function setMANA(%client, %val) { %armor = %client.player.getDataBlock(); if(%val $= "") %val = fetchData(%client, "MaxMANA"); %a = %val * %armor.maxEnergy; %b = %a / fetchData(%client, "MaxMANA"); if(%b < 0) %b = 0; else if(%b > %armor.maxEnergy) %b = %armor.maxEnergy; %client.player.setEnergyLevel(%b); } function refreshMANA(%client, %value) { setMANA(%client, (fetchData(%client, "MANA") - %value)); } // Positively increase mana and not worry about overrunning the maximum allowed. function restoreMANA(%client, %value) { %maxMana = fetchData(%client, "MaxMANA"); %currentMana = fetchData(%client, "MANA"); if (%value + %currentMana > %maxMana) setMANA(%client, %maxMana); else setMANA(%client, %currentMana + %value); } function refreshMANAREGEN(%client) { if(isobject(%client) && isobject(%client.player)) { %b = 0; if(%client.sleepMode $= 1) %b = 1.0; else if(%client.sleepMode $= 2) %b = 2.25; %c = AddPoints(%client, 11) / 10000; %r = %b/20 + %c + 0.02; %client.player.setRechargeRate(%r); return true; } else return false; }