mirror of
https://github.com/Jusctsch5/ironsphererpg.git
synced 2026-01-20 03:54:45 +00:00
Adding more information on each item. There isn't a great way to parse out the benefits that each item gives you, so there's some extra mental work there. Additionally, I've supplied the skill required for the particular item.
138 lines
5.9 KiB
C#
138 lines
5.9 KiB
C#
$Host::teamSkin[0] = "blank";
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$Host::teamSkin[1] = "base";
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$Host::teamSkin[2] = "baseb";
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$Host::teamSkin[3] = "swolf";
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$Host::teamSkin[4] = "dsword";
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$Host::teamSkin[5] = "beagle";
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$Host::teamSkin[6] = "cotp";
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$Host::teamName[0] = "Unassigned";
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$Host::teamName[1] = "Storm";
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$Host::teamName[2] = "Inferno";
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$Host::teamName[3] = "Starwolf";
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$Host::teamName[4] = "Diamond Sword";
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$Host::teamName[5] = "Blood Eagle";
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$Host::teamName[6] = "Phoenix";
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$Host::holoName[0] = "";
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$Host::holoName[1] = "Storm";
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$Host::holoName[2] = "Inferno";
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$Host::holoName[3] = "Starwolf";
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$Host::holoName[4] = "DSword";
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$Host::holoName[5] = "BloodEagle";
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$Host::holoName[6] = "Harbinger";
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// Demo-specific preferences:
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if ( isDemo() )
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{
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$Host::GameName = "Tribes 2 Demo Server";
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$Host::Info = "This is a Tribes 2 Demo Server.";
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$Host::Map = "SlapDash";
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$Host::MaxPlayers = 32;
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}
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else
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{
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$Host::GameName = "WilfCastle's T2RPG";
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$Host::Info = "Reboot of T2RPG Ironsphere II Mod.";
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$Host::Map = "T2RPG World Map";
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$Host::MaxPlayers = 64;
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}
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$Host::AdminList = ""; // all players that will be automatically an admin upon joining server
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$Host::SuperAdminList = ""; // all players that will be automatically a super admin upon joining server
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$Host::BindAddress = ""; // set to an ip address if the server wants to specify which NIC/IP to use
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$Host::Port = 28000;
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$Host::Password = "";
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$Host::AdminPassword = "";
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$Host::PureServer = 1;
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$Host::Dedicated = 0;
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$Host::MissionType = "CTF";
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$Host::TimeLimit = 30;
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$Host::BotCount = 2;
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$Host::BotsEnabled = 0;
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$Host::MinBotDifficulty = 0.5;
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$Host::MaxBotDifficulty = 0.75;
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$Host::NoSmurfs = 0;
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$Host::VoteTime = 30; // amount of time before votes are calculated
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$Host::VotePassPercent = 60; // percent needed to pass a vote
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$Host::KickBanTime = 300; // specified in seconds
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$Host::BanTime = 1800; // specified in seconds
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$Host::PlayerRespawnTimeout = 60; // time before a dead player is forced into observer mode
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$Host::warmupTime = 20;
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$Host::TournamentMode = 0;
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$Host::allowAdminPlayerVotes = 1;
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$Host::FloodProtectionEnabled = 1;
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$Host::MaxMessageLen = 120;
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$Host::VoteSpread = 20;
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$Host::TeamDamageOn = 0;
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$Host::Siege::Halftime = 20000;
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$Host::CRCTextures = 1;
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// 0: .v12 (1.2 kbits/sec), 1: .v24 (2.4 kbits/sec), 2: .v29 (2.9kbits/sec)
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// 3: GSM (6.6 kbits/sec)
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$Audio::maxEncodingLevel = 3;
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$Audio::maxVoiceChannels = 2;
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$Host::MapPlayerLimits["Abominable", "CnH"] = "-1 -1";
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$Host::MapPlayerLimits["AgentsOfFortune", "TeamHunters"] = "-1 32";
