
|
||||
if not os.path.isfile(in_path):
|
||||
parser.error(f"Input not found: {in_path}")
|
||||
|
||||
# ---- enable add-on (once) ----
|
||||
addon_utils.enable(args.addon, default_set=True, handle_error=None)
|
||||
loaded, enabled = addon_utils.check(args.addon)
|
||||
if not enabled:
|
||||
mods = [m.__name__ for m in addon_utils.modules()]
|
||||
die(f"Could not enable '{addon_mod}'. Installed add-ons: {mods}")
|
||||
parser.error(f"Could not enable '{args.addon}'. Installed add-ons: {mods}")
|
||||
|
||||
try:
|
||||
op_id, op_call = "import_scene.dts", bpy.ops.import_scene.dts
|
||||
op_id, op_call = "import_scene.dtst3d(", bpy.ops.import_scene.dtst3d
|
||||
except Exception as e:
|
||||
die(str(e))
|
||||
sys.exit(f"[dts2gltf] ERROR: {e}")
|
||||
|
||||
print(f"[dts2gltf] Using importer: {op_id}")
|
||||
print(f"[dts2gltf] Processing {len(input_files)} file(s)...")
|
||||
|
||||
# ---- import ----
|
||||
res = op_call(filepath=in_path)
|
||||
if "FINISHED" not in res: die(f"Import failed via {op_id}: {in_path}")
|
||||
# ---- process each file ----
|
||||
total = len(input_files)
|
||||
success_count = 0
|
||||
failure_count = 0
|
||||
for i, in_path in enumerate(input_files, start=1):
|
||||
# Derive output path: same location, same name, but .glb/.gltf extension
|
||||
ext = ".gltf" if args.format == "GLTF_SEPARATE" else ".glb"
|
||||
out_path = os.path.splitext(in_path)[0] + ext
|
||||
|
||||
# ---- export ----
|
||||
res = bpy.ops.export_scene.gltf(
|
||||
filepath=out_path,
|
||||
export_format=export_format, # GLB | GLTF_SEPARATE
|
||||
use_selection=False,
|
||||
export_apply=True,
|
||||
)
|
||||
if "FINISHED" not in res: die(f"Export failed: {out_path}")
|
||||
print(f"[dts2gltf] OK: {in_path} -> {out_path}")
|
||||
# Reset scene for each file
|
||||
bpy.ops.wm.read_factory_settings(use_empty=True)
|
||||
|
||||
# Re-enable add-on after reset
|
||||
addon_utils.enable(args.addon, default_set=True, handle_error=None)
|
||||
|
||||
# Import
|
||||
print(f"[dts2gltf] [{i}/{total}] Converting: {in_path}")
|
||||
try:
|
||||
res = op_call(filepath=in_path, merge_verts=True)
|
||||
if "FINISHED" not in res:
|
||||
raise RuntimeError(f"Import failed via {op_id}")
|
||||
except Exception:
|
||||
failure_count += 1
|
||||
print(f"\n{RED}[dts2gltf] [{i}/{total}] FAIL (import):{RESET} {in_path}")
|
||||
continue
|
||||
|
||||
# Export
|
||||
res = bpy.ops.export_scene.gltf(
|
||||
filepath=out_path,
|
||||
export_format=args.format, # GLB | GLTF_SEPARATE
|
||||
use_selection=False,
|
||||
export_materials='EXPORT',
|
||||
export_normals=True,
|
||||
export_tangents=False,
|
||||
export_texcoords=True,
|
||||
export_apply=False,
|
||||
# Blender and T2 are Z-up, but these assets are destined for Three.js which
|
||||
# is Y-up. It's easiest to match the Y-up of our destination engine.
|
||||
export_yup=True,
|
||||
)
|
||||
if "FINISHED" not in res:
|
||||
failure_count += 1
|
||||
print(f"\n{RED}[dts2gltf] [{i}/{total}] FAIL (export):{RESET} {out_path}")
|
||||
continue
|
||||
|
||||
success_count += 1
|
||||
print(f"{GREEN}[dts2gltf] [{i}/{total}] OK:{RESET} {in_path} -> {out_path}")
|
||||
|
||||
print(f"[dts2gltf] Done! Converted {success_count} file(s), {failure_count} failed.")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue