mirror of
https://github.com/Jusctsch5/ironsphererpg.git
synced 2026-01-19 19:44:45 +00:00
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
1898 lines
51 KiB
C#
1898 lines
51 KiB
C#
if($Host::TimeLimit $= "")
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$Host::TimeLimit = 20;
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$SB::WODec = 0.004; // whiteout
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$SB::DFDec = 0.02; // damageFlash
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function VerifyCDCheck(%func)
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{
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if (!cdFileCheck())
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messageBoxOkCancel("TRIBES 2 CD CHECK", "You must have the Tribes 2 CD in the CD-ROM drive while playing Tribes 2. Please insert the CD.", "schedule(0, 0, VerifyCDCheck, " @ %func @ ");", "quit();");
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else
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call(%func);
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}
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function CreateServer(%mission, %missionType)
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{
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DestroyServer();
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$execedagain = 0;
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// Load server data blocks
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exec("scripts/commanderMapIcons.cs");
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exec("scripts/markers.cs");
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exec("scripts/serverAudio.cs");
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exec("scripts/damageTypes.cs");
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exec("scripts/deathMessages.cs");
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exec("scripts/inventory.cs");
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exec("scripts/camera.cs");
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exec("scripts/particleEmitter.cs"); // Must exist before item.cs and explosion.cs
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exec("scripts/particleDummies.cs");
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exec("scripts/projectiles.cs"); // Must exist before item.cs
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exec("scripts/rpgprojectiledata.cs"); //modified line
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exec("scripts/player.cs");
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exec("scripts/gameBase.cs");
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exec("scripts/staticShape.cs");
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//exec("scripts/weapons.cs");
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//exec("scripts/turret.cs");
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exec("scripts/weapTurretCode.cs");
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//exec("scripts/pack.cs");
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exec("scripts/vehicles/vehicle_spec_fx.cs"); // Must exist before other vehicle files or CRASH BOOM
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exec("scripts/vehicles/vehicle.cs"); // Must be added after all other vehicle files or EVIL BAD THINGS
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exec("scripts/ai.cs");
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exec("scripts/item.cs");
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exec("scripts/station.cs");
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exec("scripts/simGroup.cs");
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exec("scripts/trigger.cs");
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exec("scripts/forceField.cs");
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exec("scripts/lightning.cs");
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exec("scripts/weather.cs");
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exec("scripts/deployables.cs");
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exec("scripts/stationSetInv.cs");
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exec("scripts/navGraph.cs");
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exec("scripts/targetManager.cs");
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exec("scripts/serverCommanderMap.cs");
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exec("scripts/environmentals.cs");
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exec("scripts/power.cs");
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exec("scripts/serverTasks.cs");
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exec("scripts/admin.cs");
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exec("prefs/banlist.cs");
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exec("scripts/defaultgame.cs");
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echo(%mission SPC $mission);
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if(%mission $= "")
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{
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if($mission $= "")
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{
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%mission = $HostMissionFile[$HostMission[0,0]];
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%missionType = $HostTypeName[0];
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}
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else
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{
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%mission = $mission;
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%missionType = $missionType;
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}
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}
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echo(%mission);
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exec("scripts/rpggame.cs");
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$missionSequence = 0;
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$CurrentMissionType = %missionType;
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$HostGameBotCount = 0;
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$HostGamePlayerCount = 0;
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if(%missiontype $= "RPG" || %missiontype $= "DMRPG")
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$rules = "dm";
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else
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$rules = "RPG2";
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//$missionType = "RPG";
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if ( $HostGameType !$= "SinglePlayer" )
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allowConnections(true);
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$ServerGroup = new SimGroup (ServerGroup);
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if ( $HostGameType $= "Online" && $pref::Net::DisplayOnMaster !$= "Never" )
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schedule(0,0,startHeartbeat);
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// setup the bots for this server
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if( $Host::BotsEnabled )
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initGameBots( %mission, %missionType );
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// load the mission...
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loadMission(%mission, %missionType, true);
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}
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function initGameBots( %mission, %mType )
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{
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echo( "adding bots..." );
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AISystemEnabled( false );
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if ( $Host::BotCount > 0 && %mType !$= "SinglePlayer" )
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{
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// Make sure this mission is bot enabled:
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for ( %idx = 0; %idx < $HostMissionCount; %idx++ )
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{
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if ( $HostMissionFile[%idx] $= %mission )
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break;
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}
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if ( $BotEnabled[%idx] )
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{
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if ( $Host::BotCount > 16 )
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$HostGameBotCount = 16;
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else
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$HostGameBotCount = $Host::BotCount;
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if ( $Host::BotCount > $Host::MaxPlayers - 1 )
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$HostGameBotCount = $Host::MaxPlayers - 1;
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//set the objective reassessment timeslice var
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$AITimeSliceReassess = 0;
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aiConnectMultiple( $HostGameBotCount, $Host::MinBotDifficulty, $Host::MaxBotDifficulty, -1 );
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}
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else
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{
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$HostGameBotCount = 0;
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}
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}
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}
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function findNextCycleMission()
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{
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return;
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%numPlayers = ClientGroup.getCount();
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%tempMission = $CurrentMission;
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%failsafe = 0;
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while (1)
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{
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%nextMissionIndex = getNextMission(%tempMission, $CurrentMissionType);
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%nextPotentialMission = $HostMissionFile[%nextMissionIndex];
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//just cycle to the next if we've gone all the way around...
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if (%nextPotentialMission $= $CurrentMission || %failsafe >= 1000)
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{
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%nextMissionIndex = getNextMission($CurrentMission, $CurrentMissionType);
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return $HostMissionName[%nextMissionIndex];
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}
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//get the player count limits for this mission
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%limits = $Host::MapPlayerLimits[%nextPotentialMission, $CurrentMissionType];
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if (%limits $= "")
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return %nextPotentialMission;
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else
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{
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%minPlayers = getWord(%limits, 0);
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%maxPlayers = getWord(%limits, 1);
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if ((%minPlayers < 0 || %numPlayers >= %minPlayers) && (%maxPlayers < 0 || %numPlayers <= %maxPlayers))
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return %nextPotentialMission;
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}
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//since we didn't return the mission, we must not have an acceptable number of players - check the next
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%tempMission = %nextPotentialMission;
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%failsafe++;
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}
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}
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function CycleMissions()
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{
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return;
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echo( "cycling mission. " @ ClientGroup.getCount() @ " clients in game." );
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%nextMission = findNextCycleMission();
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messageAll( 'MsgClient', 'Loading %1 (%2)...', %nextMission, $MissionTypeDisplayName );
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loadMission( %nextMission, $CurrentMissionType );
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}
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function DestroyServer()
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{
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$missionRunning = false;
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allowConnections(false);
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stopHeartbeat();
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// delete all the connections:
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while(ClientGroup.getCount())
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{
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%client = ClientGroup.getObject(0);
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if (%client.isAIControlled())
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%client.drop();
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else
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{
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savecharacter(%client);
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%client.delete();
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}
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}//duhh
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if ( isObject( MissionGroup ) )
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MissionGroup.delete();
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if ( isObject( MissionCleanup ) )
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MissionCleanup.delete();
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if(isObject(game))
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{
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game.deactivatePackages();
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game.delete();
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}
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if(isObject($ServerGroup))
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$ServerGroup.delete();
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// delete all the data blocks...
