engine/sceneGraph/sceneRoot.h
2024-01-07 04:36:33 +00:00

45 lines
1.1 KiB
C++

//-----------------------------------------------------------------------------
// V12 Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
#ifndef _SCENEROOT_H_
#define _SCENEROOT_H_
//Includes
#ifndef _PLATFORM_H_
#include "Platform/platform.h"
#endif
#ifndef _SCENEOBJECT_H_
#include "Sim/sceneObject.h"
#endif
class SceneRoot : public SceneObject
{
typedef SceneObject Parent;
protected:
bool onSceneAdd(SceneGraph*);
void onSceneRemove();
bool getOverlappingZones(SceneObject*, U32* zones, U32* numZones);
bool prepRenderImage(SceneState*, const U32 stateKey, const U32 startZone,
const bool modifyBaseZoneState);
bool scopeObject(const Point3F& rootPosition,
const F32 rootDistance,
bool* zoneScopeState);
public:
SceneRoot();
~SceneRoot();
};
extern SceneRoot* gClientSceneRoot;
extern SceneRoot* gServerSceneRoot;
#endif //_SCENEROOT_H_