mirror of
https://github.com/tribes2/engine.git
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1277 lines
34 KiB
C++
1277 lines
34 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#include "console/consoleTypes.h"
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#include "console/console.h"
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#include "Platform/event.h"
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#include "dgl/gBitmap.h"
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#include "dgl/dgl.h"
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#include "Sim/actionMap.h"
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#include "GUI/guiCanvas.h"
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#include "GUI/guiControl.h"
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#include "console/consoleInternal.h"
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#include "console/objectTypes.h"
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// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
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//used to locate the next/prev responder when tab is pressed
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GuiControl *GuiControl::gPrevResponder = NULL;
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GuiControl *GuiControl::gCurResponder = NULL;
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GuiControl::GuiControl()
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{
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mLayer = 0;
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mBounds.set(0, 0, 64, 64);
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mMinExtent.set(8, 8);
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mHelpTag = 0;
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mHelpText = StringTable->insert("");
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mProfile = NULL;
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mConsoleVariable = StringTable->insert("");
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mConsoleCommand = StringTable->insert("");
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mAltConsoleCommand = StringTable->insert("");
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mAcceleratorKey = StringTable->insert("");
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mFirstResponder = NULL;
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mVisible = true;
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mActive = false;
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mAwake = false;
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mHorizSizing = horizResizeRight;
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mVertSizing = vertResizeBottom;
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mTypeMask |= GuiControlObjectType;
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}
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GuiControl::~GuiControl()
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{
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}
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bool GuiControl::onAdd()
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{
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if(!Parent::onAdd())
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return false;
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const char *name = getName();
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if(name && name[0] && getClassRep())
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{
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Namespace *parent = getClassRep()->getNameSpace();
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Con::linkNamespaces(parent->mName, name);
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mNameSpace = Con::lookupNamespace(name);
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}
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Sim::getGuiGroup()->addObject(this);
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Con::executef(this, 1, "onAdd");
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return true;
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}
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static EnumTable::Enums horzEnums[] =
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{
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{ GuiControl::horizResizeRight, "right" },
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{ GuiControl::horizResizeWidth, "width" },
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{ GuiControl::horizResizeLeft, "left" },
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{ GuiControl::horizResizeCenter, "center" },
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{ GuiControl::horizResizeRelative, "relative" }
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};
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static EnumTable gHorizSizingTable(5, &horzEnums[0]);
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static EnumTable::Enums vertEnums[] =
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{
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{ GuiControl::vertResizeBottom, "bottom" },
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{ GuiControl::vertResizeHeight, "height" },
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{ GuiControl::vertResizeTop, "top" },
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{ GuiControl::vertResizeCenter, "center" },
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{ GuiControl::vertResizeRelative, "relative" }
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};
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static EnumTable gVertSizingTable(5, &vertEnums[0]);
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void GuiControl::initPersistFields()
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{
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Parent::initPersistFields();
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addField("profile", TypeGuiProfile, Offset(mProfile, GuiControl));
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addField("horizSizing", TypeEnum, Offset(mHorizSizing, GuiControl), 1, &gHorizSizingTable);
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addField("vertSizing", TypeEnum, Offset(mVertSizing, GuiControl), 1, &gVertSizingTable);
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addField("position", TypePoint2I, Offset(mBounds.point, GuiControl));
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addField("extent", TypePoint2I, Offset(mBounds.extent, GuiControl));
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addField("minExtent", TypePoint2I, Offset(mMinExtent, GuiControl));
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addField("visible", TypeBool, Offset(mVisible, GuiControl));
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addDepricatedField("modal");
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addDepricatedField("setFirstResponder");
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addField("variable", TypeString, Offset(mConsoleVariable, GuiControl));
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addField("command", TypeString, Offset(mConsoleCommand, GuiControl));
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addField("altCommand", TypeString, Offset(mAltConsoleCommand, GuiControl));
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addField("accelerator", TypeString, Offset(mAcceleratorKey, GuiControl));
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addField("helpTag", TypeS32, Offset(mHelpTag, GuiControl));
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}
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// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
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void GuiControl::setHelp(S32 helpTag)
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{
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mHelpText = StringTable->insert("");
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mHelpTag = helpTag;
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}
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void GuiControl::setHelp(const char *text)
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{
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if (! text) return;
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mHelpText = StringTable->insert(text);
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mHelpTag = 0;
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}
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void GuiControl::addObject(SimObject *object)
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{
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GuiControl *ctrl = dynamic_cast<GuiControl *>(object);
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if(!ctrl)
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{
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AssertWarn(0, "GuiControl::addObject: attempted to add NON GuiControl to set");
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return;
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}
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if(object->getGroup() == this)
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return;
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Parent::addObject(object);
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AssertFatal(!ctrl->isAwake(), "GuiControl::addObject: object is already awake before add");
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if(mAwake)
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ctrl->awaken();
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}
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void GuiControl::removeObject(SimObject *object)
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{
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AssertFatal(mAwake == static_cast<GuiControl*>(object)->isAwake(), "GuiControl::removeObject: child control wake state is bad");
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if (mAwake)
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static_cast<GuiControl*>(object)->sleep();
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Parent::removeObject(object);
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}
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GuiControl *GuiControl::getParent()
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{
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GuiControl *parent = NULL;
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SimObject *obj = getGroup();
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if (obj && (obj->getType() & GuiControlObjectType))
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parent = static_cast<GuiControl*>(obj);
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return parent;
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}
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GuiCanvas *GuiControl::getRoot()
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{
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GuiControl *root = NULL;
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GuiControl *parent = getParent();
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while (parent)
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{
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root = parent;
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parent = parent->getParent();
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}
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if (root)
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return dynamic_cast<GuiCanvas*>(root);
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else
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return NULL;
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}
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void GuiControl::inspectPreApply()
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{
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if(mAwake)
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{
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onSleep(); // release all our resources.
