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52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _HUDOBJECT_H_
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#define _HUDOBJECT_H_
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#include "gui/guiControl.h"
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/**
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* This class is the top level as far as far as HUD controls go.
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* This will allow for inherited behavior such as hud-movers etc.
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*/
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class HudObject : public GuiControl {
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private:
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typedef GuiControl Parent;
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protected:
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void drawText( Point2I offset, char *buf );
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public:
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HudObject();
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// GuiControl
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virtual void onRender( Point2I offset,
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const RectI &updateRect,
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GuiControl *firstResponder );
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// field data
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ColorF mFillColor;
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ColorF mFrameColor;
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ColorF mTextColor;
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ColorF mShadowColor;
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F32 mOpacity;
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bool mShowFrame;
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bool mShowFill;
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bool mUse3dText;
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static void initPersistFields();
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DECLARE_CONOBJECT( HudObject );
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};
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#endif
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// hudObject.h
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