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allow selecting different game types
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parent
7f75ed84da
commit
049566cdbb
56 changed files with 436 additions and 207 deletions
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@ -481,7 +481,7 @@ describe("TorqueScript Runtime", () => {
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});
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it("resolves objects by numeric ID", () => {
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const { $, $g } = run(`
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const { $ } = run(`
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new ScriptObject(TestObj) {
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value = 100;
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};
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@ -497,7 +497,7 @@ describe("TorqueScript Runtime", () => {
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it("handles direct indexed access on bareword objects", () => {
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// In TorqueScript, obj[idx] sets a property directly on the object
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const { $, $g } = run(`
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const { $g } = run(`
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new ScriptObject(Data) {};
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Data[0] = "first";
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Data[1] = "second";
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@ -527,7 +527,7 @@ describe("TorqueScript Runtime", () => {
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});
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it("handles post-increment on bareword object properties", () => {
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const { $, $g } = run(`
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const { $g } = run(`
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new ScriptObject(Counter) {
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value = 10;
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};
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@ -539,7 +539,7 @@ describe("TorqueScript Runtime", () => {
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});
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it("handles compound assignment on bareword object properties", () => {
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const { $, $g } = run(`
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const { $g } = run(`
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new ScriptObject(Score) {
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points = 100;
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};
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@ -2037,7 +2037,6 @@ describe("TorqueScript Runtime", () => {
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// If parallel: starts happen before all ends
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// If serial: each end would happen before the next start
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const aStart = loadOrder.indexOf("start:scripts/a.cs");
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const bStart = loadOrder.indexOf("start:scripts/b.cs");
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const cStart = loadOrder.indexOf("start:scripts/c.cs");
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const aEnd = loadOrder.indexOf("end:scripts/a.cs");
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