//exec("scripts/rpgitems.cs"); exec("scripts/version.cs"); function clientCmdMissionStartPhase3(%seq, %missionName) { $MSeq = %seq; //Reset Inventory Hud... if($Hud['RPGinventoryScreen'] !$= "") { %favList = $Hud['RPGinventoryScreen'].data[0, 1].type TAB $Hud['RPGinventoryScreen'].data[0, 1].getValue(); for ( %i = 1; %i < $Hud['RPGinventoryScreen'].count; %i++ ) if($Hud['RPGinventoryScreen'].data[%i, 1].getValue() $= invalid) %favList = %favList TAB $Hud['RPGinventoryScreen'].data[%i, 1].type TAB "EMPTY"; else %favList = %favList TAB $Hud['RPGinventoryScreen'].data[%i, 1].type TAB $Hud['RPGinventoryScreen'].data[%i, 1].getValue(); commandToServer( 'setClientFav', %favList ); } else commandToServer( 'setClientFav', $pref::Favorite[$pref::FavCurrentSelect]); // needed? $MissionName = %missionName; //commandToServer( 'getScores' ); // only show dialog if actually lights if(lightScene("sceneLightingComplete", $LaunchMode $= "SceneLight" ? "forceWritable" : "")) { error("beginning SceneLighting...."); schedule(1, 0, "updateLightingProgress"); $lightingMission = true; LoadingProgress.setValue( 0 ); DB_LoadingProgress.setValue( 0 ); LoadingProgressTxt.setValue( "LIGHTING MISSION" ); DB_LoadingProgressTxt.setValue( "LIGHTING MISSION" ); $missionLightStarted = true; Canvas.repaint(); } deletevariables("$inv::*"); deletevariables("$menu::*"); } function logecho(%something) { //annoying } function rpgtoggle() { if($rpgbottomPrintActive) clientCmdCloseRPGbottomPrint(); } //--------------------------------------------------------- gui auto downloader! function clientCmdStartRecastDelayCountdown(%value) { if(isobject(rpgrecastdelay)) { rpgrecastdelay.text = %value / 1000; rpgrecastdelay.setvalue("Delay:" SPC %value / 1000); rpgrecastdelay.schedule(10, "tickdown", mfloor(%value/10)-1); } } function RPGrecastDelay::tickdown(%this, %value) { if(%value <= 0) { rpgrecastdelay.text = 0; %this.setValue("Delay: 0.00"); return; } %this.schedule(10, "tickdown", %value-1); %txt = %value / 100; if((%value % 100) == 0) %extra = ".0"; else %extra = ""; if((%value % 10) == 0) %extra = %extra @ "0"; %this.setValue("Delay:" SPC %txt @ %extra); } function clientCmdExecGUI(%file) { exec("gui/" @ %file @ ".cs");//whoo hoo! } //------------------------------------------------------------------------------ function clientCmdRPGPlayMusic(%type) { //play us some music! //count off how many and take a random number for(%i = 0; $music::file[%type, %i] !$= ""; %i++) {} //%i is how many. //echo(%type); if(%i != 0)//Tribes 2 will CTD if %i = 0; Check this %i = 100*getRandom() % %i;//take modulus. this way it gives us a number from 0 to %i - 1. (if %i is 3, then it will give us a number from 0 to 2). else %i = 0; %music = $music::file[%type, %i]; clientCMDPlayMusic(%music);//play the song! } function placeBeacon( %val ) { if(%val) { OpenGuildManagementGUI(); } } function setupObjHud(%gameType) { return; switch$ (%gameType) { case BountyGame: // set separators objectiveHud.setSeparators("56 156"); objectiveHud.disableHorzSeparator(); // Your score label ("SCORE") objectiveHud.scoreLabel = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 3"; extent = "50 16"; visible = "1"; text = "SCORE"; }; // Your score objectiveHud.yourScore = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "60 3"; extent = "90 16"; visible = "1"; }; // Target label ("TARGET") objectiveHud.targetLabel = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 19"; extent = "50 16"; visible = "1"; text = "TARGET"; }; // your target's name objectiveHud.yourTarget = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "60 19"; extent = "90 16"; visible = "1"; }; objectiveHud.add(objectiveHud.scoreLabel); objectiveHud.add(objectiveHud.yourScore); objectiveHud.add(objectiveHud.targetLabel); objectiveHud.add(objectiveHud.yourTarget); case CnHGame: // set separators objectiveHud.setSeparators("96 162 202"); objectiveHud.enableHorzSeparator(); // Team names objectiveHud.teamName[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 3"; extent = "90 16"; visible = "1"; }; objectiveHud.teamName[2] = new GuiTextCtrl() { profile = "GuiTextObjHudLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 19"; extent = "90 16"; visible = "1"; }; // Team scores objectiveHud.teamScore[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "105 3"; extent = "50 16"; visible = "1"; }; objectiveHud.teamScore[2] = new GuiTextCtrl() { profile = "GuiTextObjHudCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "105 19"; extent = "50 16"; visible = "1"; }; // Hold label ("HOLD") objectiveHud.holdLabel[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "165 3"; extent = "35 16"; visible = "1"; text = "HOLD"; }; objectiveHud.holdLabel[2] = new GuiTextCtrl() { profile = "GuiTextObjHudCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "165 