ironsphererpg/scripts/bioderm_heavy.cs
Jusctsch5 a5143b67f7 T2RPG: Initial commit of ironsphererpg directory
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
2015-01-18 21:06:06 -06:00

41 lines
1.9 KiB
C#

datablock TSShapeConstructor(BiodermHeavyDts)
{
baseShape = "bioderm_heavy.dts";
sequence0 = "bioderm_heavy_root.dsq root";
sequence1 = "bioderm_heavy_forward.dsq run";
sequence2 = "bioderm_heavy_back.dsq back";
sequence3 = "bioderm_heavy_side.dsq side";
sequence4 = "bioderm_heavy_lookde.dsq look";
sequence5 = "bioderm_heavy_lookms.dsq lookms";
sequence6 = "bioderm_heavy_head.dsq head";
sequence7 = "bioderm_heavy_headside.dsq headside";
sequence8 = "bioderm_heavy_jet.dsq jet";
sequence9 = "bioderm_heavy_land.dsq land";
sequence10 = "bioderm_heavy_fall.dsq fall";
sequence11 = "bioderm_heavy_jump.dsq jump";
sequence12 = "bioderm_heavy_recoilde.dsq light_recoil";
sequence13 = "bioderm_heavy_idlePDA.dsq idlePDA";
sequence14 = "bioderm_heavy_diehead.dsq death1";
sequence15 = "bioderm_heavy_diechest.dsq death2";
sequence16 = "bioderm_heavy_dieback.dsq death3";
sequence17 = "bioderm_heavy_dieknees.dsq death4";
sequence18 = "bioderm_heavy_diesidelft.dsq death5";
sequence19 = "bioderm_heavy_diesidert.dsq death6";
sequence20 = "bioderm_heavy_dieleglft.dsq death7";
sequence21 = "bioderm_heavy_dielegrt.dsq death8";
sequence22 = "bioderm_heavy_dieslump.dsq death9";
sequence23 = "bioderm_heavy_dieforward.dsq death10";
sequence24 = "bioderm_heavy_diespin.dsq death11";
sequence25 = "bioderm_heavy_celsalute.dsq cel1";
sequence26 = "bioderm_heavy_celyeah.dsq cel2";
sequence27 = "bioderm_heavy_tauntbest.dsq cel3";
sequence28 = "bioderm_heavy_celroar.dsq cel4";
sequence29 = "bioderm_heavy_tauntbull.dsq cel5";
sequence30 = "bioderm_heavy_celflex2.dsq cel6";
sequence31 = "bioderm_heavy_celgora.dsq cel7";
sequence32 = "bioderm_heavy_celjump.dsq cel8";
sequence33 = "bioderm_heavy_ski.dsq ski";
sequence34 = "bioderm_heavy_standjump.dsq standjump";
sequence35 = "bioderm_heavy_looknw.dsq looknw";
};