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// this will cause problems if there are any connections
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deleteDataBlocks();
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// reset the target manager
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resetTargetManager();
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echo( "exporting server prefs..." );
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export( "$Host::*", "prefs/ServerPrefs.cs", false );
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purgeResources();
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}
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function Disconnect()
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{
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echo("Disconnect()");
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if ( isObject( ServerConnection ) )
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ServerConnection.delete();
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DisconnectedCleanup();
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DestroyServer();
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}
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function DisconnectedCleanup()
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{
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// Make sure we're not still waiting for the loading info:
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cancelLoadInfoCheck();
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// clear the chat hud message vector
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HudMessageVector.clear();
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if ( isObject( PlayerListGroup ) )
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PlayerListGroup.delete();
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// terminate all playing sounds
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alxStopAll();
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// clean up voting
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voteHud.voting = false;
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mainVoteHud.setvisible(0);
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// clear all print messages
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clientCmdclearBottomPrint();
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clientCmdClearCenterPrint();
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// clear the inventory and weapons hud
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weaponsHud.clearAll();
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inventoryHud.clearAll();
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// back to the launch screen
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Canvas.setContent(LaunchGui);
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if ( isObject( MusicPlayer ) )
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MusicPlayer.stop();
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clearTextureHolds();
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purgeResources();
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if ( $PlayingOnline )
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{
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// Restart the email check:
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if ( !EmailGui.checkingEmail && EmailGui.checkSchedule $= "" )
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CheckEmail( true );
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IRCClient::onLeaveGame();
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}
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}
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// we pass the guid as well, in case this guy leaves the server.
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function kick( %client, %admin, %guid )
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{
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if(%admin)
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messageAll( 'MsgAdminForce', '\c2The Admin has kicked %1.', Game.kickClientName );
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else
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messageAll( 'MsgVotePassed', '\c2%1 was kicked by vote.', Game.kickClientName );
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messageClient(%client, 'onClientKicked', "");
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messageAllExcept( %client, -1, 'MsgClientDrop', "", Game.kickClientName, %client );
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if( %client.isAIControlled() )
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{
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//$HostGameBotCount--;
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%client.drop();
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}
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else
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{
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if( $playingOnline ) // won games
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{
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%count = ClientGroup.getCount();
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%found = false;
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for( %i = 0; %i < %count; %i++ ) // see if this guy is still here...
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{
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%cl = ClientGroup.getObject( %i );
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if( %cl.guid == %guid )
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{
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%found = true;
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// kill and delete this client, their done in this server.
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if( isObject( %cl.player ) )
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%cl.player.scriptKill(0);
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if ( isObject( %cl ) )
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{
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%cl.setDisconnectReason( "You have been kicked out of the game." );
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%cl.schedule(700, "delete");
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}
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BanList::add( %guid, "0", $Host::KickBanTime );
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}
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}
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if( !%found )
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BanList::add( %guid, "0", $Host::KickBanTime ); // keep this guy out for a while since he left.
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}
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else // lan games
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{
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// kill and delete this client
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if( isObject( %client.player ) )
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%client.player.scriptKill(0);
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if ( isObject( %client ) )
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{
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%client.setDisconnectReason( "You have been kicked out of the game." );
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%client.schedule(700, "delete");
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}
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BanList::add( 0, %client.getAddress(), $Host::KickBanTime );
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}
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}
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}
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function ban( %client, %admin )
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{
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if ( %admin )
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messageAll('MsgAdminForce', '\c2The Admin has banned %1.', %client.name);
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else
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messageAll( 'MsgVotePassed', '\c2%1 was banned by vote.', %client.name );
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messageClient(%client, 'onClientBanned', "");
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messageAllExcept( %client, -1, 'MsgClientDrop', "", %client.name, %client );
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// kill and delete this client
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if( isObject(%client.player) )
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%client.player.scriptKill(0);
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if ( isObject( %client ) )
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{
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%client.setDisconnectReason( "You have been banned from this server." );
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%client.schedule(700, "delete");
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}
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BanList::add(%client.guid, %client.getAddress(), $Host::BanTime);
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}
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function getValidVoicePitch(%voice, %voicePitch)
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{
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if (%voicePitch < -1.0)
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%voicePitch = -1.0;
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else if (%voicePitch > 1.0)
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%voicePitch = 1.0;
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//Voice pitch range is from 0.5 to 2.0, however, we should tighten the range to
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//avoid players sounding like mickey mouse, etc...
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//see if we're pitching down - clamp the min pitch at 0.875
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if (%voicePitch < 0)
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return (1.0 + (0.125 * %voicePitch));
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//max voice pitch is 1.125
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else if (%voicePitch > 0)
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return 1.0 + (0.125 * %voicePitch);
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else
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return 1.0;
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}
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$DemoNameCount = 0;
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function addDemoAlias( %name )
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{
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$DemoName[$DemoNameCount] = %name;
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$DemoNameCount++;
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}
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addDemoAlias( "Amateur" );
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addDemoAlias( "Bullseye" );
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addDemoAlias( "Casualty" );
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addDemoAlias( "Dogfood" );
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addDemoAlias( "Extinct" );
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addDemoAlias( "Fodder" );
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addDemoAlias( "Grunt" );
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addDemoAlias( "Helpless" );
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addDemoAlias( "Itchy" );
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addDemoAlias( "Joker" );
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addDemoAlias( "Kibble" );
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addDemoAlias( "Learner" );
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addDemoAlias( "Meat" );
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addDemoAlias( "Newbie" );
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addDemoAlias( "Owned" );
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addDemoAlias( "Poser" );
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addDemoAlias( "Quaker" );
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addDemoAlias( "Roadkill" );
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addDemoAlias( "Skid Mark" );
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addDemoAlias( "Easy Target" );
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addDemoAlias( "Underdog" );
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addDemoAlias( "Vegetable" );
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addDemoAlias( "Weakling" );
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addDemoAlias( "Flatline" );
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addDemoAlias( "Yo-yo" );
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addDemoAlias( "Zero" );
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addDemoAlias( "Apprentice" );
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addDemoAlias( "Bonehead" );
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addDemoAlias( "Clown" );
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addDemoAlias( "Dodo" );
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addDemoAlias( "Endangered" );
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addDemoAlias( "Feeble" );
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|
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function pickDemoName()
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{
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// Pick a unique name if possible:
|
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%idx = mFloor( getRandom() * $DemoNameCount );
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for ( %i = 0; %i < $DemoNameCount; %i++ )
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{
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%name = $DemoName[mMod( %idx + %i, $DemoNameCount )];
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%isUnique = true;
|
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%count = ClientGroup.getCount();
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for ( %ci = 0; %ci < %count; %ci++ )
|
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{
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if ( strcmp( %name, detag( getTaggedString( ClientGroup.getObject( %ci ).name ) ) ) == 0 )
|
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{
|
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%isUnique = false;
|
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break;
|
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}
|
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}
|
|
|
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if ( %isUnique )
|
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break;
|
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}
|
|
|
|
// Append a number to make the alias unique:
|
|
if ( !%isUnique )
|
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{
|
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%suffix = 1;
|
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while ( !%isUnique )
|
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{
|
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%nameTry = %name @ "." @ %suffix;
|
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%isUnique = true;
|
|
|
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%count = ClientGroup.getCount();
|
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for ( %i = 0; %i < %count; %i++ )
|
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{
|
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if ( strcmp( %nameTry, detag( getTaggedString( ClientGroup.getObject( %i ).name ) ) ) == 0 )
|
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{
|
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%isUnique = false;
|
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break;
|
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}
|
|
}
|
|
|
|
%suffix++;
|
|
}
|
|
|
|
// Success!
