ironsphererpg/scripts/lushPropMap.cs

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//-------------------------------------- Desert interior texture property mapping
addMaterialMapping("lush/be_ichute01", "environment: special/chuteTexture 0.25");
addMaterialMapping("lush/be_ichute02", "environment: special/chuteTexture 0.25");
//"Color: red green blue startAlpha endAlpha"
//Soft sound = 0
//Hard sound = 1
//Metal sound = 2
//Snow sound = 3
addMaterialMapping("terrain/LushWorld.DirtMossy", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.GrassDark", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.GrassLight", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.GrassMixed", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.LakeBed", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.RockLight", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");
addMaterialMapping("terrain/LushWorld.RockMossy", "color: 0.46 0.36 0.26 0.4 0.0", "sound: 0");