//default playlist for rpg zones, this is client side, all the server does is tell the client what TYPE of music to play //syntax: # starts at 0 and goes up each file that is added //$music::file[type, #] = "filename"; // the mp3 in the IS/music directory $music::file[DarkForest,0] = "earth_loop"; $music::file[DarkFortress,0] = "Evil_loop"; $music::file[DarkTown, 0] = "Town1_loop"; $music::file[EvilTown, 0] = "dungeon5_loop"; $music::file[LivelyTown,0] = "Town3_loop"; $music::file[Mines, 0] = "mines_loop"; $music::file[Mines, 1] = "dungeon4_loop"; $music::file[Mines, 2] = "dungeon2_loop"; $music::file[Mines, 3] = "Evil_loop"; $music::file[PortTown, 0] = "good_loop"; $music::file[SoftTown, 0] = "Town2_loop"; $music::file[Wilderness, 0] = "misc1"; $music::file[Wilderness, 1] = "misc2"; $music::file[Wilderness, 2] = "misc3"; $music::file[Wilderness, 3] = "misc4"; $music::file[BalanVillage, 0] = "Balan_Village"; $music::file[TlajicMines, 0] = "Tlajic_Mines";