ironsphererpg/scripts/rpgPropMap.cs

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//This adds Env mapping to various RPG textures
addMaterialMapping("MinoLair/Mino_Marble", "environment: Minolair/Mino_Emap 0.20");
addMaterialMapping("MinoLair/Mino_OldRoof", "environment: Minolair/Mino_Emap 0.20");
addMaterialMapping("MinoLair/Mino_OldRoof2", "environment: Minolair/Mino_Emap 0.20");
addMaterialMapping("MinoLair/Mino_MossMarble", "environment: Minolair/Mino_Emap 0.20");
addMaterialMapping("ISTextures/F_KWater", "environment: RPGSky/RPG_emap 0.20");
addMaterialMapping("ISTextures/F_Bars", "environment: Minolair/Mino_Emap 0.30");
//Example addMaterialMapping("terrain/LushWorld.RockMossy", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/RPG_grass1", "color: 0.4 0.325 0.243 1.0 0.0", "sound: 0");
addMaterialMapping("terrain/RPG_grass2", "color: 0.4 0.325 0.243 1.0 0.0", "sound: 0");
addMaterialMapping("terrain/RPG_cliff", "color: 0.4 0.325 0.243 1.0 0.0", "sound: 0");
addMaterialMapping("terrain/RPG_mossy", "color: 0.4 0.325 0.243 1.0 0.0", "sound: 0");
addMaterialMapping("terrain/RPG_sand", "color: 0.4 0.325 0.243 1.0 0.0", "sound: 0");
addMaterialMapping("terrain/RPG_snowy", "color: 0.4 0.325 0.243 1.0 0.0", "sound: 0");