mirror of
https://github.com/Jusctsch5/ironsphererpg.git
synced 2026-01-19 19:44:45 +00:00
Taking everything obtained from http://ironsphererpg2.webs.com/ and dumping it in a git repo
127 lines
3.1 KiB
C#
127 lines
3.1 KiB
C#
if(!isobject(rpgstatscreen))
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exec("gui/rpgstatscreen.gui");
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function RPGstatScreen::loadHud( %this, %tag )
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{
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//echo("RPGstatScreen::loadHud(" @ %this @ ", " @ %tag @ ")");
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//exec("gui/rpgstatscreen.gui");
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//$sExeced = true;
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//$Hud[%tag] = RPGstatScreen;
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//$Hud[%tag].childGui = RPGSTAT_ROOT;
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//$Hud[%tag].parent = RPGSTAT_ROOT;
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}
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function togglestatHud( %val )
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{
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//if ( %val )
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// toggleCursorHuds('RPGstatScreen');
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if (%val)
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Canvas.PushDialog(RpgStatScreen);
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}
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function RPGstatScreen::onDone( %this )
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{
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//toggleCursorHuds( 'RPGstatScreen' );
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Canvas.popDialog(RPGStatScreen);
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}
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//------------------------------------------------------------------------------
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function RPGstatScreen::setupHud( %this, %tag )
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{
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echo("RPGstatScreen::setupHud(" @ %this @ ", " @ %tag @ ")");
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}
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function RPGstatScreen::onWake(%this)
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{
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CommandToServer('OnOpenStat');
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}
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//---------------------------------------------------------
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function clientCmdOpenStatGUI()
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{
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togglestatHud(true);
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}
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function clientCmdStatUpdateHud()
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{//should work now
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//start
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//SkillAmount.clear();
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SkillName.clear();
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}
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function clientCmdStatAddRow(%skillname, %amount, %description, %multi, %i, %tag)
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{
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$statscreen::Skill[%i,0] = %skillname;
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$statscreen::Skill[%i,1] = %amount;
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$statscreen::Skill[%i,2] = %description;
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$statscreen::Skill[%i,3] = %multi;
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$statScreen::Skill[%i,4] = %tag;
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//SkillAmount.addRow(0,%amount);
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SkillName.addRow(%i,%amount SPC %skillname);
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// Hacky but it works.
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%rN = SkillName.getRowNumById($statscreen::selectedSkill);
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if(%rN != -1)
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SkillName.setSelectedRow(%rN);
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}
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function RPGstatScreen::onIncrease(%this)
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{
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%amount = RSSAmount.getValue();
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%id = SkillName.getSelectedId();
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$statscreen::selectedSkill = %id;
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commandToServer('StatOnIncrease',%id,%amount);//increase skill by amount
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}
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function clientCmdRemoveTag(%tag)
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{
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$statscreen::Skill[%tag, 4] = "";
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}
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function clientCmdAddTag(%tag)
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{
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$statscreen::skill[%tag, 4] = "Tagged";
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}
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function RPGstatScreen::onTag(%this)
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{
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%id = SkillName.getSelectedId();
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CommandToServer('TagOnSelect', %id);
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}
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function RPGstatScreen::onAmount(%this)
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{
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if(RSSAmount.getValue() > SP.value)
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RSSAmount.setValue(SP.value);
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//little client handleing will be checked by the server as well.
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}
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function clientCmdStatSetSP(%amount)
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{
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sp.value = %amount;
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sp.setvalue("SP:" SPC %amount);
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}
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function SkillName::onSelect(%this, %itemId, %text)
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{
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%d = "";
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for(%i = 1; getword(%text, %i) !$= "";%i++)
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%d = %d SPC getword(%text, %i);
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%text = getsubStr(%d,1,strlen(%d)-1);
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$client::skill[0] = $statscreen::skill[%itemId,0];
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$client::skill[1] = $statscreen::skill[%itemId,1];
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$client::skill[2] = $statscreen::skill[%itemId,2];
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$client::skill[3] = $statscreen::skill[%itemId,3];
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$client::skill[4] = $statscreen::skill[%itemid,4];
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SkillDescription.setValue($client::skill[2] @ "\n" SPC "\c3Multiplier:\c7" SPC $client::skill[3] NL "\c2" @ $client::skill[4]);
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//Client-side
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//commandToServer('ShopInvListOnSelect', %itemId, %text);
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}
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function clientCmdStatDone()
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{
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//finish
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}
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$guiVer["RPGstatScreen"] = 1.0;
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