t2-mapper/docs/base/@vl2/multiInterpolate.vl2/scripts/vehicleslist.cs

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// "Vehicle Node Weapon"
$VehiclesHudData[0, itemDataName] = "Hoverbike01";
$VehiclesHudData[0, itemGameName] = "Gravcycle Pilot";
$VehiclesHudData[1, itemDataName] = "Assault01";
$VehiclesHudData[1, itemGameName] = "Tank Pilot";
$VehiclesHudData[2, itemDataName] = "Assault11";
$VehiclesHudData[2, itemGameName] = "Tank Chaingun";
$VehiclesHudData[3, itemDataName] = "Assault12";
$VehiclesHudData[3, itemGameName] = "Tank Mortar";
$VehiclesHudData[4, itemDataName] = "MPB01";
$VehiclesHudData[4, itemGameName] = "MPB Pilot";
$VehiclesHudData[5, itemDataName] = "Bomber01";
$VehiclesHudData[5, itemGameName] = "Bomber Pilot";
$VehiclesHudData[6, itemDataName] = "Bomber11";
$VehiclesHudData[6, itemGameName] = "Bomber Belly Turret";
$VehiclesHudData[7, itemDataName] = "Bomber12";
$VehiclesHudData[7, itemGameName] = "Bomber Bombs";
$VehiclesHudData[8, itemDataName] = "Bomber13";
$VehiclesHudData[8, itemGameName] = "Bomber Targeting Laser";
$VehiclesHudData[9, itemDataName] = "Shrike01";
$VehiclesHudData[9, itemGameName] = "Shrike Pilot";
$VehiclesHudData[10, itemDataName] = "HAPC01";
$VehiclesHudData[10, itemGameName] = "HAPC Pilot";
$VehiclesHudCount = 11;