ironsphererpg/scripts/stationSetInv.cs

218 lines
6.9 KiB
C#
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function LightMaleHumanArmor::stationSetInv(%data, %player)
{
%saveImage = %player.getMountedImage($WeaponSlot);
%player.clearInventory();
%player.client.setWeaponsHudClearAll();
%player.setInventory(RepairKit,1);
%player.setInventory(Mine,3);
%player.setInventory(Grenade,6);
%player.setInventory(Blaster,1);
%player.setInventory(Plasma,1);
%player.setInventory(Disc,1);
%player.setInventory(Chaingun, 1);
%player.setInventory(GrenadeLauncher, 1);
%player.setInventory(GrenadeLauncherAmmo, 25);
%player.setInventory(PlasmaAmmo,20);
%player.setInventory(ChaingunAmmo, 100);
%player.setInventory(DiscAmmo, 20);
%player.use(%saveImage.Item);
}
function MediumMaleHumanArmor::stationSetInv(%data, %player)
{
%saveImage = %player.getMountedImage($WeaponSlot);
%player.clearInventory();
%player.client.setWeaponsHudClearAll();
%player.setInventory(RepairKit,1);
%player.setInventory(Mine,3);
%player.setInventory(Grenade,6);
%player.setInventory(Blaster,1);
%player.setInventory(Plasma,1);
%player.setInventory(Disc,1);
%player.setInventory(Chaingun, 1);
%player.setInventory(GrenadeLauncher, 1);
%player.setInventory(MissileLauncher, 1);
%player.setInventory(MissileLauncherAmmo, 10);
%player.setInventory(GrenadeLauncherAmmo, 25);
%player.setInventory(PlasmaAmmo,20);
%player.setInventory(ChaingunAmmo, 100);
%player.setInventory(DiscAmmo, 20);
%player.use(%saveImage.Item);
}
function HeavyMaleHumanArmor::stationSetInv(%data, %player)
{
%saveImage = %player.getMountedImage($WeaponSlot);
%player.clearInventory();
%player.client.setWeaponsHudClearAll();
%player.setInventory(RepairKit,1);
%player.setInventory(Mine,3);
%player.setInventory(Grenade,6);
%player.setInventory(Blaster,1);
%player.setInventory(Plasma,1);
%player.setInventory(Disc,1);
%player.setInventory(Chaingun, 1);
%player.setInventory(GrenadeLauncher, 1);
%player.setInventory(Mortar, 1);
%player.setInventory(MortarAmmo, 15);
%player.setInventory(GrenadeLauncherAmmo, 25);
%player.setInventory(PlasmaAmmo,20);
%player.setInventory(ChaingunAmmo, 100);
%player.setInventory(DiscAmmo, 20);
%player.use(%saveImage.Item);
}
function LightFemaleHumanArmor::stationSetInv(%data, %player)
{
%saveImage = %player.getMountedImage($WeaponSlot);
%player.clearInventory();
%player.client.setWeaponsHudClearAll();
%player.setInventory(RepairKit,1);
%player.setInventory(Mine,3);
%player.setInventory(Grenade,6);
%player.setInventory(Blaster,1);
%player.setInventory(Plasma,1);
%player.setInventory(Disc,1);
%player.setInventory(Chaingun, 1);
%player.setInventory(GrenadeLauncher, 1);
%player.setInventory(GrenadeLauncherAmmo, 25);
%player.setInventory(PlasmaAmmo,20);
%player.setInventory(ChaingunAmmo, 100);
%player.setInventory(DiscAmmo, 20);
%player.use(%saveImage.Item);
}
function MediumFemaleHumanArmor::stationSetInv(%data, %player)
{
%saveImage = %player.getMountedImage($WeaponSlot);
%player.clearInventory();
%player.client.setWeaponsHudClearAll();
%player.setInventory(RepairKit,1);
%player.setInventory(Mine,3);
%player.setInventory(Grenade,6);
%player.setInventory(Blaster,1);
%player.setInventory(Plasma,1);
