ironsphererpg/scripts/admin.cs
Jusctsch5 a5143b67f7 T2RPG: Initial commit of ironsphererpg directory
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
2015-01-18 21:06:06 -06:00

408 lines
14 KiB
C#

// These have been secured against all those wanna-be-hackers.
$VoteMessage["VoteAdminPlayer"] = "Admin Player";
$VoteMessage["VoteKickPlayer"] = "Kick Player";
$VoteMessage["BanPlayer"] = "Ban Player";
$VoteMessage["VoteChangeMission"] = "change the mission to";
$VoteMessage["VoteTeamDamage", 0] = "enable team damage";
$VoteMessage["VoteTeamDamage", 1] = "disable team damage";
$VoteMessage["VoteTournamentMode"] = "change the server to";
$VoteMessage["VoteFFAMode"] = "change the server to";
$VoteMessage["VoteChangeTimeLimit"] = "change the time limit to";
$VoteMessage["VoteMatchStart"] = "start the match";
$VoteMessage["VoteGreedMode", 0] = "enable Hoard Mode";
$VoteMessage["VoteGreedMode", 1] = "disable Hoard Mode";
$VoteMessage["VoteHoardMode", 0] = "enable Greed Mode";
$VoteMessage["VoteHoardMode", 1] = "disable Greed Mode";
function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %playerVote)
{
//DEMO VERSION - only voteKickPlayer is allowed
if ((isDemo()) && %typeName !$= "VoteKickPlayer")
{
messageClient(%client, '', "All voting options except to kick a player are disabled in the DEMO VERSION.");
return;
}
// haha - who gets the last laugh... No admin for you!
if( %typeName $= "VoteAdminPlayer" && !$Host::allowAdminPlayerVotes )
return;
%typePass = true;
// if not a valid vote, turn back.
if( $VoteMessage[ %typeName ] $= "" && %typeName !$= "VoteTeamDamage" )
if( $VoteMessage[ %typeName ] $= "" && %typeName !$= "VoteHoardMode" )
if( $VoteMessage[ %typeName ] $= "" && %typeName !$= "VoteGreedMode" )
%typePass = false;
if(( $VoteMessage[ %typeName, $TeamDamage ] $= "" && %typeName $= "VoteTeamDamage" ))
%typePass = false;
if( !%typePass )
return; // -> bye ;)
// z0dd - ZOD, 10/03/02. This was busted, BanPlayer was never delt with.
if( %typeName $= "BanPlayer" )
{
if( !%client.isSuperAdmin || %arg1.isAdmin )
{
return; // -> bye ;)
}
else
{
ban( %arg1, %client );
return;
}
}
%isAdmin = ( %client.isAdmin || %client.isSuperAdmin );
// keep these under the server's control. I win.
if( !%playerVote )
%actionMsg = $VoteMessage[ %typeName ];
else if( %typeName $= "VoteTeamDamage" || %typeName $= "VoteGreedMode" || %typeName $= "VoteHoardMode" )
%actionMsg = $VoteMessage[ %typeName, $TeamDamage ];
else
%actionMsg = $VoteMessage[ %typeName ];
if( !%client.canVote && !%isAdmin )
return;
if ( !%isAdmin || ( ( %arg1.isAdmin && ( %client != %arg1 ) ) ) )
{
%teamSpecific = false;
%gender = (%client.sex $= "Male" ? 'he' : 'she');
if ( Game.scheduleVote $= "" )
{
%clientsVoting = 0;
//send a message to everyone about the vote...
