re-export new GameData folder from fresh QoL install, updated DynamixThreeSpaceBlenderAddon

This commit is contained in:
Brian Beck 2025-11-30 16:28:02 -08:00
parent 7d10fb7dee
commit 27663875ea
7280 changed files with 105217 additions and 119370 deletions

View file

@ -63,6 +63,8 @@ print(f"[dif2gltf] Processing {len(input_files)} file(s)...")
# ---- process each file ----
total = len(input_files)
success_count = 0
failure_count = 0
for i, in_path in enumerate(input_files, start=1):
# Derive output path: same location, same name, but .glb/.gltf extension
ext = ".gltf" if args.format == "GLTF_SEPARATE" else ".glb"
@ -81,6 +83,7 @@ for i, in_path in enumerate(input_files, start=1):
if "FINISHED" not in res:
raise RuntimeError(f"Import failed via {op_id}")
except Exception:
failure_count += 1
print(f"\n{RED}[dif2gltf] [{i}/{total}] FAIL:{RESET} {in_path}")
continue
@ -95,9 +98,11 @@ for i, in_path in enumerate(input_files, start=1):
export_yup=True,
)
if "FINISHED" not in res:
failure_count += 1
print(f"\n{RED}[dif2gltf] [{i}/{total}] FAIL (export):{RESET} {out_path}")
continue
success_count += 1
print(f"{GREEN}[dif2gltf] [{i}/{total}] OK:{RESET} {in_path} -> {out_path}")
print(f"[dif2gltf] Done! Converted {len(input_files)} file(s).")
print(f"[dif2gltf] Done! Converted {success_count} file(s), {failure_count} failed.")

View file

@ -1,53 +1,112 @@
# dts2gltf.py
import argparse
import bpy, sys, os, addon_utils
def die(msg, code=2):
print(f"[dts2gltf] ERROR: {msg}", file=sys.stderr); sys.exit(code)
# ANSI color codes for terminal output
GREEN = "\033[92m"
RED = "\033[91m"
RESET = "\033[0m"
# ---- args ----
argv = sys.argv
if "--" not in argv: die("Usage: blender -b -P dts2gltf.py -- <in.dts> <out.glb|.gltf> [--addon io_scene_dts] [--format GLB|GLTF_SEPARATE]")
argv = argv[argv.index("--")+1:]
if len(argv) < 2: die("Need <in.dts> and <out.glb|.gltf>")
in_path, out_path = map(os.path.abspath, argv[:2])
# Extract arguments after "--" (Blender passes its own args before that)
if "--" in sys.argv:
script_args = sys.argv[sys.argv.index("--") + 1:]
else:
script_args = []
addon_mod = "io_scene_dts"
forced_op = None
export_format = "GLTF_SEPARATE"
i = 2
while i < len(argv):
if argv[i] == "--addon" and i+1 < len(argv): addon_mod = argv[i+1]; i += 2
elif argv[i] == "--format" and i+1 < len(argv): export_format = argv[i+1]; i += 2
else: die(f"Unknown arg: {argv[i]}")
if not os.path.isfile(in_path): die(f"Input not found: {in_path}")
parser = argparse.ArgumentParser(
prog="dts2gltf.py",
description="Convert DTS files to glTF/GLB format",
usage="blender -b -P dts2gltf.py -- [options] <input.dts> [<input2.dts> ...]",
)
parser.add_argument(
"input_files",
nargs="+",
metavar="INPUT",
help="Input .dts file(s) to convert",
)
parser.add_argument(
"--addon",
default="io_scene_dtst3d",
metavar="MODULE",
help="Blender add-on module name (default: io_scene_dtst3d)",
)
parser.add_argument(
"--format",
choices=["GLB", "GLTF_SEPARATE"],
default="GLB",
help="Export format (default: GLB)",
)
# ---- reset FIRST (so we don't lose the add-on afterward) ----
bpy.ops.wm.read_factory_settings(use_empty=True)
args = parser.parse_args(script_args)
# ---- enable add-on ----
addon_utils.enable(addon_mod, default_set=True, handle_error=None)
loaded, enabled = addon_utils.check(addon_mod)
# Resolve and validate input files
input_files = [os.path.abspath(f) for f in args.input_files]
for in_path in input_files:
if not os.path.isfile(in_path):
parser.error(f"Input not found: {in_path}")
# ---- enable add-on (once) ----
addon_utils.enable(args.addon, default_set=True, handle_error=None)
loaded, enabled = addon_utils.check(args.addon)
if not enabled:
mods = [m.__name__ for m in addon_utils.modules()]
die(f"Could not enable '{addon_mod}'. Installed add-ons: {mods}")
parser.error(f"Could not enable '{args.addon}'. Installed add-ons: {mods}")
try:
op_id, op_call = "import_scene.dts", bpy.ops.import_scene.dts
op_id, op_call = "import_scene.dtst3d(", bpy.ops.import_scene.dtst3d
except Exception as e:
die(str(e))
sys.exit(f"[dts2gltf] ERROR: {e}")
print(f"[dts2gltf] Using importer: {op_id}")
print(f"[dts2gltf] Processing {len(input_files)} file(s)...")
# ---- import ----
res = op_call(filepath=in_path)
if "FINISHED" not in res: die(f"Import failed via {op_id}: {in_path}")
# ---- process each file ----
total = len(input_files)
success_count = 0
failure_count = 0
for i, in_path in enumerate(input_files, start=1):
# Derive output path: same location, same name, but .glb/.gltf extension
ext = ".gltf" if args.format == "GLTF_SEPARATE" else ".glb"
out_path = os.path.splitext(in_path)[0] + ext
# ---- export ----
res = bpy.ops.export_scene.gltf(
filepath=out_path,
export_format=export_format, # GLB | GLTF_SEPARATE
use_selection=False,
export_apply=True,
)
if "FINISHED" not in res: die(f"Export failed: {out_path}")
print(f"[dts2gltf] OK: {in_path} -> {out_path}")
# Reset scene for each file
bpy.ops.wm.read_factory_settings(use_empty=True)
# Re-enable add-on after reset
addon_utils.enable(args.addon, default_set=True, handle_error=None)
# Import
print(f"[dts2gltf] [{i}/{total}] Converting: {in_path}")
try:
res = op_call(filepath=in_path, merge_verts=True)
if "FINISHED" not in res:
raise RuntimeError(f"Import failed via {op_id}")
except Exception:
failure_count += 1
print(f"\n{RED}[dts2gltf] [{i}/{total}] FAIL (import):{RESET} {in_path}")
continue
# Export
res = bpy.ops.export_scene.gltf(
filepath=out_path,
export_format=args.format, # GLB | GLTF_SEPARATE
use_selection=False,
export_materials='EXPORT',
export_normals=True,
export_tangents=False,
export_texcoords=True,
export_apply=False,
# Blender and T2 are Z-up, but these assets are destined for Three.js which
# is Y-up. It's easiest to match the Y-up of our destination engine.
export_yup=True,
)
if "FINISHED" not in res:
failure_count += 1
print(f"\n{RED}[dts2gltf] [{i}/{total}] FAIL (export):{RESET} {out_path}")
continue
success_count += 1
print(f"{GREEN}[dts2gltf] [{i}/{total}] OK:{RESET} {in_path} -> {out_path}")
print(f"[dts2gltf] Done! Converted {success_count} file(s), {failure_count} failed.")

