//shinji's tea party //rpggame.cs calls this file in its exec list SetPerfCounterEnable(0); //server stutter fix //admin passwords //CUSTOM $AdminPassword[1]=forumwarrior; $AdminPassword[2]=applecalculator; $AdminPassword[3]=lampsphere; $AdminPassword[4]=boiledbeef; $AdminPassword[5]=babybackbunny; //dbgsetparameters(28000,lolwut); $pref::Net::PacketRateToClient = "20"; //determines how many packets per second sent to each client $pref::Net::PacketRateToServer = "32"; //may determine how many packets are allowed from each client $pref::Net::PacketSize = "256"; //size of each packet sent to each client, maximum.has no effect on size of packets client send to the server setlogmode(1); //leave this set to zero unless you are coding and need a log it will make a huge file...!!! $logechoenabled=1; //set to 1 you can now see game details in console. Thanks to tubaguy. setLogMode(1); //console output to .\GameData //telnetsetparameters(1338,ReadWritePassword,ReadOnlyPassword); //telnet fix (i think!) //-nopure - this makes it so your server isn't "pure" (no calls to eval) and some other stuff (not entirely sure). //-clientprefs path - specifies while clientprefs file to use, default is prefs/ClientPrefs.cs. //-serverprefs path - specifies while serverprefs file to use, default is prefs/ServerPrefs.cs. //-host - makes a listen server? //-password arg - automatically puts in your password to log in (may not be compatible with TribesNext patch). //-bot arg - specifies how many bots there should be. //Some Others //-navBuild (build a navigation graph), -spnBuild (builds a spawn graph), -prepBuild (prepares the server and compiles all the scripts), -quit (quits the game immediately), -demo (puts the game in demo mode?) //There are all lot of others, however, I'm not sure what a few do and if you'd find them useful or not (I'm not even sure about a few above).