ironsphererpg/scripts/badlandsPropMap.cs

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C#
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//-------------------------------------- Desert interior texture property mapping
addMaterialMapping("badlands/bd_ichute01", "environment: special/chuteTexture 0.25");
addMaterialMapping("badlands/bd_ichute02a", "environment: special/chuteTexture 0.25");
//"Color: red green blue startAlpha endAlpha"
//Soft sound = 0
//Hard sound = 1
//Metal sound = 2
//Snow sound = 3
addMaterialMapping("terrain/BadLands.DirtBumpy", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/BadLands.DirtChipped", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/BadLands.DirtYellow", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/BadLands.DirtYellowCracked", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/BadLands.RockBrown", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/BadLands.RockChipped", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/BadLands.RockCracked", "color: 0.5 0.36 0.16 0.4 0.0", "sound: 0");