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mAwake = true;
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}
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}
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void GuiControl::inspectPostApply()
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{
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if(mAwake)
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{
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mAwake = false;
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onWake();
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}
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}
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// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
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Point2I GuiControl::localToGlobalCoord(const Point2I &src)
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{
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Point2I ret = src;
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ret += mBounds.point;
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GuiControl *walk = getParent();
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while(walk)
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{
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ret += walk->getPosition();
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walk = walk->getParent();
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}
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return ret;
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}
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Point2I GuiControl::globalToLocalCoord(const Point2I &src)
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{
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Point2I ret = src;
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ret -= mBounds.point;
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GuiControl *walk = getParent();
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while(walk)
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{
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ret -= walk->getPosition();
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walk = walk->getParent();
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}
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return ret;
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}
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//----------------------------------------------------------------
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void GuiControl::resize(const Point2I &newPosition, const Point2I &newExtent)
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{
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//call set update both before and after
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setUpdate();
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Point2I actualNewExtent = Point2I(getMax(mMinExtent.x, newExtent.x),
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getMax(mMinExtent.y, newExtent.y));
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iterator i;
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for(i = begin(); i != end(); i++)
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{
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GuiControl *ctrl = static_cast<GuiControl *>(*i);
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ctrl->parentResized(mBounds.extent, actualNewExtent);
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}
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mBounds.set(newPosition, actualNewExtent);
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GuiControl *parent = getParent();
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if (parent)
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parent->childResized(this);
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setUpdate();
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}
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void GuiControl::childResized(GuiControl *child)
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{
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child;
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// default to do nothing...
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}
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void GuiControl::parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent)
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{
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Point2I newPosition = getPosition();
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Point2I newExtent = getExtent();
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S32 deltaX = newParentExtent.x - oldParentExtent.x;
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S32 deltaY = newParentExtent.y - oldParentExtent.y;
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if (mHorizSizing == horizResizeCenter)
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newPosition.x = (newParentExtent.x - mBounds.extent.x) >> 1;
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else if (mHorizSizing == horizResizeWidth)
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newExtent.x += deltaX;
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else if (mHorizSizing == horizResizeLeft)
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newPosition.x += deltaX;
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else if (mHorizSizing == horizResizeRelative && oldParentExtent.x != 0)
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{
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S32 newLeft = (newPosition.x * newParentExtent.x) / oldParentExtent.x;
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S32 newRight = ((newPosition.x + newExtent.x) * newParentExtent.x) / oldParentExtent.x;
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newPosition.x = newLeft;
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newExtent.x = newRight - newLeft;
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}
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if (mVertSizing == vertResizeCenter)
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newPosition.y = (newParentExtent.y - mBounds.extent.y) >> 1;
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else if (mVertSizing == vertResizeHeight)
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newExtent.y += deltaY;
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else if (mVertSizing == vertResizeTop)
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newPosition.y += deltaY;
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else if(mVertSizing == vertResizeRelative && oldParentExtent.y != 0)
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{
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S32 newTop = (newPosition.y * newParentExtent.y) / oldParentExtent.y;
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S32 newBottom = ((newPosition.y + newExtent.y) * newParentExtent.y) / oldParentExtent.y;
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newPosition.y = newTop;
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newExtent.y = newBottom - newTop;
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}
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resize(newPosition, newExtent);
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}
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//----------------------------------------------------------------
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void GuiControl::onRender(Point2I offset, const RectI &updateRect, GuiControl *firstResponder)
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{
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RectI ctrlRect(offset, mBounds.extent);
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//if opaque, fill the update rect with the fill color
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if (mProfile->mOpaque)
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dglDrawRectFill(ctrlRect, mProfile->mFillColor);
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//if there's a boarder, draw the boarder
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if (mProfile->mBorder)
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dglDrawRect(ctrlRect, mProfile->mBorderColor);
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renderChildControls(offset, updateRect, firstResponder);
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}
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void GuiControl::renderChildControls(Point2I offset, const RectI &updateRect, GuiControl *firstResponder)
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{
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// offset is the upper-left corner of this control in screen coordinates
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// updateRect is the intersection rectangle in screen coords of the control
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// hierarchy. This can be set as the clip rectangle in most cases.