View file

@ -1,5 +1,6 @@
import fs from "node:fs/promises";
import { execFileSync } from "node:child_process";
import { parseArgs } from "node:util";
const BLENDER_PATH =
process.env.BLENDER_PATH ||
@ -7,29 +8,52 @@ const BLENDER_PATH =
/**
* Find all .dts files in `docs/base` and convert them to glTF.
* All files are passed to Blender in a single invocation for speed.
*/
async function run() {
async function run({ onlyNew }: { onlyNew: boolean }) {
const inputFiles: string[] = [];
for await (const inFile of fs.glob("docs/base/**/*.dts")) {
const outFile = inFile.replace(/\.dts$/i, ".gltf");
execFileSync(
BLENDER_PATH,
[
"--background",
"--python",
"scripts/blender/dts2gltf.py",
"--", // args after here go to the script
inFile,
outFile,
"--format",
"gltf",
// "--scale",
// "1.0",
// "--no-anims",
// "--only-visible",
],
{ stdio: "inherit" },
);
const glbFile = inFile.replace(/\.dts$/, ".glb");
if (onlyNew) {
try {
await fs.stat(glbFile);
} catch (err) {
if (err.code === "ENOENT") {
inputFiles.push(inFile);
}
}
} else {
inputFiles.push(inFile);
}
}
if (inputFiles.length === 0) {
console.log("No .dts files found.");
return;
}
console.log(`Found ${inputFiles.length} .dts file(s) to convert.`);
execFileSync(
BLENDER_PATH,
[
"--background",
"--python",
"scripts/blender/dts2gltf.py",
"--", // args after here go to the script
...inputFiles,
],
{ stdio: "inherit" },
);
}
run();
const { values } = parseArgs({
options: {
new: {
type: "boolean",
default: false,
},
},
});
run({ onlyNew: values.new });

View file

@ -24,6 +24,7 @@ prefs/
*.gui
*.ico
*.ml
*.nav
*.txt
`);

View file

@ -14,6 +14,7 @@ const baseDir = process.env.BASE_DIR || "docs/base";
// the host sytem.
const ignoreList = ignore().add(`
.DS_Store
*.glb
`);
type SourceTuple =