if ( %playerVote )
{
%teamSpecific = ( %typeName $= "VoteKickPlayer" ) && ( Game.numTeams > 1 );
%kickerIsObs = %client.team == 0;
%kickeeIsObs = %arg1.team == 0;
%sameTeam = %client.team == %arg1.team;
if( %kickeeIsObs )
{
%teamSpecific = false;
%sameTeam = false;
}
if(( !%sameTeam && %teamSpecific) && %typeName !$= "VoteAdminPlayer")
{
messageClient(%client, '', "\c2Player votes must be team based.");
return;
}
// kicking is team specific
if( %typeName $= "VoteKickPlayer" )
{
if(%arg1.isSuperAdmin)
{
messageClient(%client, '', '\c2You can not %1 %2, %3 is a Super Admin!', %actionMsg, %arg1.name, %gender);
return;
}
Game.kickClient = %arg1;
Game.kickClientName = %arg1.name;
Game.kickGuid = %arg1.guid;
Game.kickTeam = %arg1.team;
if(%teamSpecific)
{
for ( %idx = 0; %idx < ClientGroup.getCount(); %idx++ )
{
%cl = ClientGroup.getObject( %idx );
if (%cl.team == %client.team && !%cl.isAIControlled())
{
messageClient( %cl, 'VoteStarted', '\c2%1 initiated a vote to %2 %3.', %client.name, %actionMsg, %arg1.name);
%clientsVoting++;
}
}
}
else
{
for ( %idx = 0; %idx < ClientGroup.getCount(); %idx++ )
{
%cl = ClientGroup.getObject( %idx );
if ( !%cl.isAIControlled() )
{
messageClient( %cl, 'VoteStarted', '\c2%1 initiated a vote to %2 %3.', %client.name, %actionMsg, %arg1.name);
%clientsVoting++;
}
}
}
}
else
{
for ( %idx = 0; %idx < ClientGroup.getCount(); %idx++ )
{
%cl = ClientGroup.getObject( %idx );
if ( !%cl.isAIControlled() )
{
messageClient( %cl, 'VoteStarted', '\c2%1 initiated a vote to %2 %3.', %client.name, %actionMsg, %arg1.name);
%clientsVoting++;
}
}
}
}
else if ( %typeName $= "VoteChangeMission" )
{
for ( %idx = 0; %idx < ClientGroup.getCount(); %idx++ )
{
%cl = ClientGroup.getObject( %idx );
if ( !%cl.isAIControlled() )
{
messageClient( %cl, 'VoteStarted', '\c2%1 initiated a vote to %2 %3 (%4).', %client.name, %actionMsg, %arg1, %arg2 );
%clientsVoting++;
}
}
}
else if (%arg1 !$= 0)
{
if (%arg2 !$= 0)
{
if(%typeName $= "VoteTournamentMode")
{
%admin = getAdmin();
if(%admin > 0)
{
for ( %idx = 0; %idx < ClientGroup.getCount(); %idx++ )
{
%cl = ClientGroup.getObject( %idx );
if ( !%cl.isAIControlled() )
{
messageClient( %cl, 'VoteStarted', '\c2%1 initiated a vote to %2 Tournament Mode (%3).', %client.name, %actionMsg, %arg1);
%clientsVoting++;
}
}
}
else
{
messageClient( %client, 'clientMsg', 'There must be a server admin to play in Tournament Mode.');
return;
}
}
else
{
for ( %idx = 0; %idx < ClientGroup.getCount(); %idx++ )
{
%cl = ClientGroup.getObject( %idx );
if ( !%cl.isAIControlled() )
{
messageClient( %cl, 'VoteStarted', '\c2%1 initiated a vote to %2 %3 %4.', %client.name, %actionMsg, %arg1, %arg2);
%clientsVoting++;
}
}
}
}
else
{
for ( %idx = 0; %idx < ClientGroup.getCount(); %idx++ )
{
%cl = ClientGroup.getObject( %idx );
if ( !%cl.isAIControlled() )
{
messageClient( %cl, 'VoteStarted', '\c2%1 initiated a vote to %2 %3.', %client.name, %actionMsg, %arg1);
%clientsVoting++;
}
}
}
}
else
{
for ( %idx = 0; %idx < ClientGroup.getCount(); %idx++ )
{
%cl = ClientGroup.getObject( %idx );
if ( !%cl.isAIControlled() )
{
messageClient( %cl, 'VoteStarted', '\c2%1 initiated a vote to %2.', %client.name, %actionMsg);
%clientsVoting++;
}
}
}
// open the vote hud for all clients that will participate in this vote
if(%teamSpecific)
{
for ( %clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++ )
{
%cl = ClientGroup.getObject( %clientIndex );
if(%cl.team == %client.team && !%cl.isAIControlled())
messageClient(%cl, 'openVoteHud', "", %clientsVoting, ($Host::VotePassPercent / 100));
}
}
else
{