19"; extent = "35 16"; visible = "1"; text = "HOLD"; }; // number of points held objectiveHud.numHeld[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "205 3"; extent = "30 16"; visible = "1"; }; objectiveHud.numHeld[2] = new GuiTextCtrl() { profile = "GuiTextObjHudCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "205 19"; extent = "30 16"; visible = "1"; }; for(%i = 1; %i <= 2; %i++) { objectiveHud.add(objectiveHud.teamName[%i]); objectiveHud.add(objectiveHud.teamScore[%i]); objectiveHud.add(objectiveHud.holdLabel[%i]); objectiveHud.add(objectiveHud.numHeld[%i]); } case CTFGame: // set separators objectiveHud.setSeparators("72 97 130"); objectiveHud.enableHorzSeparator(); // Team names objectiveHud.teamName[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 3"; extent = "65 16"; visible = "1"; }; objectiveHud.teamName[2] = new GuiTextCtrl() { profile = "GuiTextObjHudLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 19"; extent = "65 16"; visible = "1"; }; // Team scores objectiveHud.teamScore[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "75 3"; extent = "20 16"; visible = "1"; }; objectiveHud.teamScore[2] = new GuiTextCtrl() { profile = "GuiTextObjHudCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "75 19"; extent = "20 16"; visible = "1"; }; // Flag label ("FLAG") objectiveHud.flagLabel[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "100 3"; extent = "30 16"; visible = "1"; text = "FLAG"; }; objectiveHud.flagLabel[2] = new GuiTextCtrl() { profile = "GuiTextObjHudCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "100 19"; extent = "30 16"; visible = "1"; text = "FLAG"; }; // flag location (at base/in field/player carrying it) objectiveHud.flagLocation[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "135 3"; extent = "105 16"; visible = "1"; }; objectiveHud.flagLocation[2] = new GuiTextCtrl() { profile = "GuiTextObjHudLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "135 19"; extent = "105 16"; visible = "1"; }; for(%i = 1; %i <= 2; %i++) { objectiveHud.add(objectiveHud.teamName[%i]); objectiveHud.add(objectiveHud.teamScore[%i]); objectiveHud.add(objectiveHud.flagLabel[%i]); objectiveHud.add(objectiveHud.flagLocation[%i]); } case DMGame: // set separators objectiveHud.setSeparators("56 96 156"); objectiveHud.disableHorzSeparator(); // Your score label ("SCORE") objectiveHud.scoreLabel = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 3"; extent = "50 16"; visible = "1"; text = "SCORE"; }; // Your score objectiveHud.yourScore = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "60 3"; extent = "30 16"; visible = "1"; }; // Your kills label ("KILLS") objectiveHud.killsLabel = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 19"; extent = "50 16"; visible = "1"; text = "KILLS"; }; // Your kills objectiveHud.yourKills = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "60 19"; extent = "30 16"; visible = "1"; }; // Your deaths label ("DEATHS") objectiveHud.deathsLabel = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "100 19"; extent = "50 16"; visible = "1"; text = "DEATHS"; }; // Your deaths objectiveHud.yourDeaths = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "160 19"; extent = "30 16"; visible = "1"; }; objectiveHud.add(objectiveHud.scoreLabel); objectiveHud.add(objectiveHud.yourScore); objectiveHud.add(objectiveHud.killsLabel); objectiveHud.add(objectiveHud.yourKills); objectiveHud.add(objectiveHud.deathsLabel); objectiveHud.add(objectiveHud.yourDeaths); case DnDGame: case HuntersGame: // set separators objectiveHud.setSeparators("96 132"); objectiveHud.disableHorzSeparator(); // Your score label ("SCORE") objectiveHud.scoreLabel = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 3"; extent = "90 16"; visible = "1"; text = "SCORE"; }; // Your score objectiveHud.yourScore = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "100 3"; extent = "30 16"; visible = "1"; }; // flags label ("FLAGS") objectiveHud.flagLabel = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 19"; extent = "90 16"; visible = "1"; text = "FLAGS"; }; // number of flags objectiveHud.yourFlags = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "100 19"; extent = "30 16"; visible = "1"; }; objectiveHud.add(objectiveHud.scoreLabel); objectiveHud.add(objectiveHud.yourScore); objectiveHud.add(objectiveHud.flagLabel); objectiveHud.add(objectiveHud.yourFlags); case RabbitGame: // set separators objectiveHud.setSeparators("56 156"); objectiveHud.disableHorzSeparator(); // Your score label ("SCORE") objectiveHud.scoreLabel = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 3"; extent = "50 16"; visible = "1"; text = "SCORE"; }; // Your score objectiveHud.yourScore = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "60 3"; extent = "90 