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71 lines
2 KiB
C++
71 lines
2 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _MSPLINEPATCH_H_
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#define _MSPLINEPATCH_H_
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#ifndef _PLATFORM_H_
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#include "Platform/platform.h"
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#endif
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#ifndef _MPOINT_H_
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#include "Math/mPoint.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "Core/tVector.h"
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#endif
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//------------------------------------------------------------------------------
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// Spline control points
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//------------------------------------------------------------------------------
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class SplCtrlPts
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{
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private:
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Vector <Point3F > mPoints;
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public:
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SplCtrlPts();
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virtual ~SplCtrlPts();
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U32 getNumPoints(){ return mPoints.size(); }
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const Point3F * getPoint( U32 pointNum );
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void setPoint( Point3F &point, U32 pointNum );
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void addPoint( Point3F &point );
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void submitPoints( Point3F *pts, U32 num );
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};
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//------------------------------------------------------------------------------
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// Base class for spline patches
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//------------------------------------------------------------------------------
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class SplinePatch
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{
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private:
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U32 mNumReqControlPoints;
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SplCtrlPts mControlPoints;
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protected:
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void setNumReqControlPoints( U32 numPts ){ mNumReqControlPoints = numPts; }
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public:
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SplinePatch();
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U32 getNumReqControlPoints(){ return mNumReqControlPoints; }
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const SplCtrlPts * getControlPoints(){ return &mControlPoints; }
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const Point3F * getControlPoint( U32 index ){ return mControlPoints.getPoint( index ); }
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// virtuals
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virtual void setControlPoint( Point3F &point, int index );
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virtual void submitControlPoints( SplCtrlPts &points ){ mControlPoints = points; }
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virtual void calc( F32 t, Point3F &result) = 0;
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virtual void calc( Point3F *points, F32 t, Point3F &result ) = 0;
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};
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#endif
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