|
|
%name = %nameTry;
|
|
}
|
|
|
|
return( %name );
|
|
}
|
|
|
|
function dismountPlayers()
|
|
{
|
|
// make sure all palyers are dismounted from vehicles and have normal huds
|
|
%count = ClientGroup.getCount();
|
|
for(%cl = 0; %cl < %count; %cl++)
|
|
{
|
|
%client = ClientGroup.getObject(%cl);
|
|
%player = %client.player;
|
|
if(%player.isMounted()) {
|
|
%player.unmount();
|
|
commandToClient(%client, 'setHudMode', 'Standard', "", 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
function loadMission( %missionName, %missionType, %firstMission )
|
|
{
|
|
$LoadingMission = true;
|
|
disableCyclingConnections(true);
|
|
if (!$pref::NoClearConsole)
|
|
cls();
|
|
if ( isObject( LoadingGui ) )
|
|
LoadingGui.gotLoadInfo = "";
|
|
buildLoadInfo( %missionName, %missionType );
|
|
|
|
// reset all of these
|
|
ClearCenterPrintAll();
|
|
ClearBottomPrintAll();
|
|
|
|
if( $Host::TournamentMode )
|
|
resetTournamentPlayers();
|
|
|
|
// Send load info to all the connected clients:
|
|
%count = ClientGroup.getCount();
|
|
for ( %cl = 0; %cl < %count; %cl++ )
|
|
{
|
|
%client = ClientGroup.getObject( %cl );
|
|
if ( !%client.isAIControlled() )
|
|
sendLoadInfoToClient( %client );
|
|
}
|
|
//cs specification file for the mission
|
|
// allow load condition to exit out
|
|
schedule(0,ServerGroup,loadMissionStage1,%missionName,%missionType,%firstMission);
|
|
}
|
|
|
|
function loadMissionStage1(%missionName, %missionType, %firstMission)
|
|
{
|
|
// if a mission group was there, delete prior mission stuff
|
|
if(isObject(MissionGroup))
|
|
{
|
|
// clear out the previous mission paths
|
|
for(%clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++)
|
|
{
|
|
// clear ghosts and paths from all clients
|
|
%cl = ClientGroup.getObject(%clientIndex);
|
|
%cl.resetGhosting();
|
|
%cl.clearPaths();
|
|
%cl.isReady = "";
|
|
%cl.matchStartReady = false;
|
|
}
|
|
Game.endMission();
|
|
$lastMissionTeamCount = Game.numTeams;
|
|
|
|
MissionGroup.delete();
|
|
MissionCleanup.delete();
|
|
Game.deactivatePackages();
|
|
Game.delete();
|
|
$ServerGroup.delete();
|
|
$ServerGroup = new SimGroup(ServerGroup);
|
|
}
|
|
|
|
$CurrentMission = %missionName;
|
|
$CurrentMissionType = %missionType;
|
|
|
|
createInvBanCount();
|
|
echo("LOADING MISSION: " @ %missionName);
|
|
|
|
// increment the mission sequence (used for ghost sequencing)
|
|
$missionSequence++;
|
|
|
|
// if this isn't the first mission, allow some time for the server
|
|
// to transmit information to the clients:
|
|
|
|
// jff: $currentMission already being used for this purpose, used in 'finishLoadMission'
|
|
$MissionName = %missionName;
|
|
$missionRunning = false;
|
|
|
|
if(!%firstMission)
|
|
schedule(15000, ServerGroup, loadMissionStage2);
|
|
else
|
|
loadMissionStage2();
|
|
}
|
|
|
|
|
|
function loadMissionStage2()
|
|
{
|
|
// create the mission group off the ServerGroup
|
|
echo("Stage 2 load");
|
|
$instantGroup = ServerGroup;
|
|
|
|
new SimGroup (MissionCleanup);
|
|
|
|
if($CurrentMissionType $= "" || $currentMissionType $= "T2RPG")
|
|
{
|
|
new ScriptObject(Game) {
|
|
class = "RPGGame";
|
|
superClass = DefaultGame;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
new ScriptObject(SuperGame) {
|
|
class = "RPG" @ "Game";
|
|
superClass = DefaultGame;
|
|
};
|
|
new ScriptObject(Game) {
|
|
class = $CurrentMissionType @ "Game";
|
|
superClass = RPGGame;
|
|
};
|
|
exec("scripts/" @ $CurrentMissionType @ "game.cs");
|
|
}
|
|
|
|
|
|
// allow the game to activate any packages.
|
|
Game.activatePackages();
|
|
|
|
// reset the target manager
|
|
resetTargetManager();
|
|
|
|
%file = "missions/" @ $missionName @ ".mis";
|
|
|
|
if(!isFile(%file))
|
|
return;
|
|
|
|
// send the mission file crc to the clients (used for mission lighting)
|
|
$missionCRC = getFileCRC(%file);
|
|
%count = ClientGroup.getCount();
|
|
for(%i = 0; %i < %count; %i++)
|
|
{
|
|
%client = ClientGroup.getObject(%i);
|
|
if(!%client.isAIControlled())
|
|
%client.setMissionCRC($missionCRC);
|
|
}
|
|
|
|
$countDownStarted = false;
|
|
exec(%file);
|
|
exec("missions/" @ $missionName @ ".cs");
|
|
$instantGroup = MissionCleanup;
|
|
if($daynightcycle != -1)
|
|
{
|
|
game.exportDay();
|
|
game.exportNight(); //export the night and day files into another file.
|
|
game.createskymap();
|
|
}
|
|
// pre-game mission stuff
|
|
if(!isObject(MissionGroup))
|
|
{
|
|
error("No 'MissionGroup' found in mission \"" @ $missionName @ "\".");
|
|
schedule(3000, ServerGroup, CycleMissions);
|
|
return;
|
|
}
|
|
|
|
MissionGroup.cleanNonType($CurrentMissionType);
|
|
|
|
// construct paths
|
|
pathOnMissionLoadDone();
|
|
|
|
$ReadyCount = 0;
|
|
$MatchStarted = false;
|
|
$CountdownStarted = false;
|
|
AISystemEnabled( false );
|
|
|
|
// Set the team damage here so that the game type can override it:
|
|
if ( $Host::TournamentMode )
|
|
$TeamDamage = 1;
|
|
else
|
|
$TeamDamage = $Host::TeamDamageOn;
|
|
|
|
//the demo version always has team damage off
|
|
if (isDemo() || isDemoServer())
|
|
$TeamDamage = 0;
|
|
|
|
Game.missionLoadDone();
|
|
|
|
// start all the clients in the mission
|
|
$missionRunning = true;
|
|
for(%clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++)
|
|
ClientGroup.getObject(%clientIndex).startMission();
|
|
|
|
if(!$MatchStarted && $LaunchMode !$= "NavBuild" && $LaunchMode !$= "SpnBuild" )
|
|
{
|
|
if( $Host::TournamentMode )
|
|
checkTourneyMatchStart();
|
|
else if( $currentMissionType !$= "SinglePlayer" )
|
|
checkMissionStart();
|
|
}
|
|
|
|
// offline graph builder...
