engine/hud/hudBitmapFrameCtrl.cc
2024-01-07 04:36:33 +00:00

32 lines
818 B
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#include "hud/hudBitmapFrameCtrl.h"
IMPLEMENT_CONOBJECT(HudBitmapFrameCtrl);
HudBitmapFrameCtrl::HudBitmapFrameCtrl()
{
mSubRegion.set(0,0,1,1);
}
void HudBitmapFrameCtrl::onPreRender()
{
if (mAutoResize && bool(mBitmapHandle))
{
Point2I dim(mBitmapHandle.getWidth(), mBitmapHandle.getHeight());
if (dim != getExtent())
resize(getPosition(), dim);
}
}
void HudBitmapFrameCtrl::initPersistFields()
{
Parent::initPersistFields();
addField("subRegion", TypeRectI, Offset(mSubRegion, HudBitmapFrameCtrl));
}