mirror of
https://github.com/Jusctsch5/ironsphererpg.git
synced 2026-01-19 19:44:45 +00:00
80 lines
2.9 KiB
C#
80 lines
2.9 KiB
C#
if($initlck $= "") $initlck = 14;
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if($SPgainedPerLevel $= "") $SPgainedPerLevel = 45;
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if($initSPcredits $= "") $initSPcredits = 60;
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if($autoStartupSP $= "") $autoStartupSP = 1; //for each skill
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if($initbankcoins $= "") $initbankcoins = 2500;
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if($maxSAYdistVec $= "") $maxSAYdistVec = 20;
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if($maxSHOUTdistVec $= "") $maxSHOUTdistVec = 60;
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if($maxWHISPERdistVec $= "") $maxWHISPERdistVec = 5;
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if($joinHouseCost $= "") $joinHouseCost = 2500;
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if($changeHouseCost $= "") $changeHouseCost = 2500;
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if($joinHouseRankPoints $= "") $joinHouseRankPoints = 4;
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if($spawnMultiplier $= "") $spawnMultiplier = "1.0";
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if($allowDuplicateIPs $= "") $allowDuplicateIPs = True;
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if($recallDelay $= "") $recallDelay = 15;
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if($SaveworldDelay $= "" || $SaveworldDelay < 60 ) $SaveworldDelay = 5 * 60; // 5 min //part1
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if($daynightcycle $= "") $daynightcycle = 4 * 60 * 60;
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if($guildownerzonelimit $= "") $guildownerzonelimit = 2;//limits the number of zones a guild can own.
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if($Host::MaxBanTime $= "") $Host::MaxBanTime = 60*60*24*7; //default is one week. numbers are seconds.
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if($Host::UseSanctionedAdmin $= "") $Host::UseSanctionedAdmin = 0;
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$Host::CRCTextures = 0;
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$saveWorldDelay = 5 * 1000 * 60; //5min //part2
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$weatherWait = 60 * 1000 * 60;
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$MOTDprinting = true; //message of the day and news
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$MOTDmessage = "Welcome to IronsphereRPG! Disclaimer- Not beginner friendly yet, so be patient!"; //bottomprinted msg
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$MOTDcycletime = 10*1000*60; //10min
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$initsp = 120;
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$TribesDamageToNumericDamage = 100.0;
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$maxDamagedBy = 10;
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$damagedByEraseDelay = 60;
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$maxEvents = 10;
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$skillRangePerLevel = 12;
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$stealDelay = 5;
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$sayDelay = 0.2;
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$SkillCap = 1500;
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$MsgBlack = "\c0";
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$MsgLightGray = "\c1";
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$MsgLightGrey = $MsgLightGray;
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$MsgRed = "\c2";
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$MsgWhite = "\c3";
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$MsgWhite2 = "\c4";
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$MsgWhite3 = "\c5";
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$MsgDarkGray = "\c6";
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$MsgDarkGrey = $MsgDarkGray;
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$MsgOlive = "\c3";
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$MsgBlue = "\c0";
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$MsgGreen = "\c1";
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$MsgBrown = "\c5";
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$MsgLtBlue = "\c4";
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$maxAIdistVec = 10;
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$initcoins = 7500;
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$sepchar = ",";
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$LandingDamageType = 0;
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$PiercingDamageType = 1;
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$SlashingDamageType = 2;
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$BludgeoningDamageType = 3;
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$ArcheryDamageType = 4;
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$SpellDamageType = 8;
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//we will change this to the way T2 likes to have it...
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$DamageType::Landing = 0;
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$DamageType::Ground = 0;//heheh
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$DamageType::Piercing = 1;
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$DamageType::Slashing = 2;
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$DamageType::Bludgeoning = 3;
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$DamageType::Archery = 4;
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$DamageType::Spell = 8;
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$serverallowinfinitespawn=0;//respawns bots before the previous one dies.... want a massive army set this to 1 will cause server to crash eventually...
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$compilesaves = true; //compile the save files for anti hax security! set this to false and you can look at the uncompiled versions!
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//^^compilesaves is odd. it likes to save a .cs and .dso of saved character if false, but just a .cs if true
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$displaydebugticks = false; //display game ticks as they happen
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$isdeveloperversion = false;
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