|
|
if( $LaunchMode $= "NavBuild" )
|
|
buildNavigationGraph( "Nav" );
|
|
|
|
if( $LaunchMode $= "SpnBuild" )
|
|
buildNavigationGraph( "Spn" );
|
|
purgeResources();
|
|
disableCyclingConnections(false);
|
|
$LoadingMission = false;
|
|
}
|
|
|
|
|
|
function ShapeBase::cleanNonType(%this, %type)
|
|
{
|
|
if(%this.missionTypesList $= "")
|
|
return;
|
|
|
|
for(%i = 0; (%typei = getWord(%this.missionTypesList, %i)) !$= ""; %i++)
|
|
if(%typei $= %type)
|
|
return;
|
|
|
|
// first 32 targets are team targets (never allocated/freed)
|
|
// - must reallocate the target if unhiding
|
|
if(%this.getTarget() >= 32)
|
|
{
|
|
freeTarget(%this.getTarget());
|
|
%this.setTarget(-1);
|
|
}
|
|
|
|
%this.hide(true);
|
|
}
|
|
|
|
function SimObject::cleanNonType(%this, %type)
|
|
{
|
|
}
|
|
|
|
function SimGroup::cleanNonType(%this, %type)
|
|
{
|
|
for (%i = 0; %i < %this.getCount(); %i++)
|
|
%this.getObject(%i).cleanNonType(%type);
|
|
}
|
|
|
|
function GameConnection::endMission(%this)
|
|
{
|
|
commandToClient(%this, 'MissionEnd', $missionSequence);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// client start phases:
|
|
// 0: start mission
|
|
// 1: got phase1 done
|
|
// 2: got datablocks done
|
|
// 3: got phase2 done
|
|
// 4: got phase3 done
|
|
function GameConnection::startMission(%this)
|
|
{
|
|
// send over the information that will display the server info
|
|
// when we learn it got there, we'll send the data blocks
|
|
%this.currentPhase = 0;
|
|
commandToClient(%this, 'getClientRPGVersion');
|
|
|
|
commandToClient(%this, 'MissionStartPhase1', $missionSequence, $MissionName, "");
|
|
}
|
|
|
|
function serverCmdMissionStartPhase1Done(%client, %seq)
|
|
{
|
|
if(%seq != $missionSequence || !$MissionRunning)
|
|
return;
|
|
|
|
if(%client.currentPhase != 0)
|
|
return;
|
|
%client.currentPhase = 1;
|
|
%var = RPGgame::checkclientversion(game, %client);
|
|
// when the datablocks are transmitted, we'll send the ghost always objects
|
|
if(%var == false)
|
|
%client.transmitDataBlocks($missionSequence);
|
|
}
|
|
|
|
function GameConnection::dataBlocksDone( %client, %missionSequence )
|
|
{
|
|
echo("GOT DATA BLOCKS DONE FOR: " @ %client);
|
|
if(%missionSequence != $missionSequence)
|
|
return;
|
|
|
|
if(%client.currentPhase != 1)
|
|
return;
|
|
%client.currentPhase = 2;
|
|
|
|
// only want to set this once... (targets will not be updated/sent until a
|
|
// client has this flag set)
|
|
if(!%client.getReceivedDataBlocks())
|
|
{
|
|
%client.setReceivedDataBlocks(true);
|
|
sendTargetsToClient(%client);
|
|
}
|
|
|
|
commandToClient(%client, 'MissionStartPhase2', $missionSequence);
|
|
}
|
|
|
|
function serverCmdMissionStartPhase2Done(%client, %seq)
|
|
{
|
|
if(%seq != $missionSequence || !$MissionRunning)
|
|
return;
|
|
|
|
if(%client.currentPhase != 2)
|
|
return;
|
|
%client.currentPhase = 3;
|
|
|
|
// when all this good love is over, we'll know that the mission lighting is done
|
|
%client.transmitPaths();
|
|
|
|
// setup the client team state
|
|
if ( $CurrentMissionType !$= "SinglePlayer" )
|
|
serverSetClientTeamState( %client );
|
|
|
|
// start ghosting
|
|
%client.activateGhosting();
|
|
%client.camera.scopeToClient(%client);
|
|
|
|
// to the next phase...
|
|
commandToClient(%client, 'MissionStartPhase3', $missionSequence, $CurrentMission);
|
|
}
|
|
|
|
function serverCmdMissionStartPhase3Done(%client, %seq)
|
|
{
|
|
if(%seq != $missionSequence || !$MissionRunning)
|
|
return;
|
|
|
|
if(%client.currentPhase != 3)
|
|
return;
|
|
%client.currentPhase = 4;
|
|
|
|
%client.isReady = true;
|
|
Game.clientMissionDropReady(%client);
|
|
|
|
schedule(1000,0,commandToClient,%client,'setBlackout',3000,false);
|
|
}
|
|
|
|
function serverSetClientTeamState( %client )
|
|
{
|
|
// set all player states prior to mission drop ready
|
|
|
|
// create a new camera for this client
|
|
%client.camera = new Camera()
|
|
{
|
|
dataBlock = Observer;
|
|
};
|
|
|
|
if( isObject( %client.rescheduleVote ) )
|
|
Cancel( %client.rescheduleVote );
|
|
%client.canVote = true;
|
|
%client.rescheduleVote = "";
|
|
|
|
MissionCleanup.add( %client.camera ); // we get automatic cleanup this way.
|
|
|
|
%observer = false;
|
|
if( !$Host::TournamentMode )
|
|
{
|
|
if( %client.justConnected )
|
|
{
|
|
%client.justConnected = false;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "justJoined" );
|
|
}
|
|
else
|
|
{
|
|
// server just changed maps - this guy was here before
|
|
if( %client.lastTeam !$= "" )
|
|
{
|
|
// see if this guy was an observer from last game
|
|
if(%client.lastTeam == 0)
|
|
{
|
|
%observer = true;
|
|
|
|
%client.camera.getDataBlock().setMode( %client.camera, "ObserverFly" );
|
|
}
|
|
else // let this player join the team he was on last game
|
|
{
|
|
if(Game.numTeams > 1 && %client.lastTeam <= Game.numTeams )
|
|
{
|
|
Game.clientJoinTeam( %client, %client.lastTeam, false );
|
|
}
|
|
else
|
|
{
|
|
Game.assignClientTeam( %client );
|
|
|
|
// spawn the player
|
|
Game.spawnPlayer( %client, false );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Game.assignClientTeam( %client );
|
|
|
|
// spawn the player
|
|
Game.spawnPlayer( %client, false );
|
|
}
|
|
|
|
if( !%observer )
|
|
{
|
|
if(!$MatchStarted && !$CountdownStarted)
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
else if(!$MatchStarted && $CountdownStarted)
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// don't need to do anything. MissionDrop will handle things from here.
