//-------------------------------------- Desert interior texture property mapping addMaterialMapping("badlands/bd_ichute01", "environment: special/chuteTexture 0.25"); addMaterialMapping("badlands/bd_ichute02a", "environment: special/chuteTexture 0.25"); //"Color: red green blue startAlpha endAlpha" //Soft sound = 0 //Hard sound = 1 //Metal sound = 2 //Snow sound = 3 addMaterialMapping("terrain/BadLands.DirtBumpy", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0"); addMaterialMapping("terrain/BadLands.DirtChipped", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0"); addMaterialMapping("terrain/BadLands.DirtYellow", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0"); addMaterialMapping("terrain/BadLands.DirtYellowCracked", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0"); addMaterialMapping("terrain/BadLands.RockBrown", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0"); addMaterialMapping("terrain/BadLands.RockChipped", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0"); addMaterialMapping("terrain/BadLands.RockCracked", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");