ironsphererpg/scripts/bioderm_medium.cs

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2 KiB
C#
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datablock TSShapeConstructor(BiodermMediumDts)
{
baseShape = "bioderm_medium.dts";
sequence0 = "bioderm_medium_root.dsq root";
sequence1 = "bioderm_medium_forward.dsq run";
sequence2 = "bioderm_medium_back.dsq back";
sequence3 = "bioderm_medium_side.dsq side";
sequence4 = "bioderm_medium_lookde.dsq look";
sequence5 = "bioderm_medium_head.dsq head";
sequence6 = "bioderm_medium_headside.dsq headside";
sequence7 = "bioderm_medium_jet.dsq jet";
sequence8 = "bioderm_medium_land.dsq land";
sequence9 = "bioderm_medium_fall.dsq fall";
sequence10 = "bioderm_medium_jump.dsq jump";
sequence11 = "bioderm_medium_idlePDA.dsq idlePDA";
sequence12 = "bioderm_medium_lookms.dsq lookms";
sequence13 = "bioderm_medium_sitting.dsq sitting";
sequence14 = "bioderm_medium_recoilde.dsq light_recoil";
sequence15 = "bioderm_medium_dieback.dsq death1";
sequence16 = "bioderm_medium_diespin.dsq death2";
sequence17 = "bioderm_medium_diehead.dsq death3";
sequence18 = "bioderm_medium_diechest.dsq death4";
sequence19 = "bioderm_medium_dieforward.dsq death5";
sequence20 = "bioderm_medium_dieknees.dsq death6";
sequence21 = "bioderm_medium_dieleglft.dsq death7";
sequence22 = "bioderm_medium_dielegrt.dsq death8";
sequence23 = "bioderm_medium_diesidelft.dsq death9";
sequence24 = "bioderm_medium_diesidert.dsq death10";
sequence25 = "bioderm_medium_dieslump.dsq death11";
sequence26 = "bioderm_medium_celsalute.dsq cel1";
sequence27 = "bioderm_medium_celyeah.dsq cel2";
sequence28 = "bioderm_medium_tauntbest.dsq cel3";
sequence29 = "bioderm_medium_celroar.dsq cel4";
sequence30 = "bioderm_medium_tauntbull.dsq cel5";
sequence31 = "bioderm_medium_celflex2.dsq cel6";
sequence32 = "bioderm_medium_celgora.dsq cel7";
sequence33 = "bioderm_medium_celjump.dsq cel8";
sequence34 = "bioderm_medium_ski.dsq ski";
sequence35 = "bioderm_medium_standjump.dsq standjump";
sequence36 = "bioderm_medium_looknw.dsq looknw";
};