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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
//-----------------------------------------------------------------------------
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// Torque Game Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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//-----------------------------------------------------------------------------
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#include "dgl/dgl.h"
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#include "gui/guiDefaultControlRender.h"
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#include "core/color.h"
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#include "math/mRect.h"
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static ColorI colorLightGray(192, 192, 192);
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static ColorI colorGray(128, 128, 128);
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static ColorI colorDarkGray(64, 64, 64);
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static ColorI colorWhite(255,255,255);
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static ColorI colorBlack(0,0,0);
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void renderRaisedBox(RectI &bounds)
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{
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S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
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S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
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dglDrawRectFill( bounds, colorLightGray);
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dglDrawLine(l, t, l, b - 1, colorWhite);
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dglDrawLine(l, t, r - 1, t, colorWhite);
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dglDrawLine(l, b, r, b, colorBlack);
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dglDrawLine(r, b - 1, r, t, colorBlack);
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dglDrawLine(l + 1, b - 1, r - 1, b - 1, colorGray);
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dglDrawLine(r - 1, b - 2, r - 1, t + 1, colorGray);
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}
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void renderLoweredBox(RectI &bounds)
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{
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S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
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S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
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dglDrawRectFill( bounds, colorLightGray);
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dglDrawLine(l, b, r, b, colorWhite);
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dglDrawLine(r, b - 1, r, t, colorWhite);
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dglDrawLine(l, t, r - 1, t, colorBlack);
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dglDrawLine(l, t + 1, l, b - 1, colorBlack);
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dglDrawLine(l + 1, t + 1, r - 2, t + 1, colorGray);
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dglDrawLine(l + 1, t + 2, l + 1, b - 2, colorGray);
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}
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