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RectI clipRect = updateRect;
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iterator i;
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for(i = begin(); i != end(); i++)
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{
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GuiControl *ctrl = static_cast<GuiControl *>(*i);
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if (ctrl->mVisible)
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{
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Point2I childPosition = offset + ctrl->getPosition();
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RectI childClip(childPosition, ctrl->getExtent());
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if (childClip.intersect(clipRect))
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{
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dglSetClipRect(childClip);
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glDisable(GL_CULL_FACE);
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ctrl->onRender(childPosition, childClip, firstResponder);
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}
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}
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}
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}
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void GuiControl::setUpdateRegion(Point2I pos, Point2I ext)
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{
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Point2I upos = localToGlobalCoord(pos);
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GuiCanvas *root = getRoot();
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if (root)
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{
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root->addUpdateRegion(upos, ext);
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}
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}
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void GuiControl::setUpdate()
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{
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setUpdateRegion(Point2I(0,0), mBounds.extent);
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}
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// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
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void GuiControl::awaken()
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{
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AssertFatal(!mAwake, "GuiControl::awaken: control is already awake");
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if(mAwake)
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return;
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iterator i;
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for(i = begin(); i != end(); i++)
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{
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GuiControl *ctrl = static_cast<GuiControl *>(*i);
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AssertFatal(!ctrl->isAwake(), "GuiControl::awaken: child control is already awake");
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if(!ctrl->isAwake())
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ctrl->awaken();
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}
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AssertFatal(!mAwake, "GuiControl::awaken: should not be awake here");
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if(!mAwake)
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{
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if(!onWake())
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{
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Con::errorf(ConsoleLogEntry::General, "GuiControl::awaken: failed onWake for obj: %s", getName());
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AssertFatal(0, "GuiControl::awaken: failed onWake");
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deleteObject();
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}
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}
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}
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void GuiControl::sleep()
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{
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AssertFatal(mAwake, "GuiControl::sleep: control is not awake");
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if(!mAwake)
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return;
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iterator i;
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for(i = begin(); i != end(); i++)
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{
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GuiControl *ctrl = static_cast<GuiControl *>(*i);
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AssertFatal(ctrl->isAwake(), "GuiControl::sleep: child control is already asleep");
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if(ctrl->isAwake())
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ctrl->sleep();
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}
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AssertFatal(mAwake, "GuiControl::sleep: should not be asleep here");
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if(mAwake)
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onSleep();
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}
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void GuiControl::preRender()
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{
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AssertFatal(mAwake, "GuiControl::preRender: control is not awake");
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if(!mAwake)
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return;
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iterator i;
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for(i = begin(); i != end(); i++)
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{
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GuiControl *ctrl = static_cast<GuiControl *>(*i);
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ctrl->preRender();
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}
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onPreRender();
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}
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// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
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bool GuiControl::onWake()
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{
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AssertFatal(!mAwake, "GuiControl::onWake: control is already awake");
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if(mAwake)
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return false;
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//make sure we have a profile
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if (! mProfile)
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{
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SimObject *obj = Sim::findObject("GuiDefaultProfile");
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if (obj)
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mProfile = dynamic_cast<GuiControlProfile*>(obj);
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AssertFatal(mProfile, avar("GuiControl: %s created with no profile.", getName()));
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}
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//set the flag
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mAwake = true;
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//set the layer
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GuiCanvas *root = getRoot();
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AssertFatal(root, "Unable to get the root Canvas.");
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GuiControl *parent = getParent();
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if (parent && parent != root)
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mLayer = parent->mLayer;
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//make sure the first responder exists
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if (! mFirstResponder)
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mFirstResponder = findFirstTabable();
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//see if we should force this control to be the first responder
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if (mProfile->mTabable && mProfile->mCanKeyFocus)
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setFirstResponder();
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//increment the profile
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mProfile->incRefCount();
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return true;
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}
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void GuiControl::onSleep()
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{
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AssertFatal(mAwake, "GuiControl::onSleep: control is not awake");
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if(!mAwake)
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return;
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//decrement the profile referrence
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mProfile->decRefCount();
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clearFirstResponder();
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mouseUnlock();
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//set the flag
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mAwake = false;
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}
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void GuiControl::setControlProfile(GuiControlProfile *prof)
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{
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AssertFatal(prof, "GuiControl::setControlProfile: invalid profile");
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if(prof == mProfile)
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return;
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if(mAwake)
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mProfile->decRefCount();
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mProfile = prof;
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if(mAwake)
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mProfile->incRefCount();
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}
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void GuiControl::onPreRender()
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{
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// do nothing.
