engine/gui/guiPopUpCtrl.h
2024-01-07 04:36:33 +00:00

140 lines
3.4 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _GUIPOPUPCTRL_H_
#define _GUIPOPUPCTRL_H_
#ifndef _GUITEXTCTRL_H_
#include "GUI/guiTextCtrl.h"
#endif
#ifndef _GUITEXTLISTCTRL_H_
#include "GUI/guiTextListCtrl.h"
#endif
#ifndef _GUIBUTTONCTRL_H_
#include "GUI/guiButtonCtrl.h"
#endif
#ifndef _GUIBACKGROUNDCTRL_H_
#include "GUI/guiBackgroundCtrl.h"
#endif
#ifndef _GUISCROLLCTRL_H_
#include "GUI/guiScrollCtrl.h"
#endif
class GuiPopUpMenuCtrl;
class GuiPopUpTextListCtrl : public GuiTextListCtrl
{
private:
typedef GuiTextListCtrl Parent;
public:
enum ButtonDown
{
None = 0,
AlreadyDown = 1,
ScrollArea = 2,
TextListArea = 3
};
protected:
GuiPopUpMenuCtrl *mPopUpCtrl;
ButtonDown mMouseDown;
public:
GuiPopUpTextListCtrl(); // for inheritance
GuiPopUpTextListCtrl(GuiPopUpMenuCtrl *ctrl);
~GuiPopUpTextListCtrl();
void onSleep();
// GuiArrayCtrl overload:
void onCellSelected(Point2I cell);
// GuiControl overloads:
void onMouseDown(const GuiEvent &event);
void onMouseDragged(const GuiEvent &event);
void onMouseUp(const GuiEvent &event);
bool onKeyDown(const GuiEvent &event);
void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
};
class GuiPopUpMenuCtrl : public GuiTextCtrl
{
typedef GuiTextCtrl Parent;
public:
struct Entry
{
char buf[256];
S32 id;
U16 ascii;
U16 scheme;
};
struct Scheme
{
U32 id;
ColorI fontColor;
ColorI fontColorHL;
ColorI fontColorSEL;
};
protected:
GuiPopUpTextListCtrl *mTl;
GuiScrollContentCtrl *mSContentc;
GuiScrollCtrl *mSc;
GuiBackgroundCtrl *mBackground;
Vector<Entry> mEntries;
Vector<Scheme> mSchemes;
S32 mSelIndex;
S32 mMaxPopupHeight;
F32 mIncValue;
F32 mScrollCount;
S32 mLastYvalue;
GuiEvent mEventSave;
S32 mRevNum;
bool mInAction;
bool mReplaceText;
virtual void addChildren();
virtual void repositionPopup();
public:
GuiPopUpMenuCtrl(void);
~GuiPopUpMenuCtrl();
GuiScrollCtrl::Region mScrollDir;
bool onAdd();
void onSleep();
static void consoleInit();
void sort();
void addEntry(const char *buf, S32 id, U32 scheme = 0);
void addScheme(U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL);
void onRender(Point2I offset, const RectI &updateRect, GuiControl *firstResponder);
void onAction();
virtual void closePopUp();
void clear();
void onMouseDown(const GuiEvent &event);
void onMouseUp(const GuiEvent &event);
void setupAutoScroll(const GuiEvent &event);
void autoScroll();
bool onKeyDown(const GuiEvent &event);
void reverseTextList();
bool getFontColor(ColorI &fontColor, S32 id, bool selected, bool mouseOver);
S32 getSelected();
void setSelected(S32 id);
const char *getScriptValue();
const char *getTextById(S32 id);
S32 findText( const char* text );
S32 getNumEntries() { return( mEntries.size() ); }
void replaceText(S32);
DECLARE_CONOBJECT(GuiPopUpMenuCtrl);
static void initPersistFields(void);
};
#endif //_GUI_POPUPMENU_CTRL_H