ironsphererpg/scripts/rpgsound.cs
Jusctsch5 a5143b67f7 T2RPG: Initial commit of ironsphererpg directory
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
2015-01-18 21:06:06 -06:00

133 lines
2.5 KiB
C#

datablock AudioDescription(SwingDescription)
{
volume = 1.0;
isLooping= false;
is3D = true;
minDistance= 5.0;
MaxDistance= 10.0;
type = $EffectAudioType;
};
datablock AudioProfile(Swing1)
{
filename = "Swing.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(LevelUp)
{
filename = "LevelUp.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(Swing2)
{
filename = "Swing2.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(Swing3)
{
filename = "Swing3.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(Swing4)
{
filename = "Swing4.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(Swing5)
{
filename = "Swing5.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(Swing6)
{
filename = "Swing6.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioDescription(WeaponHitDescription)
{
volume = 1.0;
isLooping= false;
is3D = true;
minDistance= 5.0;
MaxDistance= 10.0;
type = $EffectAudioType;
};
datablock AudioProfile(WeaponHit1)
{
filename = "WeaponHurt.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(WeaponHit2)
{
filename = "WeaponHurt2.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(WeaponHit3)
{
filename = "WeaponHurt3.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(WeaponHit4)
{
filename = "WeaponHurt4.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(WeaponHit5)
{
filename = "WeaponHurt5.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(WeaponHit6)
{
filename = "WeaponHurt6.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(DrawKnife)
{
filename = "Knife_Deploy1.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(DrawLongSword)
{
filename = "LongBladOUT.wav";
description = AudioDefault3d;
preload = true;
};
//datablock AudioProfile(BlasterSwitchSound)
//{
// filename = "fx/weapons/blaster_activate.wav";
// description = AudioClosest3d;
// preload = true;
// effect = BlasterSwitchEffect;
//};