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$Host::MapPlayerLimits["Alcatraz", "Siege"] = "-1 48";
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$Host::MapPlayerLimits["Archipelago", "CTF"] = "16 -1";
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$Host::MapPlayerLimits["AshesToAshes", "CnH"] = "16 -1";
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$Host::MapPlayerLimits["BeggarsRun", "CTF"] = "-1 32";
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$Host::MapPlayerLimits["Caldera", "Siege"] = "-1 48";
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$Host::MapPlayerLimits["CasernCavite", "Hunters"] = "-1 32";
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$Host::MapPlayerLimits["CasernCavite", "DM"] = "-1 32";
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$Host::MapPlayerLimits["CasernCavite", "Bounty"] = "-1 32";
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$Host::MapPlayerLimits["Damnation", "CTF"] = "-1 32";
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$Host::MapPlayerLimits["DeathBirdsFly", "CTF"] = "8 -1";
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$Host::MapPlayerLimits["Desiccator", "CTF"] = "-1 -1";
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$Host::MapPlayerLimits["DustToDust", "CTF"] = "-1 32";
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$Host::MapPlayerLimits["DustToDust", "Hunters"] = "-1 32";
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$Host::MapPlayerLimits["DustToDust", "TeamHunters"] = "-1 32";
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$Host::MapPlayerLimits["Equinox", "CnH"] = "-1 -1";
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$Host::MapPlayerLimits["Equinox", "DM"] = "-1 32";
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$Host::MapPlayerLimits["Escalade", "Hunters"] = "8 -1";
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$Host::MapPlayerLimits["Escalade", "TeamHunters"] = "8 -1";
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$Host::MapPlayerLimits["Escalade", "DM"] = "16 -1";
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$Host::MapPlayerLimits["Escalade", "Bounty"] = "16 32";
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$Host::MapPlayerLimits["Escalade", "Rabbit"] = "16 -1";
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$Host::MapPlayerLimits["Firestorm", "CTF"] = "-1 24";
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$Host::MapPlayerLimits["Firestorm", "CnH"] = "-1 24";
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$Host::MapPlayerLimits["Flashpoint", "CnH"] = "-1 -1";
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$Host::MapPlayerLimits["Gauntlet", "Siege"] = "-1 32";
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$Host::MapPlayerLimits["Gehenna", "Hunters"] = "-1 -1";
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$Host::MapPlayerLimits["Gehenna", "TeamHunters"] = "-1 -1";
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$Host::MapPlayerLimits["Icebound", "Siege"] = "-1 -1";
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$Host::MapPlayerLimits["Insalubria", "CnH"] = "-1 32";
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$Host::MapPlayerLimits["JacobsLadder", "CnH"] = "-1 -1";
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$Host::MapPlayerLimits["Katabatic", "CTF"] = "-1 48";
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$Host::MapPlayerLimits["Masada", "Siege"] = "-1 32";
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$Host::MapPlayerLimits["Minotaur", "CTF"] = "-1 32";
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$Host::MapPlayerLimits["Myrkwood", "Hunters"] = "-1 32";
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$Host::MapPlayerLimits["Myrkwood", "DM"] = "-1 32";
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$Host::MapPlayerLimits["Myrkwood", "Rabbit"] = "-1 32";
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$Host::MapPlayerLimits["Oasis", "DM"] = "-1 32";
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$Host::MapPlayerLimits["Overreach", "CnH"] = "8 -1";
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$Host::MapPlayerLimits["Quagmire", "CTF"] = "-1 -1";
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$Host::MapPlayerLimits["Rasp", "TeamHunters"] = "-1 32";
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$Host::MapPlayerLimits["Rasp", "Bounty"] = "-1 32";
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$Host::MapPlayerLimits["Recalescence", "CTF"] = "16 -1";
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$Host::MapPlayerLimits["Respite", "Siege"] = "-1 32";
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$Host::MapPlayerLimits["Reversion", "CTF"] = "-1 -1";
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$Host::MapPlayerLimits["Rimehold", "Hunters"] = "8 -1";
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$Host::MapPlayerLimits["Rimehold", "Hunters"] = "8 -1";
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$Host::MapPlayerLimits["Riverdance", "CTF"] = "-1 -1";
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$Host::MapPlayerLimits["Sanctuary", "CTF"] = "-1 -1";
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$Host::MapPlayerLimits["Sirocco", "CnH"] = "8 -1";
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$Host::MapPlayerLimits["Slapdash", "CTF"] = "-1 -1";
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$Host::MapPlayerLimits["SunDried", "DM"] = "8 -1";
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$Host::MapPlayerLimits["SunDried", "Bounty"] = "8 -1";
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$Host::MapPlayerLimits["Talus", "Bounty"] = "-1 32";
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$Host::MapPlayerLimits["ThinIce", "CTF"] = "-1 -1";
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$Host::MapPlayerLimits["Tombstone", "CTF"] = "-1 -1";
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$Host::MapPlayerLimits["UltimaThule", "Siege"] = "8 -1";
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$Host::MapPlayerLimits["Underhill", "DM"] = "-1 -1";
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$Host::MapPlayerLimits["Underhill", "Bounty"] = "-1 32";
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$Host::MapPlayerLimits["Whiteout", "DM"] = "8 -1";
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$Host::MapPlayerLimits["Whiteout", "Bounty"] = "8 -1";
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