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https://github.com/tribes2/engine.git
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252 lines
5.7 KiB
C++
252 lines
5.7 KiB
C++
//-----------------------------------------------------------------------------
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// V12 Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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#include "console/console.h"
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#include "console/consoleTypes.h"
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#include "dgl/dgl.h"
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#include "dgl/gTexManager.h"
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#include "GUI/guiFilterCtrl.h"
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#include "Platform/event.h"
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#include "Math/mMath.h"
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GuiFilterCtrl::GuiFilterCtrl()
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{
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mControlPointRequest = 7;
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mFilter.setSize(7);
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identity();
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}
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void GuiFilterCtrl::initPersistFields()
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{
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Parent::initPersistFields();
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addField("controlPoints", TypeS32, Offset(mControlPointRequest, GuiFilterCtrl));
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addField("filter", TypeF32Vector, Offset(mFilter, GuiFilterCtrl));
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}
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static const char* cGuiFilter_GetValue(SimObject *obj, S32, const char **argv)
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{
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argv;
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static char buffer[512];
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const Filter *filter = static_cast<GuiFilterCtrl*>(obj)->get();
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*buffer = 0;
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for (U32 i=0; i < filter->size(); i++)
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{
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char value[32];
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dSprintf(value, 31, "%1.5f ", *(filter->begin()+i) );
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dStrcat(buffer, value);
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}
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return buffer;
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}
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static void cGuiFilter_SetValue(SimObject *obj, S32 argc, const char **argv)
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{
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GuiFilterCtrl *ctrl = static_cast<GuiFilterCtrl*>(obj);
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Filter filter;
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argc -= 2;
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argv += 2;
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filter.set(argc, argv);
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ctrl->set(filter);
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}
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static void cGuiFilter_Identity(SimObject *obj, S32, const char **)
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{
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GuiFilterCtrl *ctrl = static_cast<GuiFilterCtrl*>(obj);
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ctrl->identity();
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}
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void GuiFilterCtrl::consoleInit()
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{
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Con::addCommand("GuiFilterCtrl", "getValue", cGuiFilter_GetValue, "guiFilterCtrl.getValue()", 2, 2);
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Con::addCommand("GuiFilterCtrl", "setValue", cGuiFilter_SetValue, "guiFilterCtrl.setValue(f1, f2, ...)", 3, 20);
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Con::addCommand("GuiFilterCtrl", "identity", cGuiFilter_Identity, "guiFilterCtrl.identity()", 2, 2);
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}
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bool GuiFilterCtrl::onWake()
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{
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if (!Parent::onWake())
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return false;
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if (U32(mControlPointRequest) != mFilter.size())
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{
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mFilter.setSize(mControlPointRequest);
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identity();
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}
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return true;
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}
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void GuiFilterCtrl::identity()
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{
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S32 size = mFilter.size()-1;
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for (U32 i=0; S32(i) <= size; i++)
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mFilter[i] = (F32)i/(F32)size;
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}
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void GuiFilterCtrl::onMouseDown(const GuiEvent &event)
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{
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mouseLock();
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setFirstResponder();
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Point2I p = globalToLocalCoord(event.mousePoint);
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// determine which knot (offset same as in onRender)
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F32 w = F32(mBounds.extent.x-4) / F32(mFilter.size()-1);
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F32 val = (F32(p.x) + (w / 2.f)) / w;
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mCurKnot = S32(val);
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mFilter[mCurKnot] = 1.0f - F32(getMin(getMax(0, p.y), mBounds.extent.y)/(F32)mBounds.extent.y);
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setUpdate();
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}
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void GuiFilterCtrl::onMouseDragged(const GuiEvent &event)
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{
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mouseLock();
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setFirstResponder();
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Point2I p = globalToLocalCoord(event.mousePoint);
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mFilter[mCurKnot] = 1.0f - F32(getMin(getMax(0, p.y), mBounds.extent.y)/(F32)mBounds.extent.y);
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setUpdate();
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}
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void GuiFilterCtrl::onMouseUp(const GuiEvent &)
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{
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mouseUnlock();
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if (mConsoleCommand[0])
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Con::evaluate(mConsoleCommand, false);
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}
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void GuiFilterCtrl::onPreRender()
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{
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if(U32(mControlPointRequest) != mFilter.size())
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{
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mFilter.setSize(mControlPointRequest);
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identity();
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setUpdate();
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}
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}
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void GuiFilterCtrl::onRender(Point2I offset, const RectI &updateRect, GuiControl *firstResponder)
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{
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Point2I pos = offset;
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Point2I ext = mBounds.extent;
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RectI r(pos, ext);
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dglDrawRectFill(r, ColorI(255,255,255));
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dglDrawRect(r, ColorI(0,0,0));
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// shrink by 2 pixels
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pos.x += 2;
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pos.y += 2;
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ext.x -= 4;
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ext.y -= 4;
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// draw the identity line
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glColor3f(0.9, 0.9, 0.9);
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glBegin(GL_LINES);
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glVertex2i(pos.x, pos.y+ext.y);
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glVertex2i(pos.x+ext.x, pos.y);
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glEnd();
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// draw the curv
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glColor3f(0.4, 0.4, 0.4);
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glBegin(GL_LINE_STRIP);
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F32 scale = 1.0f/F32(ext.x);
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for (U32 i=0; S32(i) < ext.x; i++)
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{
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F32 index = F32(i)*scale;
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S32 y = (S32)(ext.y*(1.0f-mFilter.getValue(index)));
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glVertex2i(pos.x+i, pos.y+y );
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}
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glEnd();
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// draw the knots
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for (U32 k=0; k < mFilter.size(); k++)
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{
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RectI r;
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r.point.x = (S32)(((F32)ext.x/(F32)(mFilter.size()-1)*(F32)k));
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r.point.y = (S32)(ext.y - ((F32)ext.y * mFilter[k]));
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r.point += pos + Point2I(-2,-2);
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r.extent = Point2I(5,5);
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dglDrawRectFill(r, ColorI(255,0,0));
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}
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renderChildControls(offset, updateRect, firstResponder);
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}
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//--------------------------------------
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void Filter::set(S32 argc, const char *argv[])
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{
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setSize(0);
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if (argc == 1)
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{ // in the form of one string "1.0 1.0 1.0"
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char list[1024];
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dStrcpy(list, *argv); // strtok modifies the string so we need to copy it
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char *value = dStrtok(list, " ");
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while (value)
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{
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push_back(dAtof(value));
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value = dStrtok(NULL, " ");
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}
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}
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else
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{ // in the form of seperate strings "1.0" "1.0" "1.0"
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for (; argc ; argc--, argv++)
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push_back(dAtof(*argv));
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}
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}
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//--------------------------------------
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F32 Filter::getValue(F32 x) const
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{
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if (size() < 2)
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return 0.0f;
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x = mClampF(x, 0.0f, 1.0f);
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x *= F32(size()-1);
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F32 p0,p1,p2,p3;
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S32 i1 = (S32)mFloor(x);
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S32 i2 = i1+1;
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F32 dt = x - F32(i1);
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p1 = *(begin()+i1);
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p2 = *(begin()+i2);
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if (i1 == 0)
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p0 = p1 + (p1 - p2);
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else
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p0 = *(begin()+i1-1);
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if (i2 == S32(size()-1))
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p3 = p2 + (p2 - p1);
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else
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p3 = *(begin()+i2+1);
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return mClampF( mCatmullrom(dt, p0, p1, p2, p3), 0.0f, 1.0f );
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}
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