ironsphererpg/scripts/serverCommanderMap.cs

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//------------------------------------------------------------------------------
// Object control
//------------------------------------------------------------------------------
function getControlObjectType(%obj)
{
// turrets (camera is a turret)
if(%obj.getType() & $TypeMasks::TurretObjectType)
{
%barrel = %obj.getMountedImage(0);
if(isObject(%barrel))
return(addTaggedString(%barrel.getName()));
}
// unknown
return('Unknown');
}
function serverCmdControlObject(%client, %targetId)
{
// match started:
if(!$MatchStarted)
{
commandToClient(%client, 'ControlObjectResponse', false, "mission has not started.");
return;
}
// object:
%obj = getTargetObject(%targetId);
if(%obj == -1)
{
commandToClient(%client, 'ControlObjectResponse', false, "failed to find target object.");
return;
}
// shapebase:
if(!(%obj.getType() & $TypeMasks::ShapeBaseObjectType))
{
commandToClient(%client, 'ControlObjectResponse', false, "object cannot be controlled.");
return;
}
// can control:
if(!%obj.getDataBlock().canControl)
{
commandToClient(%client, 'ControlObjectResponse', false, "object cannot be controlled.");
return;
}
// check damage:
if(%obj.getDamageState() !$= "Enabled")
{
commandToClient(%client, 'ControlObjectResponse', false, "object is " @ %obj.getDamageState());
return;
}
// powered:
if(!%obj.isPowered())
{
commandToClient(%client, 'ControlObjectResponse', false, "object is not powered.");
return;
}
// controlled already:
%control = %obj.getControllingClient();
if(%control)
{
if(%control == %client)
commandToClient(%client, 'ControlObjectResponse', false, "you are already controlling that object.");
else
commandToClient(%client, 'ControlObjectResponse', false, "someone is already controlling that object.");
return;
}
// same team?
if(getTargetSensorGroup(%targetId) != %client.getSensorGroup())
{
commandToClient(%client, 'ControlObjectResonse', false, "cannot control enemy objects.");
return;
}
// dead?
if(%client.player == 0)
{
commandToClient(%client, 'ControlObjectResponse', false, "dead people cannot control objects.");
return;
}
//mounted in a vehicle?
if (%client.player.isMounted())
{
commandToClient(%client, 'ControlObjectResponse', false, "can't control objects while mounted in a vehicle.");
return;
}
%client.setControlObject(%obj);
commandToClient(%client, 'ControlObjectResponse', true, getControlObjectType(%obj));
}
//------------------------------------------------------------------------------
// TV Functions
//------------------------------------------------------------------------------
function resetControlObject(%client)
{
if( isObject( %client.comCam ) )
%client.comCam.delete();
if(isObject(%client.player) && !%client.player.isDestroyed() && $MatchStarted)
%client.setControlObject(%client.player);
else
%client.setControlObject(%client.camera);
}
function serverCmdResetControlObject(%client)
{
resetControlObject(%client);
commandToClient(%client, 'ControlObjectReset');
// --------------------------------------------------------
// z0dd - ZOD 4/18/02. Vehicle reticle disappearance fix.
// commandToClient(%client, 'RemoveReticle');
//if(isObject(%client.player))
//{
// %weapon = %client.player.getMountedImage($WeaponSlot);
// %client.setWeaponsHudActive(%weapon.item);
//}
if(isObject(%client.player))
{
if(%client.player.isPilot() || %client.player.isWeaponOperator())
{
return;
}
else
{
commandToClient(%client, 'RemoveReticle');
%weapon = %client.player.getMountedImage($WeaponSlot);
%client.setWeaponsHudActive(%weapon.item);
}
}
// End z0dd - ZOD
// --------------------------------------------------------
}
function serverCmdAttachCommanderCamera(%client, %target)
{
// dont allow observing until match has started
if(!$MatchStarted)
{
commandToClient(%client, 'CameraAttachResponse', false);
return;
}
%obj = getTargetObject(%target);
if((%obj == -1) || (%target == -1))
{
commandToClient(%client, 'CameraAttachResponse', false);
return;
}
// shape base object?
if(!(%obj.getType() & $TypeMasks::ShapeBaseObjectType))
{
commandToClient(%client, 'CameraAttachResponse', false);
return;
}
// can be observed?
if(!%obj.getDataBlock() || !%obj.getDataBlock().canObserve)
{
commandToClient(%client, 'CameraAttachResponse', false);
return;
}
// same team?
if(getTargetSensorGroup(%target) != %client.getSensorGroup())
{
commandToClient(%client, 'CameraAttachResponse', false);
return;
}
// powered?
if(!%obj.isPowered())
{
commandToClient(%client, 'CameraAttachResponse', false);
return;
}
// client connection?
if(%obj.getClassName() $= "GameConnection")
{
%player = %obj.player;
if(%obj == %client)
{
if(isObject(%player) && !%player.isDestroyed())
{
%client.setControlObject(%player);
commandToClient(%client, 'CameraAttachResponse', true);
return;
}
}
%obj = %player;
}
if(!isObject(%obj) || %obj.isDestroyed())
{
commandToClient(%client, 'CameraAttachResponse', false);
return;
}
%data = %obj.getDataBlock();
%obsData = %data.observeParameters;
%obsX = firstWord(%obsData);
%obsY = getWord(%obsData, 1);
%obsZ = getWord(%obsData, 2);
// don't set the camera mode so that it does not interfere with spawning
%transform = %obj.getTransform();
// create a fresh camera to observe through... (could add to a list on
// the observed camera to be removed when that object dies/...)
if( !isObject( %client.comCam ) )
{
%client.comCam = new Camera()
{
dataBlock = CommanderCamera;
};
MissionCleanup.add(%client.comCam);
}
%client.comCam.setTransform(%transform);
%client.comCam.setOrbitMode(%obj, %transform, %obsX, %obsY, %obsZ);
%client.setControlObject(%client.comCam);
commandToClient(%client, 'CameraAttachResponse', true);
}
//------------------------------------------------------------------------------
// Scoping
function serverCmdScopeCommanderMap(%client, %scope)
{
if(%scope)
resetControlObject(%client);
%client.scopeCommanderMap(%scope);
commandToClient(%client, 'ScopeCommanderMap', %scope);
}