engine/gui/guiWindowCtrl.h
2024-01-07 04:36:33 +00:00

110 lines
2.4 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _GUIWINDOWCTRL_H_
#define _GUIWINDOWCTRL_H_
#ifndef _GUITEXTCTRL_H_
#include "GUI/guiTextCtrl.h"
#endif
class GuiWindowCtrl : public GuiTextCtrl
{
private:
typedef GuiTextCtrl Parent;
bool mResizeWidth;
bool mResizeHeight;
bool mCanMove;
bool mCanClose;
bool mCanMinimize;
bool mCanMaximize;
bool mPressClose;
bool mPressMinimize;
bool mPressMaximize;
Point2I mMinSize;
StringTableEntry mCloseCommand;
S32 mTitleHeight;
S32 mResizeRightWidth;
S32 mResizeBottomHeight;
bool mMouseMovingWin;
bool mMouseResizeWidth;
bool mMouseResizeHeight;
bool mMinimized;
bool mMaximized;
Point2I mMouseDownPosition;
RectI mOrigBounds;
RectI mStandardBounds;
RectI mCloseButton;
RectI mMinimizeButton;
RectI mMaximizeButton;
S32 mMinimizeIndex;
S32 mTabIndex;
protected:
enum BitmapIndices
{
BmpClose,
BmpMaximize,
BmpNormal,
BmpMinimize,
BmpCount
};
enum BitmapStates
{
BmpDefault = 0,
BmpHilite,
BmpDisabled,
BmpStates
};
RectI mBitmapBounds[BmpStates * BmpCount]; //bmp is [3*n], bmpHL is [3*n + 1], bmpNA is [3*n + 2]
TextureHandle mTextureHandle;
void drawWinRect(const RectI &myRect);
public:
GuiWindowCtrl();
DECLARE_CONOBJECT(GuiWindowCtrl);
static void initPersistFields();
static void consoleInit();
bool onWake();
bool isMinimized(S32 &index);
void setFont(S32 fntTag);
GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1);
void resize(const Point2I &newPosition, const Point2I &newExtent);
void onMouseDown(const GuiEvent &event);
void onMouseDragged(const GuiEvent &event);
void onMouseUp(const GuiEvent &event);
//only cycle tabs through the current window, so overwrite the method
GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
bool onKeyDown(const GuiEvent &event);
S32 getTabIndex(void) { return mTabIndex; }
void selectWindow(void);
void onRender(Point2I offset, const RectI &updateRect, GuiControl *firstResponder);
};
#endif //_GUI_WINDOW_CTRL_H