ironsphererpg/particles/ShieldDomeEmitter.cs
Jusctsch5 a5143b67f7 T2RPG: Initial commit of ironsphererpg directory
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
2015-01-18 21:06:06 -06:00

41 lines
1 KiB
C#

datablock ParticleData(ShieldDomeParticle)
{
dragCoefficient = 0;
gravityCoefficient = -0.01;
windCoefficient = 0;
inheritedVelFactor = 0;
constantAcceleration = 0;
lifetimeMS = 1290;
lifetimeVarianceMS = 40;
useInvAlpha = 0;
spinRandomMin = -79.0323;
spinRandomMax = 175.403;
textureName = "special/lightning2frame2.PNG";
times[0] = 0;
times[1] = 0.701613;
times[2] = 1;
colors[0] = "0.000000 0.000000 0.000000 0.000000";
colors[1] = "0.000000 0.000000 1.000000 0.209677";
colors[2] = "1.000000 1.000000 1.000000 0.000000";
sizes[0] = 0;
sizes[1] = 0;
sizes[2] = 1.29839;
};
datablock ParticleEmitterData(ShieldDomeEmitter)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
ejectionVelocity = 1;
velocityVariance = 0;
ejectionOffset = 0.806452;
thetaMin = 90;
thetaMax = 0;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = 0;
lifeTimeMS = 631;
orientParticles= 0;
orientOnVelocity = 0;
particles = "ShieldDomeParticle";
};