This commit is contained in:
Brian Beck 2026-02-20 15:48:15 -08:00
parent 3c8cce685d
commit 0f2e103294
12 changed files with 776 additions and 80 deletions

2
app/global.d.ts vendored
View file

@ -1,9 +1,11 @@
import type { getMissionList, getMissionInfo } from "@/src/manifest";
import type { DemoRecording } from "@/src/demo/types";
declare global {
interface Window {
setMissionName?: (missionName: string) => void;
getMissionList?: typeof getMissionList;
getMissionInfo?: typeof getMissionInfo;
loadDemoRecording?: (recording: DemoRecording) => void;
}
}

View file

@ -29,6 +29,9 @@ import { ObserverCamera } from "@/src/components/ObserverCamera";
import { AudioProvider } from "@/src/components/AudioContext";
import { DebugElements } from "@/src/components/DebugElements";
import { CamerasProvider } from "@/src/components/CamerasProvider";
import { DemoProvider, useDemo } from "@/src/components/DemoProvider";
import { DemoPlayback } from "@/src/components/DemoPlayback";
import { DemoControls } from "@/src/components/DemoControls";
import { getMissionList, getMissionInfo } from "@/src/manifest";
import { createParser, parseAsBoolean, useQueryState } from "nuqs";
@ -174,92 +177,141 @@ function MapInspector() {
return (
<QueryClientProvider client={queryClient}>
<main>
<SettingsProvider
fogEnabledOverride={fogEnabledOverride}
onClearFogEnabledOverride={clearFogEnabledOverride}
>
<KeyboardControls map={KEYBOARD_CONTROLS}>
<div id="canvasContainer">
{showLoadingIndicator && (
<div id="loadingIndicator" data-complete={!isLoading}>
<div className="LoadingSpinner" />
<div className="LoadingProgress">
<div
className="LoadingProgress-bar"
style={{ width: `${loadingProgress * 100}%` }}
/>
</div>
<div className="LoadingProgress-text">
{Math.round(loadingProgress * 100)}%
</div>
</div>
)}
<Canvas
frameloop="always"
gl={glSettings}
shadows={{ type: PCFShadowMap }}
onCreated={(state) => {
cameraRef.current = state.camera;
}}
>
<CamerasProvider>
<AudioProvider>
<Mission
key={`${missionName}~${missionType}`}
name={missionName}
missionType={missionType}
onLoadingChange={handleLoadingChange}
/>
<ObserverCamera />
<DebugElements />
{isTouch === null ? null : isTouch ? (
<TouchCameraMovement
joystickState={joystickStateRef}
joystickZone={joystickZoneRef}
lookJoystickState={lookJoystickStateRef}
lookJoystickZone={lookJoystickZoneRef}
<DemoProvider>
<SettingsProvider
fogEnabledOverride={fogEnabledOverride}
onClearFogEnabledOverride={clearFogEnabledOverride}
>
<KeyboardControls map={KEYBOARD_CONTROLS}>
<div id="canvasContainer">
{showLoadingIndicator && (
<div id="loadingIndicator" data-complete={!isLoading}>
<div className="LoadingSpinner" />
<div className="LoadingProgress">
<div
className="LoadingProgress-bar"
style={{ width: `${loadingProgress * 100}%` }}
/>
) : (
<ObserverControls />
)}
</AudioProvider>
</CamerasProvider>
</Canvas>
</div>
{isTouch && (
<TouchJoystick
joystickState={joystickStateRef}
joystickZone={joystickZoneRef}
lookJoystickState={lookJoystickStateRef}
lookJoystickZone={lookJoystickZoneRef}
/>
)}
{isTouch === false && <KeyboardOverlay />}
<InspectorControls
missionName={missionName}
missionType={missionType}
onChangeMission={changeMission}
onOpenMapInfo={() => setMapInfoOpen(true)}
cameraRef={cameraRef}
isTouch={isTouch}
/>
{mapInfoOpen && (
<Suspense fallback={null}>
<MapInfoDialog
open={mapInfoOpen}
onClose={() => setMapInfoOpen(false)}
missionName={missionName}
missionType={missionType ?? ""}
</div>
<div className="LoadingProgress-text">
{Math.round(loadingProgress * 100)}%
</div>
</div>
)}
<Canvas
frameloop="always"
gl={glSettings}
shadows={{ type: PCFShadowMap }}
onCreated={(state) => {
cameraRef.current = state.camera;
}}
>
<CamerasProvider>
<AudioProvider>
<Mission
key={`${missionName}~${missionType}`}
name={missionName}
missionType={missionType}
onLoadingChange={handleLoadingChange}
/>
<ObserverCamera />
<DebugElements />
<DemoPlayback />
<DemoAwareControls
isTouch={isTouch}
joystickStateRef={joystickStateRef}
joystickZoneRef={joystickZoneRef}
lookJoystickStateRef={lookJoystickStateRef}
lookJoystickZoneRef={lookJoystickZoneRef}
/>
</AudioProvider>
</CamerasProvider>
</Canvas>
</div>
{isTouch && (
<TouchJoystick
joystickState={joystickStateRef}
joystickZone={joystickZoneRef}
lookJoystickState={lookJoystickStateRef}
lookJoystickZone={lookJoystickZoneRef}
/>
</Suspense>
)}
</KeyboardControls>
</SettingsProvider>
)}
{isTouch === false && <KeyboardOverlay />}
<InspectorControls
missionName={missionName}
missionType={missionType}
onChangeMission={changeMission}
onOpenMapInfo={() => setMapInfoOpen(true)}
cameraRef={cameraRef}
isTouch={isTouch}
/>
{mapInfoOpen && (
<Suspense fallback={null}>
<MapInfoDialog
open={mapInfoOpen}
onClose={() => setMapInfoOpen(false)}
missionName={missionName}
missionType={missionType ?? ""}
/>
</Suspense>
)}
<DemoControls />
<DemoWindowAPI />
</KeyboardControls>
</SettingsProvider>
</DemoProvider>
</main>
</QueryClientProvider>
);
}
/**
* Disables observer/touch controls when a demo is playing so they don't
* fight the animated camera.
*/
function DemoAwareControls({
isTouch,
joystickStateRef,
joystickZoneRef,
lookJoystickStateRef,
lookJoystickZoneRef,
}: {
isTouch: boolean | null;
joystickStateRef: React.RefObject<JoystickState>;
joystickZoneRef: React.RefObject<HTMLDivElement | null>;
lookJoystickStateRef: React.RefObject<JoystickState>;
lookJoystickZoneRef: React.RefObject<HTMLDivElement | null>;
}) {
const { isPlaying } = useDemo();
if (isPlaying) return null;
if (isTouch === null) return null;
if (isTouch) {
return (
<TouchCameraMovement
joystickState={joystickStateRef}
joystickZone={joystickZoneRef}
lookJoystickState={lookJoystickStateRef}
lookJoystickZone={lookJoystickZoneRef}
/>
);
}
return <ObserverControls />;
}
/** Exposes `window.loadDemoRecording` for automation/testing. */
function DemoWindowAPI() {
const { setRecording } = useDemo();
useEffect(() => {
window.loadDemoRecording = setRecording;
return () => {
delete window.loadDemoRecording;
};
}, [setRecording]);
return null;
}
export default function HomePage() {
return (
<Suspense>

View file

@ -187,6 +187,11 @@ input[type="range"] {
transform: translate(0, 1px);
}
.IconButton[data-active="true"] {
background: rgba(0, 117, 213, 0.9);
border-color: rgba(255, 255, 255, 0.4);
}
.Controls-toggle {
margin: 0;
}