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}
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// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
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static void cGuiControlSetValue(SimObject *obj, S32, const char **argv)
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{
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GuiControl *ctrl = static_cast<GuiControl*>(obj);
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ctrl->setScriptValue(argv[2]);
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}
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static const char* cGuiControlGetValue(SimObject *obj, S32, const char **)
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{
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GuiControl *ctrl = static_cast<GuiControl*>(obj);
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return ctrl->getScriptValue();
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}
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static void cGuiControlSetActive(SimObject *obj, S32, const char **argv)
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{
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GuiControl *ctrl = static_cast<GuiControl*>(obj);
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ctrl->setActive(dAtob(argv[2]));
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}
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static bool cGuiControlIsActive(SimObject *obj, S32, const char **)
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{
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GuiControl *ctrl = static_cast<GuiControl*>(obj);
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return ctrl->isActive();
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}
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static void cGuiControlSetVisible(SimObject *obj, S32, const char **argv)
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{
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GuiControl *ctrl = static_cast<GuiControl*>(obj);
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ctrl->setVisible(dAtob(argv[2]));
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}
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static void cGuiControlMakeFirstResponder(SimObject *obj, S32, const char **argv)
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{
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GuiControl *ctrl = static_cast<GuiControl*>(obj);
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ctrl->makeFirstResponder(dAtob(argv[2]));
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}
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static bool cGuiControlIsVisible(SimObject *obj, S32, const char **)
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{
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GuiControl *ctrl = static_cast<GuiControl*>(obj);
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return ctrl->isVisible();
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}
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static bool cGuiControlIsAwake(SimObject *obj, S32, const char **)
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{
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GuiControl *ctrl = static_cast<GuiControl*>(obj);
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return ctrl->isAwake();
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}
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|
|
static void cGuiControlSetProfile(SimObject *obj, S32, const char ** argv)
|
|
{
|
|
GuiControl * ctrl = static_cast<GuiControl*>(obj);
|
|
GuiControlProfile * profile = dynamic_cast<GuiControlProfile*>(Sim::findObject(argv[2]));
|
|
if(profile)
|
|
ctrl->setControlProfile(profile);
|
|
}
|
|
|
|
static void cGuiControlResize(SimObject *obj, S32, const char **argv)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl*>(obj);
|
|
Point2I newPos(dAtoi(argv[2]), dAtoi(argv[3]));
|
|
Point2I newExt(dAtoi(argv[4]), dAtoi(argv[5]));
|
|
ctrl->resize(newPos, newExt);
|
|
}
|
|
|
|
static const char *cGuiControlGetPosition(SimObject *obj, S32, const char **)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl*>(obj);
|
|
char *retBuffer = Con::getReturnBuffer(64);
|
|
const Point2I &pos = ctrl->getPosition();
|
|
dSprintf(retBuffer, 64, "%d %d", pos.x, pos.y);
|
|
return retBuffer;
|
|
}
|
|
|
|
static const char *cGuiControlGetExtent(SimObject *obj, S32, const char **)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl*>(obj);
|
|
char *retBuffer = Con::getReturnBuffer(64);
|
|
const Point2I &ext = ctrl->getExtent();
|
|
dSprintf(retBuffer, 64, "%d %d", ext.x, ext.y);
|
|
return retBuffer;
|
|
}
|
|
|
|
static const char *cGuiControlGetMinExtent(SimObject *obj, S32, const char **)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl*>(obj);
|
|
char *retBuffer = Con::getReturnBuffer(64);
|
|
const Point2I &minExt = ctrl->getMinExtent();
|
|
dSprintf(retBuffer, 64, "%d %d", minExt.x, minExt.y);
|
|