%player.setInventory(Disc,1);
%player.setInventory(Chaingun, 1);
%player.setInventory(GrenadeLauncher, 1);
%player.setInventory(MissileLauncher, 1);
%player.setInventory(MissileLauncherAmmo, 10);
%player.setInventory(GrenadeLauncherAmmo, 25);
%player.setInventory(PlasmaAmmo,20);
%player.setInventory(ChaingunAmmo, 100);
%player.setInventory(DiscAmmo, 20);
%player.use(%saveImage.Item);
}
function HeavyFemaleHumanArmor::stationSetInv(%data, %player)
{
%saveImage = %player.getMountedImage($WeaponSlot);
%player.clearInventory();
%player.client.setWeaponsHudClearAll();
%player.setInventory(RepairKit,1);
%player.setInventory(Mine,3);
%player.setInventory(Grenade,6);
%player.setInventory(Blaster,1);
%player.setInventory(Plasma,1);
%player.setInventory(Disc,1);
%player.setInventory(Chaingun, 1);
%player.setInventory(GrenadeLauncher, 1);
%player.setInventory(Mortar, 1);
%player.setInventory(MortarAmmo, 15);
%player.setInventory(GrenadeLauncherAmmo, 25);
%player.setInventory(PlasmaAmmo,20);
%player.setInventory(ChaingunAmmo, 100);
%player.setInventory(DiscAmmo, 20);
%player.use(%saveImage.Item);
}
function LightMaleBiodermArmor::stationSetInv(%data, %player)
{
%saveImage = %player.getMountedImage($WeaponSlot);
%player.clearInventory();
%player.client.setWeaponsHudClearAll();
%player.setInventory(RepairKit,1);
%player.setInventory(Mine,3);
%player.setInventory(Grenade,6);
%player.setInventory(Blaster,1);
%player.setInventory(Plasma,1);
%player.setInventory(Disc,1);
%player.setInventory(Chaingun, 1);
%player.setInventory(GrenadeLauncher, 1);
%player.setInventory(GrenadeLauncherAmmo, 25);
%player.setInventory(PlasmaAmmo,20);
%player.setInventory(ChaingunAmmo, 100);
%player.setInventory(DiscAmmo, 20);
%player.use(%saveImage.Item);
}
function MediumMaleBiodermArmor::stationSetInv(%data, %player)
{
%saveImage = %player.getMountedImage($WeaponSlot);
%player.clearInventory();
%player.client.setWeaponsHudClearAll();
%player.setInventory(RepairKit,1);
%player.setInventory(Mine,3);
%player.setInventory(Grenade,6);
%player.setInventory(Blaster,1);
%player.setInventory(Plasma,1);
%player.setInventory(Disc,1);
%player.setInventory(Chaingun, 1);
%player.setInventory(GrenadeLauncher, 1);
%player.setInventory(MissileLauncher, 1);
%player.setInventory(MissileLauncherAmmo, 10);
%player.setInventory(GrenadeLauncherAmmo, 25);
%player.setInventory(PlasmaAmmo,20);
%player.setInventory(ChaingunAmmo, 100);
%player.setInventory(DiscAmmo, 20);
%player.use(%saveImage.Item);
}
function HeavyMaleBiodermArmor::stationSetInv(%data, %player)
{
%saveImage = %player.getMountedImage($WeaponSlot);
%player.clearInventory();
%player.client.setWeaponsHudClearAll();
%player.setInventory(RepairKit,1);
%player.setInventory(Mine,3);
%player.setInventory(Grenade,6);
%player.setInventory(Blaster,1);
%player.setInventory(Plasma,1);
%player.setInventory(Disc,1);
%player.setInventory(Chaingun, 1);
%player.setInventory(GrenadeLauncher, 1);
%player.setInventory(Mortar, 1);
%player.setInventory(MortarAmmo, 15);
%player.setInventory(GrenadeLauncherAmmo, 25);
%player.setInventory(PlasmaAmmo,20);
%player.setInventory(ChaingunAmmo, 100);
%player.setInventory(DiscAmmo, 20);
%player.use(%saveImage.Item);
}