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Initial commit
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483
public/base/@vl2/scripts.vl2/scripts/weapons/disc.cs
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483
public/base/@vl2/scripts.vl2/scripts/weapons/disc.cs
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//--------------------------------------
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// Disc launcher
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//--------------------------------------
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//--------------------------------------------------------------------------
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// Force-Feedback Effects
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//--------------------------------------
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datablock EffectProfile(DiscFireEffect)
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{
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effectname = "weapons/spinfusor_fire";
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minDistance = 2.5;
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maxDistance = 2.5;
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};
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datablock EffectProfile(DiscSwitchEffect)
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{
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effectname = "weapons/spinfusor_activate";
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minDistance = 2.5;
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maxDistance = 2.5;
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};
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datablock EffectProfile(DiscDryFireEffect)
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{
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effectname = "weapons/spinfusor_dryfire";
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minDistance = 2.5;
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maxDistance = 2.5;
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};
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datablock EffectProfile(DiscIdleEffect)
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{
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effectname = "weapons/spinfusor_idle";
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minDistance = 2.5;
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maxDistance = 2.5;
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};
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datablock EffectProfile(DiscReloadEffect)
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{
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effectname = "weapons/spinfusor_reload";
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minDistance = 2.5;
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maxDistance = 2.5;
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};
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datablock EffectProfile(DiscExpEffect)
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{
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effectname = "explosions/grenade_explode";
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minDistance = 5;
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maxDistance = 20;
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};
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//--------------------------------------------------------------------------
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// Sounds
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//--------------------------------------
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datablock AudioProfile(DiscSwitchSound)
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{
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filename = "fx/weapons/blaster_activate.wav";
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description = AudioClosest3d;
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preload = true;
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effect = DiscSwitchEffect;
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};
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datablock AudioProfile(DiscLoopSound)
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{
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filename = "fx/weapons/spinfusor_idle.wav";
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description = ClosestLooping3d;
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effect = DiscIdleEffect;
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};
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datablock AudioProfile(DiscFireSound)
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{
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filename = "fx/weapons/spinfusor_fire.wav";
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description = AudioDefault3d;
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preload = true;
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effect = DiscFireEffect;
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};
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datablock AudioProfile(DiscReloadSound)
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{
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filename = "fx/weapons/spinfusor_reload.wav";
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description = AudioClosest3d;
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preload = true;
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effect = DiscReloadEffect;
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};
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datablock AudioProfile(discExpSound)
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{
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filename = "fx/weapons/spinfusor_impact.wav";
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description = AudioExplosion3d;
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preload = true;
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effect = DiscExpEffect;
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};
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datablock AudioProfile(underwaterDiscExpSound)
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{
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filename = "fx/weapons/spinfusor_impact_UW.wav";
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description = AudioExplosion3d;
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preload = true;
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effect = DiscExpEffect;
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};
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datablock AudioProfile(discProjectileSound)
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{
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filename = "fx/weapons/spinfusor_projectile.wav";
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description = ProjectileLooping3d;
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preload = true;
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};
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datablock AudioProfile(DiscDryFireSound)
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{
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filename = "fx/weapons/spinfusor_dryfire.wav";
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description = AudioClose3d;
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preload = true;
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effect = DiscDryFireEffect;
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};
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//--------------------------------------------------------------------------
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// Explosion
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//--------------------------------------
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datablock ParticleData(DiscExplosionBubbleParticle)
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{
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dragCoefficient = 0.0;
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gravityCoefficient = -0.25;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 2000;
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lifetimeVarianceMS = 750;
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useInvAlpha = false;
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textureName = "special/bubbles";
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spinRandomMin = -100.0;
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spinRandomMax = 100.0;
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colors[0] = "0.7 0.8 1.0 0.0";
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colors[1] = "0.7 0.8 1.0 0.4";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 1.0;
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sizes[1] = 1.0;
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sizes[2] = 1.0;
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times[0] = 0.0;
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times[1] = 0.3;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(DiscExplosionBubbleEmitter)
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{
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ejectionPeriodMS = 7;
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periodVarianceMS = 0;