return retBuffer;
|
|
}
|
|
|
|
void GuiControl::consoleInit()
|
|
{
|
|
Con::addCommand("GuiControl", "getPosition", cGuiControlGetPosition, "ctrl.getPosition()", 2, 2);
|
|
Con::addCommand("GuiControl", "getExtent", cGuiControlGetExtent, "ctrl.getExtent()", 2, 2);
|
|
Con::addCommand("GuiControl", "getMinExtent", cGuiControlGetMinExtent, "ctrl.getMinExtent()", 2, 2);
|
|
Con::addCommand("GuiControl", "resize", cGuiControlResize, "ctrl.resize(x,y,w,h)", 6, 6);
|
|
Con::addCommand("GuiControl", "setValue", cGuiControlSetValue, "ctrl.setValue(value)", 3, 3);
|
|
Con::addCommand("GuiControl", "getValue", cGuiControlGetValue, "ctrl.getValue()", 2, 2);
|
|
Con::addCommand("GuiControl", "setActive", cGuiControlSetActive, "ctrl.setActive(value)", 3, 3);
|
|
Con::addCommand("GuiControl", "isActive", cGuiControlIsActive, "ctrl.isActive()", 2, 2);
|
|
Con::addCommand("GuiControl", "setVisible", cGuiControlSetVisible, "ctrl.setVisible(value)", 3, 3);
|
|
Con::addCommand("GuiControl", "isVisible", cGuiControlIsVisible, "ctrl.isVisible()", 2, 2);
|
|
Con::addCommand("GuiControl", "isAwake", cGuiControlIsAwake, "ctrl.isAwake()", 2, 2);
|
|
|
|
Con::addCommand("GuiControl", "setProfile", cGuiControlSetProfile, "ctrl.setProfile(profileI)", 3, 3);
|
|
Con::addCommand("GuiControl", "makeFirstResponder", cGuiControlMakeFirstResponder, "ctrl.makeFirstResponder(value)", 3, 3);
|
|
}
|
|
|
|
void GuiControl::onRemove()
|
|
{
|
|
Con::executef(this, 1, "onRemove");
|
|
clearFirstResponder();
|
|
Parent::onRemove();
|
|
}
|
|
|
|
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
|
|
|
|
const char *GuiControl::getScriptValue()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void GuiControl::setScriptValue(const char *value)
|
|
{
|
|
value;
|
|
}
|
|
|
|
void GuiControl::setConsoleVariable(const char *variable)
|
|
{
|
|
if (variable)
|
|
{
|
|
mConsoleVariable = StringTable->insert(variable);
|
|
}
|
|
else
|
|
{
|
|
mConsoleVariable = StringTable->insert("");
|
|
}
|
|
}
|
|
|
|
void GuiControl::setConsoleCommand(const char *newCmd)
|
|
{
|
|
if (newCmd)
|
|
mConsoleCommand = StringTable->insert(newCmd);
|
|
else
|
|
mConsoleCommand = StringTable->insert("");
|
|
}
|
|
|
|
const char * GuiControl::getConsoleCommand()
|
|
{
|
|
return mConsoleCommand;
|
|
}
|
|
|
|
void GuiControl::setSizing(S32 horz, S32 vert)
|
|
{
|
|
mHorizSizing = horz;
|
|
mVertSizing = vert;
|
|
}
|
|
|
|
|
|
void GuiControl::setVariable(const char *value)
|
|
{
|
|
if (mConsoleVariable[0])
|
|
Con::setVariable(mConsoleVariable, value);
|
|
}
|
|
|
|
void GuiControl::setIntVariable(S32 value)
|
|
{
|
|
if (mConsoleVariable[0])
|
|
Con::setIntVariable(mConsoleVariable, value);
|
|
}
|
|
|
|
void GuiControl::setFloatVariable(F32 value)
|
|
{
|
|
if (mConsoleVariable[0])
|
|
Con::setFloatVariable(mConsoleVariable, value);
|
|
}
|
|
|
|
const char * GuiControl::getVariable()
|
|
{
|
|
if (mConsoleVariable[0])
|
|
return Con::getVariable(mConsoleVariable);
|
|
else return NULL;
|
|
}
|
|
|
|
S32 GuiControl::getIntVariable()
|
|
{
|
|
if (mConsoleVariable[0])
|
|
return Con::getIntVariable(mConsoleVariable);
|
|
else return 0;
|
|
}
|
|
|
|
F32 GuiControl::getFloatVariable()
|
|
{
|
|
if (mConsoleVariable[0])
|
|
return Con::getFloatVariable(mConsoleVariable);
|
|
else return 0.0f;
|
|
}
|
|
|
|
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
|
|
|
|
bool GuiControl::cursorInControl()
|
|
{
|
|
GuiCanvas *root = getRoot();
|
|
if (! root) return false;
|
|
|
|
Point2I pt = root->getCursorPos();
|
|
Point2I offset = localToGlobalCoord(Point2I(0, 0));
|
|
if (pt.x >= offset.x && pt.y >= offset.y &&
|
|
pt.x < offset.x + mBounds.extent.x && pt.y < offset.y + mBounds.extent.y)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool GuiControl::pointInControl(const Point2I& parentCoordPoint)
|
|
{
|
|
S32 xt = parentCoordPoint.x - mBounds.point.x;
|
|
S32 yt = parentCoordPoint.y - mBounds.point.y;
|
|
return xt >= 0 && yt >= 0 && xt < mBounds.extent.x && yt < mBounds.extent.y;
|
|
}
|
|
|
|
GuiControl* GuiControl::findHitControl(const Point2I &pt, S32 initialLayer)
|
|
{
|
|
Point2I ptemp = pt;
|
|
iterator i = end(); // find in z order (last to first)
|
|
while (i != begin())
|
|
{
|
|
i--;
|
|
GuiControl *ctrl = static_cast<GuiControl *>(*i);
|
|
if (initialLayer >= 0 && ctrl->mLayer > initialLayer)
|
|
{
|
|
continue;
|
|
}
|
|
else if (ctrl->mVisible && ctrl->pointInControl(ptemp))
|
|
{
|
|
ptemp.x -= ctrl->mBounds.point.x;
|
|
ptemp.y -= ctrl->mBounds.point.y;
|
|
return ctrl->findHitControl(ptemp);
|
|
}
|
|
}
|
|
return this;
|
|
}
|
|
|
|
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
|
|
|
|
void GuiControl::mouseLock(GuiControl *lockingControl)
|
|
{
|
|
GuiCanvas *root = getRoot();
|
|
if (root) root->mouseLock(lockingControl);
|
|
}
|
|
|
|
void GuiControl::mouseLock()
|
|
{
|
|
GuiCanvas *root = getRoot();
|
|
if (root) root->mouseLock(this);
|
|
}
|
|
|
|
void GuiControl::mouseUnlock()
|
|
{
|
|
GuiCanvas *root = getRoot();
|
|
if (root) root->mouseUnlock(this);
|
|
}
|
|
|
|
bool GuiControl::onInputEvent(const InputEvent &)
|
|
{
|
|
// Do nothing by default...