|
|
}
|
|
}
|
|
|
|
//function serverCmdPreviewDropReady( %client )
|
|
//{
|
|
// $MatchStarted = true;
|
|
// commandToClient( %client, 'SetMoveKeys', true);
|
|
// %markerObj = "0 0 0";
|
|
// %client.camera.mode = "PreviewMode";
|
|
// %client.camera.setTransform( %markerObj );
|
|
// %client.camera.setFlyMode();
|
|
//
|
|
// %client.setControlObject( %client.camera );
|
|
//}
|
|
|
|
function HideHudHACK(%visible)
|
|
{
|
|
//compassHud.setVisible(%visible);
|
|
//enerDamgHud.setVisible(%visible);
|
|
retCenterHud.setVisible(%visible);
|
|
reticleFrameHud.setVisible(%visible);
|
|
//invPackHud.setVisible(%visible);
|
|
weaponsHud.setVisible(%visible);
|
|
outerChatHud.setVisible(%visible);
|
|
objectiveHud.setVisible(%visible);
|
|
chatHud.setVisible(%visible);
|
|
navHud.setVisible(%visible);
|
|
//watermarkHud.setVisible(%visible);
|
|
hudClusterBack.setVisible(%visible);
|
|
inventoryHud.setVisible(%visible);
|
|
clockHUD.setVisible(%visible);
|
|
}
|
|
|
|
function ServerPlay2D(%profile)
|
|
{
|
|
for(%idx = 0; %idx < ClientGroup.getCount(); %idx++)
|
|
ClientGroup.getObject(%idx).play2D(%profile);
|
|
}
|
|
|
|
function ServerPlay3D(%profile,%transform)
|
|
{
|
|
for(%idx = 0; %idx < ClientGroup.getCount(); %idx++)
|
|
ClientGroup.getObject(%idx).play3D(%profile,%transform);
|
|
}
|
|
|
|
function clientCmdSetFirstPerson(%value)
|
|
{
|
|
$firstPerson = %value;
|
|
if(%value)
|
|
ammoHud.setVisible(true);
|
|
else
|
|
ammoHud.setVisible(false);
|
|
}
|
|
|
|
function clientCmdVehicleMount()
|
|
{
|
|
if ( $pref::toggleVehicleView )
|
|
{
|
|
$wasFirstPerson = $firstPerson;
|
|
$firstPerson = false;
|
|
}
|
|
}
|
|
|
|
function clientCmdVehicleDismount()
|
|
{
|
|
if ( $pref::toggleVehicleView )
|
|
$firstPerson = $wasFirstPerson;
|
|
}
|
|
|
|
function serverCmdSAD( %client, %password )
|
|
{
|
|
if( %password !$= "" && %password $= $Host::AdminPassword)
|
|
{
|
|
%client.isAdmin = true;
|
|
%client.isSuperAdmin = true;
|
|
%name = getTaggedString( %client.name );
|
|
MessageAll( 'MsgSuperAdminPlayer', '\c2%2 has become a Super Admin by force.', %client, %client.name );
|
|
}
|
|
}
|
|
|
|
function serverCmdSADSetPassword(%client, %password)
|
|
{
|
|
if(%client.isSuperAdmin)
|
|
$Host::AdminPassword = %password;
|
|
}
|
|
|
|
function serverCmdSuicide(%client)
|
|
{
|
|
if( $MatchStarted )
|
|
%client.player.scriptKill($DamageType::Suicide);
|
|
}
|
|
|
|
function serverCmdToggleCamera(%client)
|
|
{
|
|
if ($testcheats || $CurrentMissionType $= "SinglePlayer")
|
|
{
|
|
%control = %client.getControlObject();
|
|
if (%control == %client.player)
|
|
{
|
|
%control = %client.camera;
|
|
%control.mode = toggleCameraFly;
|
|
%control.setFlyMode();
|
|
}
|
|
else
|
|
{
|
|
%control = %client.player;
|
|
%control.mode = observerFly;
|
|
%control.setFlyMode();
|
|
}
|
|
%client.setControlObject(%control);
|
|
}
|
|
}
|
|
|
|
function serverCmdDropPlayerAtCamera(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%client.player.setTransform(%client.camera.getTransform());
|
|
%client.player.setVelocity("0 0 0");
|
|
%client.setControlObject(%client.player);
|
|
}
|
|
}
|
|
|
|
function serverCmdDropCameraAtPlayer(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%client.camera.setTransform(%client.player.getTransform());
|
|
%client.camera.setVelocity("0 0 0");
|
|
%client.setControlObject(%client.camera);
|
|
}
|
|
}
|
|
|
|
function serverCmdToggleRace(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
if (%client.race $= "Human")
|
|
%client.race = "Bioderm";
|
|
else
|
|
%client.race = "Human";
|
|
%client.player.setArmor(%client.armor);
|
|
}
|
|
}
|
|
|
|
function serverCmdToggleGender(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
if (%client.sex $= "Male")
|
|
%client.sex = "Female";
|
|
else
|
|
%client.sex = "Male";
|
|
%client.player.setArmor(%client.armor);
|
|
}
|
|
}
|
|
|
|
function serverCmdToggleArmor(%client)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
if (%client.armor $= "Light")
|
|
%client.armor = "Medium";
|
|
else
|
|
if (%client.armor $= "Medium")
|
|
%client.armor = "Heavy";
|
|
else
|
|
%client.armor = "Light";
|
|
%client.player.setArmor(%client.armor);
|
|
}
|
|
}
|
|
|
|
function serverCmdPlayCel(%client,%anim)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%anim = %client.player.celIdx;
|
|
if (%anim++ > 8)
|
|
%anim = 1;
|
|
if(!%client.isfish)
|
|
{
|
|
%client.player.setActionThread("cel"@%anim);
|
|
%client.player.celIdx = %anim;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOTENOTENOTE: Review
|
|
function serverCmdPlayAnim(%client, %anim)
|
|
{
|
|
if( %anim $= "Death1" || %anim $= "Death2" || %anim $= "Death3" || %anim $= "Death4" || %anim $= "Death5" ||
|
|
%anim $= "Death6" || %anim $= "Death7" || %anim $= "Death8" || %anim $= "Death9" || %anim $= "Death10" || %anim $= "Death11" )
|
|
return;
|
|
|
|
%player = %client.player;
|
|
// don't play animations if player is in a vehicle
|
|
if (%player.isMounted())
|
|
return;
|
|
|
|
%weapon = ( %player.getMountedImage($WeaponSlot) == 0 ) ? "" : %player.getMountedImage($WeaponSlot).getName().item;
|
|
if(%weapon $= "MissileLauncher" || %weapon $= "SniperRifle")
|
|
{
|
|
%player.animResetWeapon = true;
|
|
%player.lastWeapon = %weapon;
|
|
%player.unmountImage($WeaponSlot);
|
|
%obj.setArmThread(look);
|
|
}
|
|
if(!%player.client.isfish)
|
|
%player.setActionThread(%anim);
|
|
}
|
|
|
|
function serverCmdPlayDeath(%client,%anim)
|
|
{
|
|
if ($testcheats)
|
|
{
|
|
%anim = %client.player.deathIdx;
|
|
if (%anim++ > 11)
|
|
%anim = 1;
|
|
if(!client.isfish)
|
|
{
|
|
%client.player.setActionThread("death"@%anim,true);
|
|
%client.player.deathIdx = %anim;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOTENOTENOTE: Review these!
|
|
//------------------------------------------------------------
|
|
// TODO - make this function specify a team to switch to...
|
|
function serverCmdClientTeamChange( %client )
|
|
{
|
|
//return
|
|
// pass this to the game object to handle:
|
|
if ( isObject( Game ) && Game.kickClient != %client)
|
|
{
|
|
%fromObs = %client.team == 0;
|
|
|
|
if(%fromObs)
|
|
clearBottomPrint(%client);
|
|
|
|
Game.clientChangeTeam( %client, "", %fromObs );
|
|
}
|
|
}
|
|
|
|
function serverCanAddBot()
|
|
{
|
|
//find out how many bots are already playing
|
|
%botCount = 0;
|
|
%numClients = ClientGroup.getCount();
|
|
for (%i = 0; %i < %numClients; %i++)
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if (%cl.isAIcontrolled())
|
|
%botCount++;
|
|
}
|
|
|
|
//add only if we have less bots than the bot count, and if there would still be room for a
|
|
if ($HostGameBotCount > 0 && %botCount < $Host::botCount && %numClients < $Host::maxPlayers - 1)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
function serverCmdAddBot( %client )
|
|
{
|
|
//only admins can add bots...