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ejectionVelocity = 1.0;
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ejectionOffset = 3.0;
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velocityVariance = 0.5;
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thetaMin = 0;
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thetaMax = 80;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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particles = "DiscExplosionBubbleParticle";
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};
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datablock ExplosionData(UnderwaterDiscExplosion)
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{
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explosionShape = "disc_explosion.dts";
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soundProfile = underwaterDiscExpSound;
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faceViewer = true;
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sizes[0] = "1.3 1.3 1.3";
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sizes[1] = "0.75 0.75 0.75";
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sizes[2] = "0.4 0.4 0.4";
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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emitter[0] = "DiscExplosionBubbleEmitter";
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shakeCamera = true;
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camShakeFreq = "10.0 11.0 10.0";
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camShakeAmp = "20.0 20.0 20.0";
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camShakeDuration = 0.5;
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camShakeRadius = 10.0;
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};
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datablock ExplosionData(DiscExplosion)
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{
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explosionShape = "disc_explosion.dts";
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soundProfile = discExpSound;
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faceViewer = true;
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explosionScale = "1 1 1";
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shakeCamera = true;
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camShakeFreq = "10.0 11.0 10.0";
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camShakeAmp = "20.0 20.0 20.0";
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camShakeDuration = 0.5;
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camShakeRadius = 10.0;
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sizes[0] = "1.0 1.0 1.0";
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sizes[1] = "1.0 1.0 1.0";
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times[0] = 0.0;
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times[1] = 1.0;
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};
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//--------------------------------------------------------------------------
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// Splash
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//--------------------------------------------------------------------------
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datablock ParticleData(DiscMist)
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{
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dragCoefficient = 2.0;
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gravityCoefficient = -0.05;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 400;
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lifetimeVarianceMS = 100;
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useInvAlpha = false;
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spinRandomMin = -90.0;
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spinRandomMax = 500.0;
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textureName = "particleTest";
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colors[0] = "0.7 0.8 1.0 1.0";
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colors[1] = "0.7 0.8 1.0 0.5";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.5;
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sizes[1] = 0.5;
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sizes[2] = 0.8;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(DiscMistEmitter)
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{
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ejectionPeriodMS = 5;
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periodVarianceMS = 0;
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ejectionVelocity = 3.0;
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velocityVariance = 2.0;
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ejectionOffset = 0.0;
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thetaMin = 85;
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thetaMax = 85;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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lifetimeMS = 250;
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particles = "DiscMist";
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};
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datablock ParticleData( DiscSplashParticle2 )
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{
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dragCoeffiecient = 0.4;
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gravityCoefficient = -0.03; // rises slowly
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inheritedVelFactor = 0.025;
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lifetimeMS = 600;
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lifetimeVarianceMS = 300;
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textureName = "particleTest";
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useInvAlpha = false;
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spinRandomMin = -200.0;
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spinRandomMax = 200.0;
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colors[0] = "0.7 0.8 1.0 1.0";
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colors[1] = "0.7 0.8 1.0 0.5";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.5;
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sizes[1] = 1.0;
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sizes[2] = 2.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData( DiscSplashEmitter2 )
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{
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ejectionPeriodMS = 25;
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ejectionOffset = 0.2;
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periodVarianceMS = 0;
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ejectionVelocity = 2.25;
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velocityVariance = 0.50;
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thetaMin = 0.0;
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thetaMax = 30.0;
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lifetimeMS = 250;
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particles = "DiscSplashParticle2";
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};
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datablock ParticleData( DiscSplashParticle )
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{
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dragCoefficient = 1;
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gravityCoefficient = 0.2;
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inheritedVelFactor = 0.2;
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constantAcceleration = -0.0;
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lifetimeMS = 600;
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lifetimeVarianceMS = 0;
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textureName = "special/droplet";
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colors[0] = "0.7 0.8 1.0 1.0";
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colors[1] = "0.7 0.8 1.0 0.5";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.5;
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sizes[1] = 0.5;
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sizes[2] = 0.5;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData( DiscSplashEmitter )
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{
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ejectionPeriodMS = 1;
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periodVarianceMS = 0;
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ejectionVelocity = 3;
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velocityVariance = 1.0;
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ejectionOffset = 0.0;
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thetaMin = 60;
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thetaMax = 80;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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orientParticles = true;
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lifetimeMS = 100;
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particles = "DiscSplashParticle";
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};
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datablock SplashData(DiscSplash)
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{
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numSegments = 15;
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ejectionFreq = 0.0001;
