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55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _SHELLTEXTEDITCTRL_H_
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#define _SHELLTEXTEDITCTRL_H_
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#ifndef _GUITEXTEDITCTRL_H_
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#include "GUI/guiTextEditCtrl.h"
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#endif
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class ShellTextEditCtrl : public GuiTextEditCtrl
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{
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private:
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typedef GuiTextEditCtrl Parent;
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protected:
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enum BitmapIndices
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{
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BmpLeft,
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BmpCenter,
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BmpRight,
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BmpCount
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};
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enum BitmapStates
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{
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StateNormal,
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StateActive,
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StateCount
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};
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RectI mBitmapBounds[BmpCount * StateCount];
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TextureHandle mTexField;
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Point2I mGlowOffset;
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public:
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DECLARE_CONOBJECT(ShellTextEditCtrl);
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ShellTextEditCtrl();
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static void initPersistFields();
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bool onWake();
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void onSleep();
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void onRender( Point2I offset, const RectI &updateRect, GuiControl *firstResponder );
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};
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#endif // _SHELL_TEXTEDITCTRL_H
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