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116 lines
3.3 KiB
C++
116 lines
3.3 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#include "Platform/platformAssert.h"
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#include "console/console.h"
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#include <stdarg.h>
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//-------------------------------------- STATIC Declaration
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PlatformAssert *PlatformAssert::platformAssert = NULL;
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//--------------------------------------
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PlatformAssert::PlatformAssert()
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{
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processing = false;
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}
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//--------------------------------------
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void PlatformAssert::create()
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{
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if (!platformAssert)
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platformAssert = new PlatformAssert;
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}
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//--------------------------------------
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void PlatformAssert::destroy()
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{
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if (platformAssert)
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delete platformAssert;
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platformAssert = NULL;
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}
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//--------------------------------------
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bool PlatformAssert::displayMessageBox(const char *title, const char *message, bool retry)
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{
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if (retry)
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return Platform::AlertRetry(title, message);
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Platform::AlertOK(title, message);
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return false;
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}
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//--------------------------------------
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void PlatformAssert::process(Type assertType,
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const char *filename,
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U32 lineNumber,
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const char *message)
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{
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processing = true;
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char *typeName[] = { "Unknown", "Fatal-ISV", "Fatal", "Warning" };
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// always dump to the Assert to the Console
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if (Con::isActive())
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{
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if (assertType == Warning)
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Con::warnf(ConsoleLogEntry::Assert, "%s: (%s @ %ld) %s", typeName[assertType], filename, lineNumber, message);
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else
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Con::errorf(ConsoleLogEntry::Assert, "%s: (%s @ %ld) %s", typeName[assertType], filename, lineNumber, message);
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}
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// if not a WARNING pop-up a dialog box
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if (assertType != Warning)
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{
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// used for processing navGraphs (an assert won't botch the whole build)
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if(Con::getBoolVariable("$FP::DisableAsserts", false) == true)
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Platform::forceShutdown(1);
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char buffer[2048];
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dSprintf(buffer, 2048, "%s: (%s @ %ld)", typeName[assertType], filename, lineNumber);
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#ifdef DEBUG
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// In debug versions, allow a retry even for ISVs...
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bool retry = displayMessageBox(buffer, message, true);
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#else
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bool retry = displayMessageBox(buffer, message, ((assertType == Fatal) ? true : false) );
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#endif
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if (retry)
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Platform::debugBreak();
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else
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Platform::forceShutdown(1);
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}
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processing = false;
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}
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bool PlatformAssert::processingAssert()
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{
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return platformAssert ? platformAssert->processing : false;
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}
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//--------------------------------------
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void PlatformAssert::processAssert(Type assertType,
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const char *filename,
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U32 lineNumber,
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const char *message)
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{
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if (platformAssert)
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platformAssert->process(assertType, filename, lineNumber, message);
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}
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//--------------------------------------
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const char* avar(const char *message, ...)
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{
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static char buffer[1024];
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va_list args;
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va_start(args, message);
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dVsprintf(buffer, sizeof(buffer), message, args);
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return( buffer );
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}
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