datablock TSShapeConstructor(LightMaleDts) { baseShape = "light_male.dts"; sequence0 = "light_male_root.dsq root"; sequence1 = "light_male_forward.dsq run"; sequence2 = "light_male_back.dsq back"; sequence3 = "light_male_side.dsq side"; sequence4 = "light_male_lookde.dsq look"; sequence5 = "light_male_head.dsq head"; sequence6 = "light_male_fall.dsq fall"; sequence7 = "light_male_jet.dsq jet"; sequence8 = "light_male_land.dsq land"; sequence9 = "light_male_jump.dsq jump"; sequence10 = "light_male_diehead.dsq death1"; sequence11 = "light_male_diechest.dsq death2"; sequence12 = "light_male_dieback.dsq death3"; sequence13 = "light_male_diesidelf.dsq death4"; sequence14 = "light_male_diesidert.dsq death5"; sequence15 = "light_male_dieleglf.dsq death6"; sequence16 = "light_male_dielegrt.dsq death7"; sequence17 = "light_male_dieslump.dsq death8"; sequence18 = "light_male_dieknees.dsq death9"; sequence19 = "light_male_dieforward.dsq death10"; sequence20 = "light_male_diespin.dsq death11"; sequence21 = "light_male_idlepda.dsq pda"; sequence22 = "light_male_looksn.dsq looksn"; sequence23 = "light_male_lookms.dsq lookms"; sequence24 = "light_male_scoutroot.dsq scoutroot"; sequence25 = "light_male_headside.dsq headside"; sequence26 = "light_male_recoilde.dsq light_recoil"; sequence27 = "light_male_sitting.dsq sitting"; sequence28 = "light_male_celsalute.dsq cel1"; sequence29 = "light_male_celwave.dsq cel2"; sequence30 = "light_male_tauntbest.dsq cel3"; sequence31 = "light_male_tauntimp.dsq cel4"; sequence32 = "light_male_celdisco.dsq cel5"; sequence33 = "light_male_celflex.dsq cel6"; sequence34 = "light_male_celtaunt.dsq cel7"; sequence35 = "light_male_celrocky.dsq cel8"; sequence36 = "light_male_ski.dsq ski"; sequence37 = "light_male_standjump.dsq standjump"; sequence38 = "light_male_looknw.dsq looknw"; };