Adding more information on each item. There isn't a great way to parse out
the benefits that each item gives you, so there's some extra mental work
there. Additionally, I've supplied the skill required for the particular
item.
Balances Flow and Bound to not scale with Neutral Magic level.
Fixes a bug where flow and bound would subtract from your base character's
jumping and speed attributes when cast prior to death.
Fixes some general formatting things in the related files.
Provide method to restore mana and use it as a refund when casting Flow
and Bound more than once during its duration. The application of this
method in this way is kind of a kludge, but it works and the method is
definitely helpful.
Flow had a downside where the caster was more likely to take collision
damage. I found a variable on the player object called minImpactSpeed,
adding the increase in speed due to Flow to that value did what I wanted it to do
after some testing.
The blue bar is used for your Jet ability in Tribes 2. In T2RPG, it
represents Mana. This was another relic of Jet usage that wasn't cleaned
up when moving over to the T2RPG player object.
Increasing by factor of ~2, which correlates to ~1.25 actual speed boost.
Want to allow the game to move a bit faster. This update is for all
characters, including enemies, to add to the challenge.