function LightMaleHumanArmor::stationSetInv(%data, %player) { %saveImage = %player.getMountedImage($WeaponSlot); %player.clearInventory(); %player.client.setWeaponsHudClearAll(); %player.setInventory(RepairKit,1); %player.setInventory(Mine,3); %player.setInventory(Grenade,6); %player.setInventory(Blaster,1); %player.setInventory(Plasma,1); %player.setInventory(Disc,1); %player.setInventory(Chaingun, 1); %player.setInventory(GrenadeLauncher, 1); %player.setInventory(GrenadeLauncherAmmo, 25); %player.setInventory(PlasmaAmmo,20); %player.setInventory(ChaingunAmmo, 100); %player.setInventory(DiscAmmo, 20); %player.use(%saveImage.Item); } function MediumMaleHumanArmor::stationSetInv(%data, %player) { %saveImage = %player.getMountedImage($WeaponSlot); %player.clearInventory(); %player.client.setWeaponsHudClearAll(); %player.setInventory(RepairKit,1); %player.setInventory(Mine,3); %player.setInventory(Grenade,6); %player.setInventory(Blaster,1); %player.setInventory(Plasma,1); %player.setInventory(Disc,1); %player.setInventory(Chaingun, 1); %player.setInventory(GrenadeLauncher, 1); %player.setInventory(MissileLauncher, 1); %player.setInventory(MissileLauncherAmmo, 10); %player.setInventory(GrenadeLauncherAmmo, 25); %player.setInventory(PlasmaAmmo,20); %player.setInventory(ChaingunAmmo, 100); %player.setInventory(DiscAmmo, 20); %player.use(%saveImage.Item); } function HeavyMaleHumanArmor::stationSetInv(%data, %player) { %saveImage = %player.getMountedImage($WeaponSlot); %player.clearInventory(); %player.client.setWeaponsHudClearAll(); %player.setInventory(RepairKit,1); %player.setInventory(Mine,3); %player.setInventory(Grenade,6); %player.setInventory(Blaster,1); %player.setInventory(Plasma,1); %player.setInventory(Disc,1); %player.setInventory(Chaingun, 1); %player.setInventory(GrenadeLauncher, 1); %player.setInventory(Mortar, 1); %player.setInventory(MortarAmmo, 15); %player.setInventory(GrenadeLauncherAmmo, 25); %player.setInventory(PlasmaAmmo,20); %player.setInventory(ChaingunAmmo, 100); %player.setInventory(DiscAmmo, 20); %player.use(%saveImage.Item); } function LightFemaleHumanArmor::stationSetInv(%data, %player) { %saveImage = %player.getMountedImage($WeaponSlot); %player.clearInventory(); %player.client.setWeaponsHudClearAll(); %player.setInventory(RepairKit,1); %player.setInventory(Mine,3); %player.setInventory(Grenade,6); %player.setInventory(Blaster,1); %player.setInventory(Plasma,1); %player.setInventory(Disc,1); %player.setInventory(Chaingun, 1); %player.setInventory(GrenadeLauncher, 1); %player.setInventory(GrenadeLauncherAmmo, 25); %player.setInventory(PlasmaAmmo,20); %player.setInventory(ChaingunAmmo, 100); %player.setInventory(DiscAmmo, 20); %player.use(%saveImage.Item); } function MediumFemaleHumanArmor::stationSetInv(%data, %player) { %saveImage = %player.getMountedImage($WeaponSlot); %player.clearInventory(); %player.client.setWeaponsHudClearAll(); %player.setInventory(RepairKit,1); %player.setInventory(Mine,3); %player.setInventory(Grenade,6); %player.setInventory(Blaster,1); %player.setInventory(Plasma,1); %player.setInventory(Disc,1); %player.setInventory(Chaingun, 1); %player.setInventory(GrenadeLauncher, 1); %player.setInventory(MissileLauncher, 1); %player.setInventory(MissileLauncherAmmo, 10); %player.setInventory(GrenadeLauncherAmmo, 25); %player.setInventory(PlasmaAmmo,20); %player.setInventory(ChaingunAmmo, 100); %player.setInventory(DiscAmmo, 20); %player.use(%saveImage.Item); } function HeavyFemaleHumanArmor::stationSetInv(%data, %player) { %saveImage = %player.getMountedImage($WeaponSlot); %player.clearInventory(); %player.client.setWeaponsHudClearAll(); %player.setInventory(RepairKit,1); %player.setInventory(Mine,3); %player.setInventory(Grenade,6); %player.setInventory(Blaster,1); %player.setInventory(Plasma,1); %player.setInventory(Disc,1); %player.setInventory(Chaingun, 1); %player.setInventory(GrenadeLauncher, 1); %player.setInventory(Mortar, 1); %player.setInventory(MortarAmmo, 15); %player.setInventory(GrenadeLauncherAmmo, 25); %player.setInventory(PlasmaAmmo,20); %player.setInventory(ChaingunAmmo, 100); %player.setInventory(DiscAmmo, 20); %player.use(%saveImage.Item); } function LightMaleBiodermArmor::stationSetInv(%data, %player) { %saveImage = %player.getMountedImage($WeaponSlot); %player.clearInventory(); %player.client.setWeaponsHudClearAll(); %player.setInventory(RepairKit,1); %player.setInventory(Mine,3); %player.setInventory(Grenade,6); %player.setInventory(Blaster,1); %player.setInventory(Plasma,1); %player.setInventory(Disc,1); %player.setInventory(Chaingun, 1); %player.setInventory(GrenadeLauncher, 1); %player.setInventory(GrenadeLauncherAmmo, 25); %player.setInventory(PlasmaAmmo,20); %player.setInventory(ChaingunAmmo, 100); %player.setInventory(DiscAmmo, 20); %player.use(%saveImage.Item); } function MediumMaleBiodermArmor::stationSetInv(%data, %player) { %saveImage = %player.getMountedImage($WeaponSlot); %player.clearInventory(); %player.client.setWeaponsHudClearAll(); %player.setInventory(RepairKit,1); %player.setInventory(Mine,3); %player.setInventory(Grenade,6); %player.setInventory(Blaster,1); %player.setInventory(Plasma,1); %player.setInventory(Disc,1); %player.setInventory(Chaingun, 1); %player.setInventory(GrenadeLauncher, 1); %player.setInventory(MissileLauncher, 1); %player.setInventory(MissileLauncherAmmo, 10); %player.setInventory(GrenadeLauncherAmmo, 25); %player.setInventory(PlasmaAmmo,20); %player.setInventory(ChaingunAmmo, 100); %player.setInventory(DiscAmmo, 20); %player.use(%saveImage.Item); } function HeavyMaleBiodermArmor::stationSetInv(%data, %player) { %saveImage = %player.getMountedImage($WeaponSlot); %player.clearInventory(); %player.client.setWeaponsHudClearAll(); %player.setInventory(RepairKit,1); %player.setInventory(Mine,3); %player.setInventory(Grenade,6); %player.setInventory(Blaster,1); %player.setInventory(Plasma,1); %player.setInventory(Disc,1); %player.setInventory(Chaingun, 1); %player.setInventory(GrenadeLauncher, 1); %player.setInventory(Mortar, 1); %player.setInventory(MortarAmmo, 15); %player.setInventory(GrenadeLauncherAmmo, 25); %player.setInventory(PlasmaAmmo,20); %player.setInventory(ChaingunAmmo, 100); %player.setInventory(DiscAmmo, 20); %player.use(%saveImage.Item); }