ironsphererpg/scripts/rpgshapes.cs
Jusctsch5 a5143b67f7 T2RPG: Initial commit of ironsphererpg directory
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
2015-01-18 21:06:06 -06:00

113 lines
2.2 KiB
C#

datablock StaticShapeData(EasterEggs)
{
catagory = "RPGMisc";
shapefile = "EEggs.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
};
datablock StaticShapeData(RPGWindows)
{
catagory = "RPGMisc";
shapefile = "Window.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(env_bottle)
{
catagory = "RPGMisc";
shapefile = "env_bottle.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(env_plate)
{
catagory = "RPGMisc";
shapefile = "env_plate.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(StainedGlass)
{
catagory = "RPGMisc";
shapefile = "StainedGlass.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(Chandelier)
{
catagory = "RPGMisc";
shapefile = "Chandelier.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(WallBanner)
{
catagory = "RPGMisc";
shapefile = "Banner_Wall.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(FlagBanner)
{
catagory = "RPGMisc";
shapefile = "Banner_Pole.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};
datablock StaticShapeData(WallLantern)
{
catagory = "RPGMisc";
shapefile = "WallLamp.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
alwaysAmbient = true;
needsNoPower = true;
emap = true;
};