//There are FOUR hard-coded groups: //-Priest //-Rogue //-Warrior //-Wizard //Each of these has classes. They are specified in here. //Anything that does NOT have to do with visuals when it comes to classes should ALWAYS use the 0 offset in $ClassName. $initcoins[Priest] = "3d6x10"; $initcoins[Rogue] = "2d6x10"; $initcoins[Warrior] = "5d4x10"; $initcoins[Wizard] = "1d4+1x10"; $group[0] = "Priest"; $group[1] = "Rogue"; $group[2] = "Warrior"; $group[3] = "Wizard"; $class[0, 0] = "Cleric"; $class[0, 1] = "Druid"; $class[1, 0] = "Thief"; $class[1, 1] = "Bard"; $class[2, 0] = "Fighter"; $class[2, 1] = "Ranger"; $class[2, 2] = "Paladin"; $class[3, 0] = "Mage"; $class[3, 1] = "Conjurer"; function getFinalCLASS(%client) { for(%i = 1; $Class[%i, 0] !$= ""; %i++) { if(stricmp($Class[%i, 0], fetchData(%client, "CLASS")) $= 0) return $Class[%i, 0]; } return -1; } function IsAClass(%class) { for(%i = 1; $Class[%i, 0] !$= ""; %i++) { if(stricmp(%class, $Class[%i, 0]) $= 0) return true; } return false; }