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ejectionAngle = 45;
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ringLifetime = 0.5;
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lifetimeMS = 400;
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velocity = 5.0;
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startRadius = 0.0;
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acceleration = -3.0;
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texWrap = 5.0;
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texture = "special/water2";
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emitter[0] = DiscSplashEmitter;
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emitter[1] = DiscMistEmitter;
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colors[0] = "0.7 0.8 1.0 0.0";
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colors[1] = "0.7 0.8 1.0 1.0";
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colors[2] = "0.7 0.8 1.0 0.0";
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colors[3] = "0.7 0.8 1.0 0.0";
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times[0] = 0.0;
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times[1] = 0.4;
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times[2] = 0.8;
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times[3] = 1.0;
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};
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//--------------------------------------------------------------------------
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// Projectile
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//--------------------------------------
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datablock LinearProjectileData(DiscProjectile)
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{
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projectileShapeName = "disc.dts";
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emitterDelay = -1;
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directDamage = 0.0;
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hasDamageRadius = true;
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indirectDamage = 0.50;
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damageRadius = 7.5;
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radiusDamageType = $DamageType::Disc;
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kickBackStrength = 1750;
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sound = discProjectileSound;
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explosion = "DiscExplosion";
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underwaterExplosion = "UnderwaterDiscExplosion";
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splash = DiscSplash;
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dryVelocity = 90;
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wetVelocity = 50;
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velInheritFactor = 0.5;
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fizzleTimeMS = 5000;
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lifetimeMS = 5000;
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explodeOnDeath = true;
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reflectOnWaterImpactAngle = 15.0;
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explodeOnWaterImpact = true;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = 5000;
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activateDelayMS = 200;
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hasLight = true;
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lightRadius = 6.0;
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lightColor = "0.175 0.175 0.5";
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};
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//--------------------------------------------------------------------------
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// Ammo
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//--------------------------------------
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datablock ItemData(DiscAmmo)
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{
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className = Ammo;
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catagory = "Ammo";
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shapeFile = "ammo_disc.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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pickUpName = "some spinfusor discs";
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};
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//--------------------------------------------------------------------------
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// Weapon
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//--------------------------------------
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datablock ShapeBaseImageData(DiscImage)
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{
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className = WeaponImage;
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shapeFile = "weapon_disc.dts";
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item = Disc;
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ammo = DiscAmmo;
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offset = "0 0 0";
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emap = true;
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projectileSpread = 0;
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projectile = DiscProjectile;
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projectileType = LinearProjectile;
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// State Data
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stateName[0] = "Preactivate";
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stateTransitionOnLoaded[0] = "Activate";
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stateTransitionOnNoAmmo[0] = "NoAmmo";
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stateName[1] = "Activate";
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stateTransitionOnTimeout[1] = "Ready";
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stateTimeoutValue[1] = 0.5;
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stateSequence[1] = "Activated";
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stateSound[1] = DiscSwitchSound;
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stateName[2] = "Ready";
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stateTransitionOnNoAmmo[2] = "NoAmmo";
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stateTransitionOnTriggerDown[2] = "Fire";
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stateSequence[2] = "DiscSpin";
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stateSound[2] = DiscLoopSound;
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stateName[3] = "Fire";
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stateTransitionOnTimeout[3] = "Reload";
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stateTimeoutValue[3] = 1.25;
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stateFire[3] = true;
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stateRecoil[3] = LightRecoil;
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stateAllowImageChange[3] = false;
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stateSequence[3] = "Fire";
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stateScript[3] = "onFire";
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stateSound[3] = DiscFireSound;
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stateName[4] = "Reload";
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stateTransitionOnNoAmmo[4] = "NoAmmo";
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stateTransitionOnTimeout[4] = "Ready";
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stateTimeoutValue[4] = 0.5; // 0.25 load, 0.25 spinup
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stateAllowImageChange[4] = false;
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stateSequence[4] = "Reload";
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stateSound[4] = DiscReloadSound;
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stateName[5] = "NoAmmo";
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stateTransitionOnAmmo[5] = "Reload";
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stateSequence[5] = "NoAmmo";
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stateTransitionOnTriggerDown[5] = "DryFire";
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stateName[6] = "DryFire";
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stateSound[6] = DiscDryFireSound;
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stateTimeoutValue[6] = 1.0;
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stateTransitionOnTimeout[6] = "NoAmmo";
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};
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datablock ItemData(Disc)
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{
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className = Weapon;
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catagory = "Spawn Items";
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shapeFile = "weapon_disc.dts";
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image = DiscImage;
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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pickUpName = "a spinfusor";
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emap = true;
|
||||
};
|
||||
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