|
|
return( false );
|
|
}
|
|
|
|
void GuiControl::onMouseUp(const GuiEvent &)
|
|
{
|
|
if (! mActive) return;
|
|
|
|
mouseUnlock();
|
|
|
|
setUpdate();
|
|
|
|
//if we released the mouse within this control, perform the action
|
|
if (cursorInControl())
|
|
{
|
|
onAction();
|
|
}
|
|
}
|
|
|
|
void GuiControl::onMouseDown(const GuiEvent &)
|
|
{
|
|
if ((! mActive) || (! mVisible) || (! mAwake)) return;
|
|
|
|
if (mProfile->mCanKeyFocus)
|
|
setFirstResponder();
|
|
|
|
//lock the mouse
|
|
mouseLock();
|
|
|
|
//update
|
|
setUpdate();
|
|
}
|
|
|
|
void GuiControl::onMouseMove(const GuiEvent &)
|
|
{
|
|
}
|
|
|
|
void GuiControl::onMouseDragged(const GuiEvent &)
|
|
{
|
|
}
|
|
|
|
void GuiControl::onMouseEnter(const GuiEvent &)
|
|
{
|
|
}
|
|
|
|
void GuiControl::onMouseLeave(const GuiEvent &)
|
|
{
|
|
}
|
|
|
|
bool GuiControl::onMouseWheelUp( const GuiEvent &event )
|
|
{
|
|
//if this control is a dead end, make sure the event stops here
|
|
if ( !mVisible || !mAwake )
|
|
return true;
|
|
|
|
//pass the event to the parent
|
|
GuiControl *parent = getParent();
|
|
if ( parent )
|
|
return parent->onMouseWheelUp( event );
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool GuiControl::onMouseWheelDown( const GuiEvent &event )
|
|
{
|
|
//if this control is a dead end, make sure the event stops here
|
|
if ( !mVisible || !mAwake )
|
|
return true;
|
|
|
|
//pass the event to the parent
|
|
GuiControl *parent = getParent();
|
|
if ( parent )
|
|
return parent->onMouseWheelDown( event );
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void GuiControl::onRightMouseDown(const GuiEvent &)
|
|
{
|
|
}
|
|
|
|
void GuiControl::onRightMouseUp(const GuiEvent &)
|
|
{
|
|
}
|
|
|
|
void GuiControl::onRightMouseDragged(const GuiEvent &)
|
|
{
|
|
}
|
|
|
|
GuiControl* GuiControl::findFirstTabable()
|
|
{
|
|
GuiControl *tabCtrl = NULL;
|
|
iterator i;
|
|
for (i = begin(); i != end(); i++)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl *>(*i);
|
|
tabCtrl = ctrl->findFirstTabable();
|
|
if (tabCtrl)
|
|
{
|
|
mFirstResponder = tabCtrl;
|
|
return tabCtrl;
|
|
}
|
|
}
|
|
|
|
//nothing was found, therefore, see if this ctrl is tabable
|
|
return ( mProfile->mTabable && mAwake && mVisible ) ? this : NULL;
|
|
}
|
|
|
|
GuiControl* GuiControl::findLastTabable(bool firstCall)
|
|
{
|
|
//if this is the first call, clear the global
|
|
if (firstCall)
|
|
gPrevResponder = NULL;
|
|
|
|
//if this control is tabable, set the global
|
|
if (mProfile->mTabable)
|
|
gPrevResponder = this;
|
|
|
|
iterator i;
|
|
for (i = begin(); i != end(); i++)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl *>(*i);
|
|
ctrl->findLastTabable(false);
|
|
}
|
|
|
|
//after the entire tree has been traversed, return the last responder found
|
|
mFirstResponder = gPrevResponder;
|
|
return gPrevResponder;
|
|
}
|
|
|
|
GuiControl *GuiControl::findNextTabable(GuiControl *curResponder, bool firstCall)
|
|
{
|
|
//if this is the first call, clear the global
|
|
if (firstCall)
|
|
gCurResponder = NULL;
|
|
|
|
//first find the current responder
|
|
if (curResponder == this)
|
|
gCurResponder = this;
|
|
|
|
//if the first responder has been found, return the very next *tabable* control
|
|
else if ( gCurResponder && mProfile->mTabable && mAwake && mVisible && mActive )
|
|
return( this );
|
|
|
|
//loop through, checking each child to see if it is the one that follows the firstResponder
|
|
GuiControl *tabCtrl = NULL;
|
|
iterator i;
|
|
for (i = begin(); i != end(); i++)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl *>(*i);
|
|
tabCtrl = ctrl->findNextTabable(curResponder, false);
|
|
if (tabCtrl) break;
|
|
}
|
|
mFirstResponder = tabCtrl;
|
|
return tabCtrl;
|
|
}
|
|
|
|
GuiControl *GuiControl::findPrevTabable(GuiControl *curResponder, bool firstCall)
|
|
{
|
|
if (firstCall)
|
|
gPrevResponder = NULL;
|
|
|
|
//if this is the current reponder, return the previous one
|
|
if (curResponder == this)
|
|
return gPrevResponder;
|
|
|
|
//else if this is a responder, store it in case the next found is the current responder
|
|
else if ( mProfile->mTabable && mAwake && mVisible && mActive )
|
|
gPrevResponder = this;
|
|
|
|
//loop through, checking each child to see if it is the one that follows the firstResponder
|
|
GuiControl *tabCtrl = NULL;
|
|
iterator i;
|
|
for (i = begin(); i != end(); i++)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl *>(*i);
|
|
tabCtrl = ctrl->findPrevTabable(curResponder, false);
|
|
if (tabCtrl) break;
|
|
}
|
|
mFirstResponder = tabCtrl;
|
|
return tabCtrl;
|
|
}
|
|
|
|
void GuiControl::onLoseFirstResponder()
|
|
{
|
|
// Since many controls have visual cues when they are the firstResponder...
|
|
setUpdate();
|
|
}
|
|
|
|
bool GuiControl::ControlIsChild(GuiControl *child)
|
|
{
|
|
//function returns true if this control, or one of it's children is the child control
|
|
if (child == this)
|
|
return true;
|
|
|
|
//loop through, checking each child to see if it is ,or contains, the firstResponder
|
|
iterator i;
|
|
for (i = begin(); i != end(); i++)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl *>(*i);
|
|
if (ctrl->ControlIsChild(child)) return true;
|
|
}
|
|
|
|
//not found, therefore false
|
|
return false;
|
|
}
|
|
|
|
void GuiControl::setFirstResponder( GuiControl* firstResponder )
|
|
{
|
|
if ( firstResponder && firstResponder->mProfile->mCanKeyFocus )
|
|
mFirstResponder = firstResponder;
|
|
|
|
GuiControl *parent = getParent();
|
|
if ( parent )
|
|
parent->setFirstResponder( firstResponder );
|
|
}
|
|
|
|
void GuiControl::setFirstResponder()
|
|
{
|
|
if ( mAwake && mVisible )
|
|
{
|
|
GuiControl *parent = getParent();
|
|
if (mProfile->mCanKeyFocus && parent)
|
|
parent->setFirstResponder(this);
|
|
// Since many controls have visual cues when they are the firstResponder...