|
|
if (%client.isAdmin)
|
|
{
|
|
if (serverCanAddBot())
|
|
aiConnectMultiple( 1, $Host::MinBotDifficulty, $Host::MaxBotDifficulty, -1 );
|
|
}
|
|
}
|
|
|
|
function serverCmdClientJoinTeam( %client, %team )
|
|
{
|
|
if ( isObject( Game ) && Game.kickClient != %client)
|
|
{
|
|
if(%client.team != %team)
|
|
{
|
|
%fromObs = %client.team == 0;
|
|
|
|
if(%fromObs)
|
|
clearBottomPrint(%client);
|
|
|
|
if( %client.isAIControlled() )
|
|
Game.AIChangeTeam( %client, %team );
|
|
else
|
|
Game.clientChangeTeam( %client, %team, %fromObs );
|
|
}
|
|
}
|
|
}
|
|
|
|
// this should only happen in single team games
|
|
function serverCmdClientAddToGame( %client, %targetClient )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.clientJoinTeam( %targetClient, 0, $matchstarted );
|
|
|
|
clearBottomPrint(%targetClient);
|
|
|
|
if($matchstarted)
|
|
{
|
|
%targetClient.setControlObject( %targetClient.player );
|
|
commandToClient(%targetClient, 'setHudMode', 'Standard');
|
|
}
|
|
else
|
|
{
|
|
%targetClient.notReady = true;
|
|
%targetClient.camera.getDataBlock().setMode( %targetClient.camera, "pre-game", %targetClient.player );
|
|
%targetClient.setControlObject( %targetClient.camera );
|
|
}
|
|
|
|
if($Host::TournamentMode && !$CountdownStarted)
|
|
{
|
|
%targetClient.notReady = true;
|
|
centerprint( %targetClient, "\nPress FIRE when ready.", 0, 3 );
|
|
}
|
|
}
|
|
|
|
function serverCmdClientJoinGame( %client )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.clientJoinTeam( %client, 0, 1 );
|
|
|
|
%client.setControlObject( %client.player );
|
|
clearBottomPrint(%client);
|
|
commandToClient(%client, 'setHudMode', 'Standard');
|
|
}
|
|
|
|
function serverCmdClientMakeObserver( %client )
|
|
{
|
|
return;
|
|
if ( isObject( Game ) && Game.kickClient != %client )
|
|
Game.forceObserver( %client, "playerChoose" );
|
|
}
|
|
|
|
function serverCmdChangePlayersTeam( %clientRequesting, %client, %team)
|
|
{
|
|
if( isObject( Game ) && %client != Game.kickClient && %clientRequesting.isAdmin)
|
|
{
|
|
serverCmdClientJoinTeam(%client, %team);
|
|
|
|
if(!$MatchStarted)
|
|
{
|
|
%client.observerMode = "pregame";
|
|
%client.notReady = true;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
%client.setControlObject( %client.camera );
|
|
|
|
if($Host::TournamentMode && !$CountdownStarted)
|
|
{
|
|
%client.notReady = true;
|
|
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
|
}
|
|
}
|
|
else
|
|
commandToClient(%client, 'setHudMode', 'Standard', "", 0);
|
|
|
|
%multiTeam = (Game.numTeams > 1);
|
|
if(%multiTeam)
|
|
{
|
|
messageClient( %client, 'MsgClient', '\c1The Admin has changed your team.');
|
|
messageAllExcept( %client, -1, 'MsgClient', '\c1The Admin forced %1 to join the %2 team.', %client.name, $teamName[%client.team]);
|
|
}
|
|
else
|
|
{
|
|
messageClient( %client, 'MsgClient', '\c1The Admin has added you to the game.');
|
|
messageAllExcept( %client, -1, 'MsgClient', '\c1The Admin added %1 to the game.', %client.name);
|
|
}
|
|
}
|
|
}
|
|
|
|
function serverCmdForcePlayerToObserver( %clientRequesting, %client )
|
|
{
|
|
if( isObject( Game ) && %clientRequesting.isAdmin)
|
|
Game.forceObserver( %client, "adminForce" );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
function serverCmdTogglePlayerMute(%client, %who)
|
|
{
|
|
if (%client.muted[%who])
|
|
{
|
|
%client.muted[%who] = false;
|
|
messageClient(%client, 'MsgPlayerMuted', '%1 has been unmuted.', %who.name, %who, false);
|
|
}
|
|
else
|
|
{
|
|
%client.muted[%who] = true;
|
|
messageClient(%client, 'MsgPlayerMuted', '%1 has been muted.', %who.name, %who, true);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// VOTE MENU FUNCTIONS:
|
|
function serverCmdGetVoteMenu( %client, %key )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendGameVoteMenu( %client, %key );
|
|
}
|
|
|
|
function serverCmdGetPlayerPopupMenu( %client, %targetClient, %key )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendGamePlayerPopupMenu( %client, %targetClient, %key );
|
|
}
|
|
|
|
function serverCmdGetTeamList( %client, %key )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendGameTeamList( %client, %key );
|
|
}
|
|
|
|
function serverCmdGetMissionTypes( %client, %key )
|
|
{
|
|
for ( %type = 0; %type < $HostTypeCount; %type++ )
|
|
messageClient( %client, 'MsgVoteItem', "", %key, %type, "", $HostTypeDisplayName[%type], true );
|
|
}
|
|
|
|
function serverCmdGetMissionList( %client, %key, %type )
|
|
{
|
|
if ( %type < 0 || %type >= $HostTypeCount )
|
|
return;
|
|
|
|
for ( %i = $HostMissionCount[%type] - 1; %i >= 0; %i-- )
|
|
{
|
|
%idx = $HostMission[%type, %i];
|
|
|
|
// If we have bots, don't change to a mission that doesn't support bots:
|
|
if ( $HostGameBotCount > 0 )
|
|
{
|
|
if( !$BotEnabled[%idx] )
|
|
continue;
|
|
}
|
|
|
|
messageClient( %client, 'MsgVoteItem', "", %key,
|
|
%idx, // mission index, will be stored in $clVoteCmd
|
|
"",
|
|
$HostMissionName[%idx],
|
|
true );
|
|
}
|
|
}
|
|
|
|
function serverCmdGetTimeLimitList( %client, %key, %type )
|
|
{
|
|
if ( isObject( Game ) )
|
|
Game.sendTimeLimitList( %client, %key );
|
|
}
|
|
|
|
function serverCmdClientPickedTeam( %client, %option )
|
|
{
|
|
return;
|
|
if( %option == 1 || %option == 2 )
|
|
Game.clientJoinTeam( %client, %option, false );
|
|
|
|
else if( %option == 3)
|
|
{
|
|
Game.assignClientTeam( %client, $MatchStarted );
|
|
Game.spawnPlayer( %client, false );
|
|
}
|
|
else
|
|
{
|
|
Game.forceObserver( %client, "playerChoose" );
|
|
%client.observerMode = "observer";
|
|
%client.notReady = false;
|
|
return;
|
|
}
|
|
|
|
ClearBottomPrint(%client);
|
|
%client.observerMode = "pregame";
|
|
%client.notReady = true;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
commandToClient(%client, 'setHudMode', 'Observer');
|
|
|
|
|
|
%client.setControlObject( %client.camera );
|
|
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
|
}
|
|
|
|
function playerPickTeam( %client )
|
|
{
|
|
%numTeams = Game.numTeams;
|
|
|
|
if(%numTeams > 1)
|
|
{
|
|
%client.camera.mode = "PickingTeam";
|
|
schedule( 0, 0, "commandToClient", %client, 'pickTeamMenu', getTaggedString($TeamName[1]), getTaggedString($TeamName[2]));
|
|
}
|
|
else
|
|
{
|
|
Game.clientJoinTeam(%client, 0, 0);
|
|
%client.observerMode = "pregame";
|
|
%client.notReady = true;
|
|
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
|
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
|
%client.setControlObject( %client.camera );
|
|
}
|
|
}
|
|
|
|
function serverCmdPlayContentSet( %client )
|
|
{
|
|
if( $Host::TournamentMode && !$CountdownStarted && !$MatchStarted )
|
|
playerPickTeam( %client );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// This will probably move elsewhere...
|
|
function getServerStatusString()
|
|
{
|
|
return isObject(Game) ? Game.getServerStatusString() : "NoGame";
|
|
}
|
|
|
|
|
|
function dumpGameString()
|
|
{
|
|
error( getServerStatusString() );
|
|
}
|
|
|
|
function isOnAdminList(%client)
|
|
{
|
|
if( !%totalRecords = getFieldCount( $Host::AdminList ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for(%i = 0; %i < %totalRecords; %i++)
|
|
{
|
|
%record = getField( getRecord( $Host::AdminList, 0 ), %i);
|
|
if(%record == %client.guid)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function isOnSuperAdminList(%client)
|
|
{
|
|
if( !%totalRecords = getFieldCount( $Host::superAdminList ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for(%i = 0; %i < %totalRecords; %i++)
|
|
{
|
|
%record = getField( getRecord( $Host::superAdminList, 0 ), %i);
|
|
if(%record == %client.guid)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function ServerCmdAddToAdminList( %admin, %client )
|
|
{
|
|
if( !%admin.isSuperAdmin )
|
|
return;
|
|
|
|
%count = getFieldCount( $Host::AdminList );
|
|
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%id = getField( $Host::AdminList, %i );
|
|
if ( %id == %client.guid )
|
|
{
|
|
return; // They're already there!