16"; visible = "1"; }; // Rabbit label ("RABBIT") objectiveHud.rabbitLabel = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 19"; extent = "50 16"; visible = "1"; text = "RABBIT"; }; // rabbit name objectiveHud.rabbitName = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "60 19"; extent = "90 16"; visible = "1"; }; objectiveHud.add(objectiveHud.scoreLabel); objectiveHud.add(objectiveHud.yourScore); objectiveHud.add(objectiveHud.rabbitLabel); objectiveHud.add(objectiveHud.rabbitName); case SiegeGame: // set separators objectiveHud.setSeparators("96 122 177"); objectiveHud.enableHorzSeparator(); // Team names objectiveHud.teamName[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 3"; extent = "90 16"; visible = "1"; }; objectiveHud.teamName[2] = new GuiTextCtrl() { profile = "GuiTextObjHudLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 19"; extent = "90 16"; visible = "1"; }; // Team scores objectiveHud.teamScore[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "100 3"; extent = "20 16"; visible = "1"; }; objectiveHud.teamScore[2] = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "100 19"; extent = "20 16"; visible = "1"; }; // Role label ("PROTECT" or "DESTROY") objectiveHud.roleLabel[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "125 3"; extent = "50 16"; visible = "1"; }; objectiveHud.roleLabel[2] = new GuiTextCtrl() { profile = "GuiTextObjHudCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "125 19"; extent = "50 16"; visible = "1"; }; // number of objectives to protect/destroy objectiveHud.objectives[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "180 3"; extent = "60 16"; visible = "1"; }; objectiveHud.objectives[2] = new GuiTextCtrl() { profile = "GuiTextObjHudCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "180 19"; extent = "60 16"; visible = "1"; }; for(%i = 1; %i <= 2; %i++) { objectiveHud.add(objectiveHud.teamName[%i]); objectiveHud.add(objectiveHud.teamScore[%i]); objectiveHud.add(objectiveHud.roleLabel[%i]); objectiveHud.add(objectiveHud.objectives[%i]); } case TeamHuntersGame: // set separators objectiveHud.setSeparators("57 83 197"); objectiveHud.enableHorzSeparator(); // flags label ("FLAGS") objectiveHud.flagLabel = new GuiTextCtrl() { profile = "GuiTextObjGreenLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 3"; extent = "50 16"; visible = "1"; text = "FLAGS"; }; // number of flags objectiveHud.yourFlags = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "60 3"; extent = "20 16"; visible = "1"; }; // team names objectiveHud.teamName[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "85 3"; extent = "110 16"; visible = "1"; }; objectiveHud.teamName[2] = new GuiTextCtrl() { profile = "GuiTextObjHudCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "85 19"; extent = "110 16"; visible = "1"; }; // team scores objectiveHud.teamScore[1] = new GuiTextCtrl() { profile = "GuiTextObjGreenCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "200 3"; extent = "40 16"; visible = "1"; }; objectiveHud.teamScore[2] = new GuiTextCtrl() { profile = "GuiTextObjHudCenterProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "200 19"; extent = "40 16"; visible = "1"; }; objectiveHud.add(objectiveHud.flagLabel); objectiveHud.add(objectiveHud.yourFlags); for(%i = 1; %i <= 2; %i++) { objectiveHud.add(objectiveHud.teamName[%i]); objectiveHud.add(objectiveHud.teamScore[%i]); } case SinglePlayerGame: // no separator lines objectiveHud.setSeparators(""); objectiveHud.disableHorzSeparator(); // two lines to print objectives objectiveHud.spText[1] = new GuiTextCtrl() { profile = "GuiTextObjHudLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 3"; extent = "235 16"; visible = "1"; }; objectiveHud.spText[2] = new GuiTextCtrl() { profile = "GuiTextObjHudLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 19"; extent = "235 16"; visible = "1"; }; objectiveHud.add(objectiveHud.spText[1]); objectiveHud.add(objectiveHud.spText[2]); case RPGGame: // no separator lines objectiveHud.setSeparators(""); objectiveHud.disableHorzSeparator(); // two lines to print objectives objectiveHud.spText[1] = new GuiTextCtrl() { profile = "GuiTextObjHudLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 3"; extent = "235 16"; visible = "1"; }; objectiveHud.spText[2] = new GuiTextCtrl() { profile = "GuiTextObjHudLeftProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 19"; extent = "235 16"; visible = "1"; }; objectiveHud.add(objectiveHud.spText[1]); objectiveHud.add(objectiveHud.spText[2]); } chatPageDown.setVisible(false); } function clientCmdSetReticle(%ret, %vis) { reticleHud.setBitmap(%ret); ReticleFrameHud.setVisible(%vis); } function clientCmdgetClientRPGversion() { //echo("CALLED"); commandToServer('setClientVersion', $rpgver); } function isSet(%v) { return (%v !$= ""); }