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Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
18 lines
1.1 KiB
C#
18 lines
1.1 KiB
C#
//-------------------------------------- Desert interior texture property mapping
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addMaterialMapping("badlands/bd_ichute01", "environment: special/chuteTexture 0.25");
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addMaterialMapping("badlands/bd_ichute02a", "environment: special/chuteTexture 0.25");
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//"Color: red green blue startAlpha endAlpha"
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//Soft sound = 0
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//Hard sound = 1
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//Metal sound = 2
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//Snow sound = 3
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addMaterialMapping("terrain/BadLands.DirtBumpy", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
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addMaterialMapping("terrain/BadLands.DirtChipped", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
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addMaterialMapping("terrain/BadLands.DirtYellow", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
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addMaterialMapping("terrain/BadLands.DirtYellowCracked", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
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addMaterialMapping("terrain/BadLands.RockBrown", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
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addMaterialMapping("terrain/BadLands.RockChipped", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
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addMaterialMapping("terrain/BadLands.RockCracked", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
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