ironsphererpg/gui/EditorToolTreeViewGui.gui

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//--- OBJECT WRITE BEGIN ---
new GuiScrollCtrl(EditorToolTreeViewGui)
{
profile = "GuiScrollCtrlProfile";
horizSizing = "width";
vertSizing = "height";
vScrollBar = "alwaysOn";
hScrollBar = "dynamic";
position = "0 0";
extent = "200 400";
new GuiScrollContentCtrl()
{
profile = "GuiScrollContentProfile";
// new GuiTreeViewCtrl(EditorTree)
new GuiTreeView(EditorTree)
{
profile = "GuiTreeViewProfile";
position = "0 0";
extent = "300 300";
horizSizing = "width";
allowMultipleSelections = "true";
recurseSets = "true";
};
};
};
//--- OBJECT WRITE END ---
//------------------------------------------------------------------------------
// Functions
//------------------------------------------------------------------------------
function EditorTree::init(%this)
{
%this.open(MissionGroup);
// context menu
new GuiControl(ETContextPopupDlg)
{
profile = "GuiModelessDialogProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
new GuiPopUpMenuCtrl(ETContextPopup)
{
profile = "GuiButtonProfile";
position = "0 0";
extent = "0 0";
minExtent = "0 0";
maxPopupHeight = "200";
command = "canvas.popDialog(ETContextPopupDlg);";
};
};
ETContextPopup.setVisible(false);
}
function EditorTree::onInspect(%this, %obj)
{
Inspector.inspect(%obj);
InspectorNameEdit.setValue(%obj.getName());
}
function EditorTree::onSelect(%this, %obj)
{
if($AIEdit)
aiEdit.selectObject(%obj);
else
wEditor.selectObject(%obj);
}
function EditorTree::onUnselect(%this, %obj)
{
if($AIEdit)
aiEdit.unselectObject(%obj);
else
wEditor.unselectObject(%obj);
}
function EditorTree::onContextMenu(%this, %mousePos, %obj)
{
ETContextPopup.position = %mousePos;
ETContextPopup.clear();
ETContextPopup.add("Delete", 0);
canvas.pushDialog(ETContextPopupDlg);
ETContextPopup.forceOnAction();
%this.contextObj = %obj;
}
function ETContextPopup::onSelect(%this, %index, %value)
{
switch(%index)
{
case 0:
EditorTree.contextObj.delete();
}
}