|
|
}
|
|
}
|
|
|
|
if( %count == 0 )
|
|
$Host::AdminList = %client.guid;
|
|
else
|
|
$Host::AdminList = $Host::AdminList TAB %client.guid;
|
|
}
|
|
|
|
function ServerCmdAddToSuperAdminList( %admin, %client )
|
|
{
|
|
if( !%admin.isSuperAdmin )
|
|
return;
|
|
|
|
%count = getFieldCount( $Host::SuperAdminList );
|
|
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%id = getField( $Host::SuperAdminList, %i );
|
|
if ( %id == %client.guid )
|
|
return; // They're already there!
|
|
}
|
|
|
|
if( %count == 0 )
|
|
$Host::SuperAdminList = %client.guid;
|
|
else
|
|
$Host::SuperAdminList = $Host::SuperAdminList TAB %client.guid;
|
|
}
|
|
|
|
function resetTournamentPlayers()
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
%cl.notready = 1;
|
|
%cl.notReadyCount = "";
|
|
}
|
|
}
|
|
|
|
function forceTourneyMatchStart()
|
|
{
|
|
%playerCount = 0;
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl.camera.Mode $= "pre-game")
|
|
%playerCount++;
|
|
}
|
|
|
|
// don't start the mission until we have players
|
|
if(%playerCount == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl.camera.Mode $= "pickingTeam")
|
|
{
|
|
// throw these guys into observer mode
|
|
if(Game.numTeams > 1)
|
|
commandToClient( %cl, 'processPickTeam'); // clear the pickteam menu
|
|
Game.forceObserver( %cl, "adminForce" );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
function startTourneyCountdown()
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
ClearCenterPrint(%cl);
|
|
ClearBottomPrint(%cl);
|
|
}
|
|
|
|
// lets get it on!
|
|
Countdown( 30 * 1000 );
|
|
}
|
|
|
|
function checkTourneyMatchStart()
|
|
{
|
|
if( $CountdownStarted || $matchStarted )
|
|
return;
|
|
|
|
// loop through all the clients and see if any are still notready
|
|
%playerCount = 0;
|
|
%notReadyCount = 0;
|
|
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
if(%cl.camera.mode $= "pickingTeam")
|
|
{
|
|
%notReady[%notReadyCount] = %cl;
|
|
%notReadyCount++;
|
|
}
|
|
else if(%cl.camera.Mode $= "pre-game")
|
|
{
|
|
if(%cl.notready)
|
|
{
|
|
%notReady[%notReadyCount] = %cl;
|
|
%notReadyCount++;
|
|
}
|
|
else
|
|
{
|
|
%playerCount++;
|
|
}
|
|
}
|
|
else if(%cl.camera.Mode $= "observer")
|
|
{
|
|
// this guy is watching
|
|
}
|
|
}
|
|
|
|
if(%notReadyCount)
|
|
{
|
|
if(%notReadyCount == 1)
|
|
MessageAll( 'msgHoldingUp', '\c1%1 is holding things up!', %notReady[0].name);
|
|
else if(%notReadyCount < 4)
|
|
{
|
|
for(%i = 0; %i < %notReadyCount - 2; %i++)
|
|
%str = getTaggedString(%notReady[%i].name) @ ", " @ %str;
|
|
|
|
%str = "\c2" @ %str @ getTaggedString(%notReady[%i].name) @ " and " @ getTaggedString(%notReady[%i+1].name)
|
|
@ " are holding things up!";
|
|
MessageAll( 'msgHoldingUp', %str );
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(%playerCount != 0)
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject(%i);
|
|
%cl.notready = "";
|
|
%cl.notReadyCount = "";
|
|
ClearCenterPrint(%cl);
|
|
ClearBottomPrint(%cl);
|
|
}
|
|
|
|
if ( Game.scheduleVote !$= "" && Game.voteType $= "VoteMatchStart")
|
|
{
|
|
messageAll('closeVoteHud', "");
|
|
cancel(Game.scheduleVote);
|
|
Game.scheduleVote = "";
|
|
}
|
|
|
|
Countdown(30 * 1000);
|
|
}
|
|
}
|
|
|
|
function checkMissionStart()
|
|
{
|
|
%readyToStart = false;
|
|
for(%clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++)
|
|
{
|
|
%client = ClientGroup.getObject(%clientIndex);
|
|
if(%client.isReady)
|
|
{
|
|
%readyToStart = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(%readyToStart || ClientGroup.getCount() < 1)
|
|
{
|
|
if($Host::warmupTime > 0 && $CurrentMissionType !$= "SinglePlayer")
|
|
countDown($Host::warmupTime * 1000);
|
|
else
|
|
Game.startMatch();
|
|
|
|
for(%x = 0; %x < $NumVehiclesDeploy; %x++)
|
|
$VehiclesDeploy[%x].getDataBlock().schedule(%timeMS / 2, "vehicleDeploy", $VehiclesDeploy[%x], 0, 1);
|
|
$NumVehiclesDeploy = 0;
|
|
}
|
|
else
|
|
{
|
|
schedule(2000, ServerGroup, "checkMissionStart");
|
|
}
|
|
}
|
|
|
|
function Countdown(%timeMS)
|
|
{
|
|
if($countdownStarted)
|
|
return;
|
|
|
|
echo("starting mission countdown...");
|
|
|
|
if(isObject(Game))
|
|
%game = Game.getId();
|
|
else
|
|
return;
|
|
|
|
$countdownStarted = true;
|
|
Game.matchStart = Game.schedule( %timeMS, "StartMatch" );
|
|
|
|
if (%timeMS > 30000)
|
|
notifyMatchStart(%timeMS);
|
|
|
|
if(%timeMS >= 30000)
|
|
Game.thirtyCount = schedule(%timeMS - 30000, Game, "notifyMatchStart", 30000);
|
|
if(%timeMS >= 15000)
|
|
Game.fifteenCount = schedule(%timeMS - 15000, Game, "notifyMatchStart", 15000);
|
|
if(%timeMS >= 10000)
|
|
Game.tenCount = schedule(%timeMS - 10000, Game, "notifyMatchStart", 10000);
|
|
if(%timeMS >= 5000)
|
|
Game.fiveCount = schedule(%timeMS - 5000, Game, "notifyMatchStart", 5000);
|
|
if(%timeMS >= 4000)
|
|
Game.fourCount = schedule(%timeMS - 4000, Game, "notifyMatchStart", 4000);
|
|
if(%timeMS >= 3000)
|
|
Game.threeCount = schedule(%timeMS - 3000, Game, "notifyMatchStart", 3000);
|
|
if(%timeMS >= 2000)
|
|
Game.twoCount = schedule(%timeMS - 2000, Game, "notifyMatchStart", 2000);
|
|
if(%timeMS >= 1000)
|
|
Game.oneCount = schedule(%timeMS - 1000, Game, "notifyMatchStart", 1000);
|
|
}
|
|
|
|
function EndCountdown(%timeMS)
|
|
{
|
|
echo("mission end countdown...");
|
|
|
|
if(isObject(Game))
|
|
%game = Game.getId();
|
|
else
|
|
return;
|
|
|
|
if(%timeMS >= 60000)
|
|
Game.endsixtyCount = schedule(%timeMS - 60000, Game, "notifyMatchEnd", 60000);