|
|
setUpdate();
|
|
}
|
|
}
|
|
|
|
void GuiControl::clearFirstResponder()
|
|
{
|
|
GuiControl *parent = this;
|
|
while((parent = parent->getParent()) != NULL)
|
|
{
|
|
if(parent->mFirstResponder == this)
|
|
parent->mFirstResponder = NULL;
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
|
|
|
|
void GuiControl::BuildAcceleratorMap()
|
|
{
|
|
//add my own accel key
|
|
AddAcceleratorKey();
|
|
|
|
//add all my childrens keys
|
|
iterator i;
|
|
for(i = begin(); i != end(); i++)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl *>(*i);
|
|
ctrl->BuildAcceleratorMap();
|
|
}
|
|
}
|
|
|
|
void GuiControl::AddAcceleratorKey()
|
|
{
|
|
//see if we have an accelerator
|
|
if (mAcceleratorKey == StringTable->insert(""))
|
|
return;
|
|
|
|
EventDescriptor accelEvent;
|
|
ActionMap::createEventDescriptor(mAcceleratorKey, &accelEvent);
|
|
|
|
//now we have a modifier, and a key, add them to the canvas
|
|
GuiCanvas *root = getRoot();
|
|
if (root)
|
|
root->AddAcceleratorKey(this, accelEvent.eventCode, accelEvent.flags);
|
|
}
|
|
|
|
void GuiControl::AcceleratorKeyPress()
|
|
{
|
|
onAction();
|
|
}
|
|
|
|
void GuiControl::AcceleratorKeyRelease()
|
|
{
|
|
//do nothing
|
|
}
|
|
|
|
bool GuiControl::onKeyDown(const GuiEvent &event)
|
|
{
|
|
//pass the event to the parent
|
|
GuiControl *parent = getParent();
|
|
if (parent)
|
|
return parent->onKeyDown(event);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool GuiControl::onKeyRepeat(const GuiEvent &event)
|
|
{
|
|
// default to just another key down.
|
|
return onKeyDown(event);
|
|
}
|
|
|
|
bool GuiControl::onKeyUp(const GuiEvent &event)
|
|
{
|
|
//pass the event to the parent
|
|
GuiControl *parent = getParent();
|
|
if (parent)
|
|
return parent->onKeyUp(event);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
|
|
|
|
void GuiControl::onAction()
|
|
{
|
|
if (! mActive)
|
|
return;
|
|
|
|
//execute the console command
|
|
if (mConsoleCommand[0])
|
|
{
|
|
char buf[16];
|
|
dSprintf(buf, sizeof(buf), "%d", getId());
|
|
Con::setVariable("$ThisControl", buf);
|
|
Con::evaluate(mConsoleCommand, false);
|
|
}
|
|
else
|
|
Con::executef(this, 1, "onAction");
|
|
}
|
|
|
|
void GuiControl::onMessage(GuiControl *sender, S32 msg)
|
|
{
|
|
sender;
|
|
msg;
|
|
}
|
|
|
|
void GuiControl::messageSiblings(S32 message)
|
|
{
|
|
GuiControl *parent = getParent();
|
|
if (! parent) return;
|
|
GuiControl::iterator i;
|
|
for(i = parent->begin(); i != parent->end(); i++)
|
|
{
|
|
GuiControl *ctrl = dynamic_cast<GuiControl *>(*i);
|
|
if (ctrl != this)
|
|
ctrl->onMessage(this, message);
|
|
}
|
|
}
|
|
|
|
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
|
|
|
|
void GuiControl::onDialogPush()
|
|
{
|
|
}
|
|
|
|
void GuiControl::onDialogPop()
|
|
{
|
|
}
|
|
|
|
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
|
|
|
|
bool GuiControl::createBitmapArray(GBitmap *bmp, RectI *boundsArray, S32 numStates, S32 numBitmaps)
|
|
{
|
|
//get the separator color
|
|
ColorI sepColor;
|
|
if ( !bmp->getColor( 0, 0, sepColor ) )
|
|
{
|
|
AssertFatal( false, "createBitmapArray - failed to get sepearator color!" );
|
|
return false;
|
|
}
|
|
|
|
//now loop through all the scroll pieces, and find the bounding rectangle for each piece in each state
|
|
U32 bmpYOffset = 0;
|
|
for ( S32 i = 0; i < numBitmaps; i++ )
|
|
{
|
|
ColorI cmpColor;
|
|
U32 bmpWidth;
|
|
U32 bmpHeight;
|
|
for ( bmpWidth = 0; bmpWidth < bmp->getWidth(); bmpWidth++ )
|
|
{
|
|
if ( !bmp->getColor( bmpWidth, bmpYOffset, cmpColor ) )
|
|
{
|
|
AssertFatal( false, avar( "createBitmapArray - getColor failed in width loop on (%d, %d)!\nBitmap index = %d", bmpWidth, bmpYOffset, i ) );
