ironsphererpg/particles/FlareDie.cs
Jusctsch5 a5143b67f7 T2RPG: Initial commit of ironsphererpg directory
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
2015-01-18 21:06:06 -06:00

42 lines
1 KiB
C#

datablock ParticleData(FlareDieParticle)
{
dragCoefficient = 0;
gravityCoefficient = -0.01;
windCoefficient = 0;
inheritedVelFactor = 0;
constantAcceleration = 0;
lifetimeMS = 564;
lifetimeVarianceMS = 0;
useInvAlpha = 0;
spinRandomMin = -161.29;
spinRandomMax = 635.081;
textureName = "special/cloudflash2.png";
times[0] = 0;
times[1] = 0.459677;
times[2] = 1;
colors[0] = "1.000000 1.000000 1.000000 1.000000";
colors[1] = "1.000000 0.656000 0.216000 0.346774";
colors[2] = "0.000000 0.000000 0.000000 0.000000";
sizes[0] = 0;
sizes[1] = 0.33871;
sizes[2] = 1.8629;
};
datablock ParticleEmitterData(FlareDie)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
ejectionVelocity = 2.59677;
velocityVariance = 1.43548;
ejectionOffset = 0;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 360;
phiVariance = 360;
overrideAdvances = 0;
lifeTimeMS = 266.99;
orientParticles= 0;
orientOnVelocity = 0;
particles = "FlareDieParticle";
};