|
|
if(%timeMS >= 30000)
|
|
Game.endthirtyCount = schedule(%timeMS - 30000, Game, "notifyMatchEnd", 30000);
|
|
if(%timeMS >= 10000)
|
|
Game.endtenCount = schedule(%timeMS - 10000, Game, "notifyMatchEnd", 10000);
|
|
if(%timeMS >= 5000)
|
|
Game.endfiveCount = schedule(%timeMS - 5000, Game, "notifyMatchEnd", 5000);
|
|
if(%timeMS >= 4000)
|
|
Game.endfourCount = schedule(%timeMS - 4000, Game, "notifyMatchEnd", 4000);
|
|
if(%timeMS >= 3000)
|
|
Game.endthreeCount = schedule(%timeMS - 3000, Game, "notifyMatchEnd", 3000);
|
|
if(%timeMS >= 2000)
|
|
Game.endtwoCount = schedule(%timeMS - 2000, Game, "notifyMatchEnd", 2000);
|
|
if(%timeMS >= 1000)
|
|
Game.endoneCount = schedule(%timeMS - 1000, Game, "notifyMatchEnd", 1000);
|
|
}
|
|
|
|
function CancelCountdown()
|
|
{
|
|
if(Game.sixtyCount !$= "")
|
|
cancel(Game.sixtyCount);
|
|
if(Game.thirtyCount !$= "")
|
|
cancel(Game.thirtyCount);
|
|
if(Game.fifteenCount !$= "")
|
|
cancel(Game.fifteenCount);
|
|
if(Game.tenCount !$= "")
|
|
cancel(Game.tenCount);
|
|
if(Game.fiveCount !$= "")
|
|
cancel(Game.fiveCount);
|
|
if(Game.fourCount !$= "")
|
|
cancel(Game.fourCount);
|
|
if(Game.threeCount !$= "")
|
|
cancel(Game.threeCount);
|
|
if(Game.twoCount !$= "")
|
|
cancel(Game.twoCount);
|
|
if(Game.oneCount !$= "")
|
|
cancel(Game.oneCount);
|
|
if(isObject(Game))
|
|
cancel(Game.matchStart);
|
|
|
|
Game.matchStart = "";
|
|
Game.thirtyCount = "";
|
|
Game.fifteenCount = "";
|
|
Game.tenCount = "";
|
|
Game.fiveCount = "";
|
|
Game.fourCount = "";
|
|
Game.threeCount = "";
|
|
Game.twoCount = "";
|
|
Game.oneCount = "";
|
|
|
|
$countdownStarted = false;
|
|
}
|
|
|
|
function CancelEndCountdown()
|
|
{
|
|
//cancel the mission end countdown...
|
|
if(Game.endsixtyCount !$= "")
|
|
cancel(Game.endsixtyCount);
|
|
if(Game.endthirtyCount !$= "")
|
|
cancel(Game.endthirtyCount);
|
|
if(Game.endtenCount !$= "")
|
|
cancel(Game.endtenCount);
|
|
if(Game.endfiveCount !$= "")
|
|
cancel(Game.endfiveCount);
|
|
if(Game.endfourCount !$= "")
|
|
cancel(Game.endfourCount);
|
|
if(Game.endthreeCount !$= "")
|
|
cancel(Game.endthreeCount);
|
|
if(Game.endtwoCount !$= "")
|
|
cancel(Game.endtwoCount);
|
|
if(Game.endoneCount !$= "")
|
|
cancel(Game.endoneCount);
|
|
|
|
Game.endmatchStart = "";
|
|
Game.endthirtyCount = "";
|
|
Game.endtenCount = "";
|
|
Game.endfiveCount = "";
|
|
Game.endfourCount = "";
|
|
Game.endthreeCount = "";
|
|
Game.endtwoCount = "";
|
|
Game.endoneCount = "";
|
|
}
|
|
|
|
function resetServerDefaults()
|
|
{
|
|
$resettingServer = true;
|
|
echo( "Resetting server defaults..." );
|
|
|
|
if( isObject( Game ) )
|
|
Game.gameOver();
|
|
|
|
// Override server defaults with prefs:
|
|
exec( "scripts/ServerDefaults.cs" );
|
|
exec( $serverprefs );
|
|
|
|
//convert the team skin and name vars to tags...
|
|
%index = 0;
|
|
while ($Host::TeamSkin[%index] !$= "")
|
|
{
|
|
$TeamSkin[%index] = addTaggedString($Host::TeamSkin[%index]);
|
|
%index++;
|
|
}
|
|
|
|
%index = 0;
|
|
while ($Host::TeamName[%index] !$= "")
|
|
{
|
|
$TeamName[%index] = addTaggedString($Host::TeamName[%index]);
|
|
%index++;
|
|
}
|
|
|
|
// Get the hologram names from the prefs...
|
|
%index = 1;
|
|
while ( $Host::holoName[%index] !$= "" )
|
|
{
|
|
$holoName[%index] = $Host::holoName[%index];
|
|
%index++;
|
|
}
|
|
|
|
// kick all bots...
|
|
removeAllBots();
|
|
|
|
// add bots back if they were there before..
|
|
if( $Host::botsEnabled )
|
|
initGameBots( $Host::Map, $Host::MissionType );
|
|
|
|
// load the missions
|
|
loadMission( $Host::Map, $Host::MissionType );
|
|
$resettingServer = false;
|
|
echo( "Server reset complete." );
|
|
}
|
|
|
|
function removeAllBots()
|
|
{
|
|
while( ClientGroup.getCount() )
|
|
{
|
|
%client = ClientGroup.getObject(0);
|
|
if(%client.isAIControlled())
|
|
%client.drop();
|
|
else
|
|
%client.delete();
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function getServerGUIDList()
|
|
{
|
|
%count = ClientGroup.getCount();
|
|
for ( %i = 0; %i < %count; %i++ )
|
|
{
|
|
%cl = ClientGroup.getObject( %i );
|
|
if ( isObject( %cl ) && !%cl.isSmurf && !%cl.isAIControlled() )
|
|
{
|
|
%guid = getField( %cl.getAuthInfo(), 3 );
|
|
if ( %guid != 0 )
|
|
{
|
|
if ( %list $= "" )
|
|
%list = %guid;
|
|
else
|
|
%list = %list TAB %guid;
|
|
}
|
|
}
|
|
}
|
|
|
|
return( %list );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// will return the first admin found on the server
|
|
function getAdmin()
|
|
{
|
|
%admin = 0;
|
|
for ( %clientIndex = 0; %clientIndex < ClientGroup.getCount(); %clientIndex++ )
|
|
{
|
|
%cl = ClientGroup.getObject( %clientIndex );
|
|
if(%cl.isAdmin || %cl.isSuperAdmin)
|
|
{
|
|
%admin = %cl;
|
|
break;
|
|
}
|
|
}
|
|
return %admin;
|
|
}
|
|
|
|
function serverCmdSetPDAPose(%client, %val)
|
|
{
|
|
if(!isObject(%client.player))
|
|
return;
|
|
|
|
// if client is in a vehicle, return
|
|
if(%client.player.isMounted())
|
|
return;
|
|
|
|
if(%val)
|
|
{
|
|
// play "PDA" animation thread on player
|
|
if(!%client.isaicontrolled())
|
|
%client.player.setActionThread("PDA", false);
|
|
}
|
|
else
|
|
{
|
|
// cancel PDA animation thread
|
|
if(!%client.isaicontrolled())
|
|
%client.player.setActionThread("root", true);
|
|
}
|
|
}
|
|
|
|
function serverCmdProcessGameLink(%client, %arg1, %arg2, %arg3, %arg4, %arg5)
|
|
{
|
|
Game.processGameLink(%client, %arg1, %arg2, %arg3, %arg4, %arg5);
|
|
}
|