for ( %clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++ )
{
%cl = ClientGroup.getObject( %clientIndex );
if ( !%cl.isAIControlled() )
messageClient(%cl, 'openVoteHud', "", %clientsVoting, ($Host::VotePassPercent / 100));
}
}
clearVotes();
Game.voteType = %typeName;
Game.scheduleVote = schedule( ($Host::VoteTime * 1000), 0, "calcVotes", %typeName, %arg1, %arg2, %arg3, %arg4 );
%client.vote = true;
messageAll('addYesVote', "");
if(!%client.team == 0)
clearBottomPrint(%client);
}
else
messageClient( %client, 'voteAlreadyRunning', '\c2A vote is already in progress.' );
}
else
{
if ( Game.scheduleVote !$= "" && Game.voteType $= %typeName )
{
messageAll('closeVoteHud', "");
cancel(Game.scheduleVote);
Game.scheduleVote = "";
}
// if this is a superAdmin, don't kick or ban
if(%arg1 != %client)
{
if(!%arg1.isSuperAdmin)
{
// Set up kick/ban values:
if ( %typeName $= "VoteBanPlayer" || %typeName $= "VoteKickPlayer" )
{
Game.kickClient = %arg1;
Game.kickClientName = %arg1.name;
Game.kickGuid = %arg1.guid;
Game.kickTeam = %arg1.team;
}
//Tinman - PURE servers can't call "eval"
//Mark - True, but neither SHOULD a normal server
// - thanks Ian Hardingham
Game.evalVote(%typeName, true, %arg1, %arg2, %arg3, %arg4);
}
else
messageClient(%client, '', '\c2You can not %1 %2, %3 is a Super Admin!', %actionMsg, %arg1.name, %gender);
}
}
%client.canVote = false;
%client.rescheduleVote = schedule( ($Host::voteSpread * 1000) + ($Host::voteTime * 1000) , 0, "resetVotePrivs", %client );
}
function resetVotePrivs( %client )
{
//messageClient( %client, '', 'You may now start a new vote.');
%client.canVote = true;
%client.rescheduleVote = "";
}
function serverCmdSetPlayerVote(%client, %vote)
{
// players can only vote once
if( %client.vote $= "" )
{
%client.vote = %vote;
if(%client.vote == 1)
messageAll('addYesVote', "");
else
messageAll('addNoVote', "");
commandToClient(%client, 'voteSubmitted', %vote);
}
}
function calcVotes(%typeName, %arg1, %arg2, %arg3, %arg4)
{
if(%typeName $= "voteMatchStart")
if($MatchStarted || $countdownStarted)
return;
for ( %clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++ )
{
%cl = ClientGroup.getObject( %clientIndex );
messageClient(%cl, 'closeVoteHud', "");
if ( %cl.vote !$= "" )
{
if ( %cl.vote )
{
Game.votesFor[%cl.team]++;
Game.totalVotesFor++;
}
else
{
Game.votesAgainst[%cl.team]++;
Game.totalVotesAgainst++;
}
}
else
{
Game.votesNone[%cl.team]++;
Game.totalVotesNone++;
}
}
//Tinman - PURE servers can't call "eval"
//Mark - True, but neither SHOULD a normal server
// - thanks Ian Hardingham
Game.evalVote(%typeName, false, %arg1, %arg2, %arg3, %arg4);
Game.scheduleVote = "";
Game.kickClient = "";
clearVotes();
}
function clearVotes()
{
for(%clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++)
{
%client = ClientGroup.getObject(%clientIndex);
%client.vote = "";
messageClient(%client, 'clearVoteHud', "");
}
for(%team = 1; %team < 5; %team++)
{
Game.votesFor[%team] = 0;
Game.votesAgainst[%team] = 0;
Game.votesNone[%team] = 0;
Game.totalVotesFor = 0;
Game.totalVotesAgainst = 0;
Game.totalVotesNone = 0;
}
}
// Tournament mode Stuff-----------------------------------
function setModeFFA( %mission, %missionType )
{
if( $Host::TournamentMode )
{
$Host::TournamentMode = false;
if( isObject( Game ) )
Game.gameOver();
loadMission(%mission, %missionType, false);
}
}
//------------------------------------------------------------------
function setModeTournament( %mission, %missionType )
{
if( !$Host::TournamentMode )
{
$Host::TournamentMode = true;
if( isObject( Game ) )
Game.gameOver();
loadMission(%mission, %missionType, false);
}
}