mirror of
https://github.com/Jusctsch5/ironsphererpg.git
synced 2026-01-20 03:54:45 +00:00
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
41 lines
1.9 KiB
C#
41 lines
1.9 KiB
C#
datablock TSShapeConstructor(BiodermHeavyDts)
|
|
{
|
|
baseShape = "bioderm_heavy.dts";
|
|
sequence0 = "bioderm_heavy_root.dsq root";
|
|
sequence1 = "bioderm_heavy_forward.dsq run";
|
|
sequence2 = "bioderm_heavy_back.dsq back";
|
|
sequence3 = "bioderm_heavy_side.dsq side";
|
|
sequence4 = "bioderm_heavy_lookde.dsq look";
|
|
sequence5 = "bioderm_heavy_lookms.dsq lookms";
|
|
sequence6 = "bioderm_heavy_head.dsq head";
|
|
sequence7 = "bioderm_heavy_headside.dsq headside";
|
|
sequence8 = "bioderm_heavy_jet.dsq jet";
|
|
sequence9 = "bioderm_heavy_land.dsq land";
|
|
sequence10 = "bioderm_heavy_fall.dsq fall";
|
|
sequence11 = "bioderm_heavy_jump.dsq jump";
|
|
sequence12 = "bioderm_heavy_recoilde.dsq light_recoil";
|
|
sequence13 = "bioderm_heavy_idlePDA.dsq idlePDA";
|
|
sequence14 = "bioderm_heavy_diehead.dsq death1";
|
|
sequence15 = "bioderm_heavy_diechest.dsq death2";
|
|
sequence16 = "bioderm_heavy_dieback.dsq death3";
|
|
sequence17 = "bioderm_heavy_dieknees.dsq death4";
|
|
sequence18 = "bioderm_heavy_diesidelft.dsq death5";
|
|
sequence19 = "bioderm_heavy_diesidert.dsq death6";
|
|
sequence20 = "bioderm_heavy_dieleglft.dsq death7";
|
|
sequence21 = "bioderm_heavy_dielegrt.dsq death8";
|
|
sequence22 = "bioderm_heavy_dieslump.dsq death9";
|
|
sequence23 = "bioderm_heavy_dieforward.dsq death10";
|
|
sequence24 = "bioderm_heavy_diespin.dsq death11";
|
|
sequence25 = "bioderm_heavy_celsalute.dsq cel1";
|
|
sequence26 = "bioderm_heavy_celyeah.dsq cel2";
|
|
sequence27 = "bioderm_heavy_tauntbest.dsq cel3";
|
|
sequence28 = "bioderm_heavy_celroar.dsq cel4";
|
|
sequence29 = "bioderm_heavy_tauntbull.dsq cel5";
|
|
sequence30 = "bioderm_heavy_celflex2.dsq cel6";
|
|
sequence31 = "bioderm_heavy_celgora.dsq cel7";
|
|
sequence32 = "bioderm_heavy_celjump.dsq cel8";
|
|
sequence33 = "bioderm_heavy_ski.dsq ski";
|
|
sequence34 = "bioderm_heavy_standjump.dsq standjump";
|
|
sequence35 = "bioderm_heavy_looknw.dsq looknw";
|
|
};
|
|
|