datablock TSShapeConstructor(BiodermLightDts) { baseShape = "bioderm_light.dts"; sequence0 = "bioderm_light_root.dsq root"; sequence1 = "bioderm_light_forward.dsq run"; sequence2 = "bioderm_light_back.dsq back"; sequence3 = "bioderm_light_side.dsq side"; sequence4 = "bioderm_light_lookde.dsq look"; sequence5 = "bioderm_light_lookms.dsq lookms"; sequence6 = "bioderm_light_head.dsq head"; sequence7 = "bioderm_light_headside.dsq headSide"; sequence8 = "bioderm_light_jet.dsq jet"; sequence9 = "bioderm_light_land.dsq land"; sequence10 = "bioderm_light_fall.dsq fall"; sequence11 = "bioderm_light_jump.dsq jump"; sequence12 = "bioderm_light_recoilde.dsq light_recoil"; sequence13 = "bioderm_light_idlePDA.dsq idlePDA"; sequence14 = "bioderm_light_scoutroot.dsq scoutroot"; sequence15 = "bioderm_light_dieback.dsq death1"; sequence16 = "bioderm_light_diespin.dsq death2"; sequence17 = "bioderm_light_diechest.dsq death3"; sequence18 = "bioderm_light_dieforward.dsq death4"; sequence19 = "bioderm_light_diehead.dsq death5"; sequence20 = "bioderm_light_dieknees.dsq death6"; sequence21 = "bioderm_light_dieleglft.dsq death7"; sequence22 = "bioderm_light_dielegrt.dsq death8"; sequence23 = "bioderm_light_diesidelft.dsq death9"; sequence24 = "bioderm_light_diesidert.dsq death10"; sequence25 = "bioderm_light_dieslump.dsq death11"; sequence26 = "bioderm_light_celsalute.dsq cel1"; sequence27 = "bioderm_light_celyeah.dsq cel2"; sequence28 = "bioderm_light_tauntbest.dsq cel3"; sequence29 = "bioderm_light_celroar.dsq cel4"; sequence30 = "bioderm_light_tauntbull.dsq cel5"; sequence31 = "bioderm_light_celflex2.dsq cel6"; sequence32 = "bioderm_light_celgora.dsq cel7"; sequence33 = "bioderm_light_celjump.dsq cel8"; sequence34 = "bioderm_light_sitting.dsq sitting"; sequence35 = "bioderm_light_ski.dsq ski"; sequence36 = "bioderm_light_standjump.dsq standjump"; sequence37 = "bioderm_light_looknw.dsq looknw"; };