mirror of
https://github.com/Jusctsch5/ironsphererpg.git
synced 2026-01-19 19:44:45 +00:00
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
133 lines
2.5 KiB
C#
133 lines
2.5 KiB
C#
datablock AudioDescription(SwingDescription)
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 5.0;
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MaxDistance= 10.0;
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type = $EffectAudioType;
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};
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datablock AudioProfile(Swing1)
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{
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filename = "Swing.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(LevelUp)
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{
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filename = "LevelUp.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(Swing2)
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{
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filename = "Swing2.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(Swing3)
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{
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filename = "Swing3.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(Swing4)
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{
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filename = "Swing4.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(Swing5)
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{
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filename = "Swing5.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(Swing6)
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{
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filename = "Swing6.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioDescription(WeaponHitDescription)
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 5.0;
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MaxDistance= 10.0;
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type = $EffectAudioType;
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};
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datablock AudioProfile(WeaponHit1)
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{
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filename = "WeaponHurt.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(WeaponHit2)
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{
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filename = "WeaponHurt2.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(WeaponHit3)
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{
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filename = "WeaponHurt3.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(WeaponHit4)
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{
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filename = "WeaponHurt4.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(WeaponHit5)
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{
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filename = "WeaponHurt5.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(WeaponHit6)
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{
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filename = "WeaponHurt6.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(DrawKnife)
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{
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filename = "Knife_Deploy1.wav";
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description = AudioDefault3d;
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preload = true;
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};
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datablock AudioProfile(DrawLongSword)
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{
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filename = "LongBladOUT.wav";
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description = AudioDefault3d;
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preload = true;
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};
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//datablock AudioProfile(BlasterSwitchSound)
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//{
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// filename = "fx/weapons/blaster_activate.wav";
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// description = AudioClosest3d;
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// preload = true;
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// effect = BlasterSwitchEffect;
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//};
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