ironsphererpg/shapes/fish.cs
Jusctsch5 a5143b67f7 T2RPG: Initial commit of ironsphererpg directory
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
2015-01-18 21:06:06 -06:00

60 lines
2.1 KiB
C#

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
datablock TSShapeConstructor(FishDts)
{
baseShape = "fish.dts";
// sequence0 = "fish_root.dsq root";
// sequence1 = "fish_die.dsq death1";
// sequence2 = "fish_swim.dsq jet";
// sequence3 = "fish_swim.dsq jump";
// sequence4 = "fish_swim.dsq ski";
// sequence5 = "fish_swim.dsq standjump";
// sequence6 = "fish_root.dsq land";
// sequence7 = "fish_swim.dsq run";
sequence0 = "fish_root.dsq root";
sequence1 = "fish_swim.dsq run";
sequence2 = "fish_swim.dsq back";
sequence3 = "fish_root.dsq side";
sequence4 = "fish_root.dsq looka";
sequence5 = "fish_root.dsq head";
sequence6 = "fish_root.dsq fall";
sequence7 = "fish_swim.dsq jet";
sequence8 = "fish_root.dsq land";
sequence9 = "fish_swim.dsq jump";
sequence10 = "fish_die.dsq death1";
sequence11 = "fish_die.dsq death2";
sequence12 = "fish_die.dsq death3";
sequence13 = "fish_die.dsq death4";
sequence14 = "fish_die.dsq death5";
sequence15 = "fish_die.dsq death6";
sequence16 = "fish_die.dsq death7";
sequence17 = "fish_die.dsq death8";
sequence18 = "fish_die.dsq death9";
sequence19 = "fish_die.dsq death10";
sequence20 = "fish_die.dsq death11";
sequence21 = "fish_root.dsq pda";
sequence22 = "fish_root.dsq looksn";
sequence23 = "fish_root.dsq lookms";
sequence24 = "fish_root.dsq scoutroot";
sequence25 = "fish_root.dsq headside";
sequence26 = "fish_root.dsq light_recoil";
sequence27 = "fish_root.dsq sitting";
sequence28 = "fish_root.dsq cel1";
sequence29 = "fish_root.dsq cel2";
sequence30 = "fish_root.dsq cel3";
sequence31 = "fish_root.dsq cel4";
sequence32 = "fish_root.dsq cel5";
sequence33 = "fish_root.dsq cel6";
sequence34 = "fish_root.dsq cel7";
sequence35 = "fish_root.dsq cel8";
sequence36 = "fish_swim.dsq ski";
sequence37 = "fish_root.dsq standjump";
sequence38 = "fish_root.dsq looknw";
//sequence39 = "fish_root.dsq swing";
};