|
|
return false;
|
|
}
|
|
if ( cmpColor != sepColor )
|
|
break;
|
|
}
|
|
bmpYOffset += 1;
|
|
|
|
for ( bmpHeight = 0; bmpHeight + bmpYOffset < bmp->getHeight(); bmpHeight++ )
|
|
{
|
|
if ( !bmp->getColor( 0, bmpHeight + bmpYOffset, cmpColor ) )
|
|
{
|
|
AssertFatal( false, avar( "createBitmapArray - getColor failed in height loop on (0, %d)!\nBitmap index = %d", ( bmpHeight + bmpYOffset ), i ) );
|
|
return false;
|
|
}
|
|
if (cmpColor == sepColor)
|
|
break;
|
|
}
|
|
//set the bounding rectangle for each piece
|
|
for ( S32 j = 0; j < numStates; j++ )
|
|
{
|
|
boundsArray[numStates * i + j].set( j * bmpWidth, bmpYOffset, bmpWidth, bmpHeight );
|
|
boundsArray[numStates * i + j].point += Point2I( 1, 1 );
|
|
boundsArray[numStates * i + j].extent -= Point2I( 2, 2 );
|
|
|
|
//make sure we don't go past the end
|
|
if ( j * bmpWidth + bmpWidth > bmp->getWidth() + 1 )
|
|
{
|
|
AssertFatal( false, avar( "createBitmapArray - column widths don't match up in row %d!", i ) );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//update the offset
|
|
bmpYOffset += bmpHeight;
|
|
}
|
|
|
|
//make sure we didn't go past the end
|
|
if ( bmpYOffset > bmp->getHeight() + 1 )
|
|
{
|
|
AssertFatal( false, "createBitmapArray - y offset exceeded bitmap height!" );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void GuiControl::setVisible(bool value)
|
|
{
|
|
mVisible = value;
|
|
iterator i;
|
|
setUpdate();
|
|
for(i = begin(); i != end(); i++)
|
|
{
|
|
GuiControl *ctrl = static_cast<GuiControl *>(*i);
|
|
ctrl->clearFirstResponder();
|
|
}
|
|
|
|
GuiControl *parent = getParent();
|
|
if (parent)
|
|
parent->childResized(this);
|
|
}
|
|
|
|
|
|
void GuiControl::makeFirstResponder(bool value)
|
|
{
|
|
if ( value )
|
|
//setFirstResponder(this);
|
|
setFirstResponder();
|
|
else
|
|
clearFirstResponder();
|
|
}
|
|
|
|
void GuiControl::setActive( bool value )
|
|
{
|
|
mActive = value;
|
|
|
|
if ( !mActive )
|
|
clearFirstResponder();
|
|
|
|
if ( mVisible && mAwake )
|
|
setUpdate();
|
|
}
|
|
|
|
void renderRaisedBox(const Point2I &offset, const Point2I &extent, const ColorI &color)
|
|
{
|
|
ColorI light, dark;
|
|
light.interpolate(ColorI(255,255,255), color, 0.70);
|
|
dark.interpolate( ColorI(255,255,255), color, 1.3);
|
|
|
|
// fill
|
|
dglDrawRectFill( offset, Point2I(extent.x+1, extent.y+1), color );
|
|
|
|
// hilight
|
|
dglDrawLine(offset.x, offset.y, extent.x, offset.y, light);
|
|
dglDrawLine(offset.x, offset.y, offset.x, extent.y, light);
|
|
|
|
// shadow
|
|
dglDrawLine(offset.x+1, extent.y-1, extent.x, extent.y-1, dark);
|
|
dglDrawLine(extent.x-1, offset.y+1, extent.x-1, extent.y-1, dark);
|
|
|
|
// edge
|
|
dglDrawLine(offset.x, extent.y, extent.x+1, extent.y, ColorI(0,0,0));
|
|
dglDrawLine(extent.x, offset.y, extent.x, extent.y, ColorI(0,0,0));
|
|
}
|
|
|
|
|
|
void renderLoweredBox(const Point2I &offset, const Point2I &extent, const ColorI &color)
|
|
{
|
|
ColorI light, dark;
|
|
light.interpolate(ColorI(255,255,255), color, 0.70);
|
|
dark.interpolate( ColorI(255,255,255), color, 1.3);
|
|
|
|
// fill
|
|
dglDrawRectFill( offset, Point2I(extent.x+1, extent.y+1), color );
|
|
|
|
// edge
|
|
dglDrawLine(offset.x, offset.y, extent.x, offset.y, ColorI(0,0,0));
|
|
dglDrawLine(offset.x, offset.y, offset.x, extent.y, ColorI(0,0,0));
|
|
|
|
// shadow
|
|
dglDrawLine(offset.x+1, offset.y+1, extent.x-1, offset.y+1, dark);
|
|
dglDrawLine(offset.x+1, offset.y+1, offset.x+1, extent.y-1, dark);
|
|
|
|
// hilight
|
|
dglDrawLine(offset.x, extent.y, extent.x+1, extent.y, light);
|
|
dglDrawLine(extent.x, offset.y, extent.x, extent.y, light);
|
|
}
|