ironsphererpg/scripts/chatMenuHud.cs

234 lines
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C#
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//------------------------------------------------------------------------------
//
// chatMenuHud.cs
//
//------------------------------------------------------------------------------
if ( isFile( "prefs/customVoiceBinds.cs" ) )
$defaultVoiceBinds = false;
else
$defaultVoiceBinds = true;
// Load in all of the installed chat items:
exec( "scripts/cannedChatItems.cs" );
//------------------------------------------------------------------------------
// Chat menu loading function:
new SimSet( ChatMenuList ); // Store all of the chat menu maps here so that we can delete them later:
function activateChatMenu( %filename )
{
if ( isFile( %filename ) || isFile( %filename @ ".dso" ) )
{
// Clear the old chat menu:
ChatMenuList.clear();
// Create the root of the new menu:
$RootChatMenu = new ActionMap();
ChatMenuList.add( $RootChatMenu );
$CurrentChatMenu = $RootChatMenu;
$CurrentChatMenu.optionCount = 0;
$CurrentChatMenu.bindCmd(keyboard, escape, "cancelChatMenu();", "");
// Build the new chat menu:
exec( %filename );
}
else
error( "Chat menu file \"" @ %filename @ "\" not found!" );
}
//------------------------------------------------------------------------------
// Chat menu building functions:
function startChatMenu(%heading)
{
%key = firstWord(%heading);
%text = restWords(%heading);
%menu = new ActionMap();
ChatMenuList.add( %menu );
%cm = $CurrentChatMenu;
%cm.bindCmd(keyboard, %key, "setChatMenu(\"" @ %text @ "\", " @ %menu @ ");", "");
%cm.option[%cm.optionCount] = %key @ ": " @ %text;
%cm.command[%cm.optionCount] = %menu; // Save this off here for later...
%cm.isMenu[%cm.optionCount] = 1;
%cm.optionCount++;
%menu.parent = %cm;
%menu.bindCmd(keyboard, escape, "cancelChatMenu();", "");
%menu.optionCount = 0;
$CurrentChatMenu = %menu;
}
function endChatMenu()
{
$CurrentChatMenu = $CurrentChatMenu.parent;
}
function addChat(%keyDesc, %command)
{
%key = firstWord(%keyDesc);
%text = restWords(%keyDesc);
%cm = $CurrentChatMenu;
%cm.bindCmd(keyboard, %key, "issueChatCmd(" @ %cm @ "," @ %cm.optionCount @ ");", "");
%cm.option[%cm.optionCount] = %key @ ": " @ %text;
%cm.command[%cm.optionCount] = %command;
%cm.isMenu[%cm.optionCount] = 0;
%cm.optionCount++;
}
//------------------------------------------------------------------------------
// Chat menu hud functions:
$ChatMenuHudLineCount = 0;
function activateChatMenuHud( %make )
{
if(%make && !TaskHudDlg.isVisible())
showChatMenuHud();
}
function showChatMenuHud()
{
Canvas.pushDialog(ChatMenuHudDlg);
ChatMenuHudDlg.setVisible(true);
setChatMenu(Root, $RootChatMenu);
}
function cancelChatMenu()
{
$CurrentChatMenu.pop();
$CurrentChatMenu = $RootChatMenu;
Canvas.popDialog(ChatMenuHudDlg);
ChatMenuHudDlg.setVisible(false);
}
function setChatMenu( %name, %menu )
{
for ( %i = 0; %i < $ChatMenuHudLineCount; %i++ )
chatMenuHud.remove( $ChatMenuHudText[%i] );
$ChatMenuHudLineCount = %menu.optionCount + 1;
chatMenuHud.extent = "170" SPC ( $ChatMenuHudLineCount * 15 ) + 8;
// First add the menu title line:
$ChatMenuHudText[0] = new GuiTextCtrl()
{
profile = "GuiHudVoiceMenuProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "5 3";
extent = "165 20";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
text = "\c2" @ %name @ " Menu:";
};
chatMenuHud.add( $ChatMenuHudText[0] );
// Now add all of the menu options:
for ( %option = 0; %option < %menu.optionCount; %option++ )
{
%yOffset = ( %option * 15 ) + 18;
if ( %menu.isMenu[%option] == 1 )
{
$ChatMenuHudText[%option + 1] = new GuiTextCtrl()
{
profile = "GuiHudVoiceMenuProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "5 " @ %yOffset;
extent = "165 20";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
text = " " @ %menu.option[%option];
};
}
else
{
$ChatMenuHudText[%option + 1] = new GuiTextCtrl()
{
profile = "GuiHudVoiceCommandProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "5 " @ %yOffset;
extent = "165 20";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
text = " " @ %menu.option[%option];
};
}
chatMenuHud.add( $ChatMenuHudText[%option + 1] );
}
//bind "anykey" to closing the chat menu, so if you press an invalid entry, you don't accidently
//open the commander map or something...
%menu.bindCmd(keyboard, "anykey", "cancelChatMenu();", "");
// Pop the old menu map and push the new menu's map:
$CurrentChatMenu.pop();
$CurrentChatMenu = %menu;
%menu.push();
}
function issueChatCmd( %menu, %index )
{
processChatItemCallbacks( %menu.command[%index] );
commandToServer( 'CannedChat', %menu.command[%index], false );
cancelChatMenu();
}
//------------------------------------------------------------------------------
// Canned chat handler:
function serverCmdCannedChat( %client, %command, %fromAI )
{
%cmdCode = getWord( %command, 0 );
%cmdId = getSubStr( %cmdCode, 1, strlen( %command ) - 1 );
%cmdString = getWord( %command, 1 );
if ( %cmdString $= "" )
%cmdString = getTaggedString( %cmdCode );
if ( !isObject( $ChatTable[%cmdId] ) )
{
error( %cmdString @ " is not a recognized canned chat command." );
return;
}
%chatItem = $ChatTable[%cmdId];
//if there is text
if (%chatItem.text !$= "" || !%chatItem.play3D)
{
%message = %chatItem.text @ "~w" @ %chatItem.audioFile;
if ( %chatItem.teamOnly )
cannedChatMessageTeam( %client, %client.team, '\c3%1: %2', %client.name, %message, %chatItem.defaultKeys );
else
cannedChatMessageAll( %client, '\c4%1: %2', %client.name, %message, %chatItem.defaultKeys );
}
//if no text, see if the audio is to be played in 3D...
else if ( %chatItem.play3D && %client.player )
playTargetAudio(%client.target, addTaggedString(%chatItem.audioFile), AudioClosest3d, true);
if ( %chatItem.animation !$= "" )
serverCmdPlayAnim(%client, %chatItem.animation);
// Let the AI respond to the canned chat messages (from humans only)
if (!%fromAI)
CreateVoiceServerTask(%client, %cmdCode);
}
if ( $defaultVoiceBinds )
activateChatMenu( "scripts/voiceBinds.cs" );
else
activateChatMenu( "prefs/customVoiceBinds.cs" );